<Witos>
<append xpath="/Sounds">		
	<SoundDataNode name="Helicopter_start"> 
			<AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
			<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
			<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?Helicopterstart"/>
			<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> 
			<MaxVoices value="10"/> <MaxRepeatRate value="0.01"/>
	</SoundDataNode>
	<SoundDataNode name="Helicopter_stop">
			<AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
			<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
			<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?Helicopterstop"/>
			<LocalCrouchVolumeScale value="1.0"/>
			<CrouchNoiseScale value="0.5"/> 
			<NoiseScale value="1"/> 
			<MaxVoices value="10"/>
			<MaxRepeatRate value="0.01"/> 
	</SoundDataNode>
	<SoundDataNode name="Helicopter_flying"> 
			<AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
			<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?HelicopterRotor" Loop="true"/>
			<LocalCrouchVolumeScale value="1.0"/> 
			<CrouchNoiseScale value="1"/> 
			<NoiseScale value="1"/> 
			<MaxVoices value="10"/>
			<MaxRepeatRate value="0.01"/> 
	</SoundDataNode>			
	<SoundDataNode name="Helicopter_med_lp"> 
			<AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
			<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?HelicopterRotor" Loop="true"/>
			<LocalCrouchVolumeScale value="1.0"/> 
			<CrouchNoiseScale value="1"/> 
			<NoiseScale value="1"/> 
			<MaxVoices value="10"/> 
			<MaxRepeatRate value="0.01"/> 
	</SoundDataNode>	
	<SoundDataNode name="WitosFireWeapon"> 
	<AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/>
	<NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
	<Noise ID="0" noise="54" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
	<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?FireWeapon"/>
	<LocalCrouchVolumeScale value="1"/> 
	<CrouchNoiseScale value="1"/> 
	<NoiseScale value="1"/>
	<MaxVoices value="30"/>
	<MaxVoicesPerEntity value="10"/>  
	<MaxRepeatRate value="0.001"/>
	</SoundDataNode>
	
	<SoundDataNode name="WitosFiremechs"> 
	<AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/>
	<NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
	<Noise ID="0" noise="54" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
	<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?minigun-fire"/>
	<LocalCrouchVolumeScale value="1"/> 
	<CrouchNoiseScale value="1"/> 
	<NoiseScale value="1"/>
	<MaxVoices value="30"/>
	<MaxVoicesPerEntity value="10"/>  
	<MaxRepeatRate value="0.001"/>
	</SoundDataNode>
	
	<SoundDataNode name="WitosALARM"> 
	<AudioSource name="@:Sounds/Prefabs/AudioSource_SmallHorn.prefab"/>
	<AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?alarm" Loop="true"/>
	<Noise ID="4" noise="60" time="3" heat_map_strength="0.2" heat_map_time="90"/>
	<LocalCrouchVolumeScale value="0.5"/> 
	<CrouchNoiseScale value="1"/> <NoiseScale value="1"/><MaxVoices value="3"/><MaxEntities name="6"/> 
	<MaxRepeatRate value="0.01"/> 
	</SoundDataNode>
	<SoundDataNode name="Weapon_minigun_spin_start">
	  <AudioSource name="@:Sounds/Prefabs/AudioSource_SmallHorn.prefab"/>
	  <AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?minigun_spin_start" Loop="false"/>
	  <MaxVoices value="1"/>
	  <MaxRepeatRate value="0.05"/>
	</SoundDataNode>
	<SoundDataNode name="Weapon_minigun_spin_lp">
	  <AudioSource name="@:Sounds/Prefabs/AudioSource_SmallHorn.prefab"/>
	  <AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?minigun_spin_lp" Loop="true"/>
	  <MaxVoices value="1"/>
	  <MaxRepeatRate value="0.01"/>
	</SoundDataNode>
	<SoundDataNode name="Weapon_minigun_spin_stop">
	  <AudioSource name="@:Sounds/Prefabs/AudioSource_SmallHorn.prefab"/>
	  <AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?minigun_spin_stop" Loop="false"/>
	  <MaxVoices value="1"/>
	  <MaxRepeatRate value="0.05"/>
	</SoundDataNode>
	<SoundDataNode name="Weapon_beep_short">
	  <AudioSource name="@:Sounds/Prefabs/AudioSource_SmallHorn.prefab"/>
	  <AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?p1" Loop="false"/>
	  <MaxVoices value="1"/>
	  <MaxRepeatRate value="0.05"/>
	</SoundDataNode>
	<SoundDataNode name="Weapon_lock_tone">
	  <AudioSource name="@:Sounds/Prefabs/AudioSource_SmallHorn.prefab"/>
	  <AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?p1" Loop="true"/>
	  <MaxVoices value="1"/>
	  <MaxRepeatRate value="0.01"/>
	</SoundDataNode>
	<SoundDataNode name="Weapon_unlock">
	  <AudioSource name="@:Sounds/Prefabs/AudioSource_SmallHorn.prefab"/>
	  <AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?p1" Loop="false"/>
	  <MaxVoices value="1"/>
	  <MaxRepeatRate value="0.05"/>
	</SoundDataNode>
	<SoundDataNode name="Weapon_reload">
	  <AudioSource name="@:Sounds/Prefabs/AudioSource_SmallHorn.prefab"/>
	  <AudioClip ClipName="#@modfolder:Resources/Sounds.unity3d?reload" Loop="false"/>
	  <MaxVoices value="1"/>
	  <MaxRepeatRate value="0.05"/>
	</SoundDataNode>
</append>
</Witos>