<Witos>	       
	<append xpath="/items">

<item name="Witos_APMissileAmmo">
	<property name="Tags" value="ammo,perkDemolitionsExpert"/>
	<property name="DisplayType" value="ammoLauncher"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/RocketLauncher/rocketPrefab.prefab"/>
	<property name="CustomIcon" value="R-272"/>
	<property name="HoldType" value="45"/>
	<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mlead_scrap"/>
	<property name="Stacknumber" value="20"/>
	<property name="EconomicValue" value="250"/>
	<property name="TraderStageTemplate" value="ammoTier2"/><!-- ammoRocketHE -->
	<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
	<property name="UnlockedBy" value="craftingExplosives"/><!-- perkDemolitionsExpert,gunExplosivesT3RocketLauncherSchematic -->
	<property name="SoundPickup" value="rocket_grab"/>
	<property name="SoundPlace" value="rocket_place"/>
	<property name="GM_FxExplode" value="#@modfolder:Resources/Sounds.unity3d?MissileAmmo"/>
	<property name="GM_VisualModel" value="R-272"/>
	<property name="GM_VisualScale" value="0.37"/>
	<property name="GM_WeaponNode" value="weapon1,weapon2"/>
	<property name="GM_Guided" value="true"/> 
	<property name="GM_MaxSpeed" value="1000"/>
	<property name="GM_Accel" value="500"/>
	<property name="GM_TurnRate" value="800"/>
	<property name="GM_StartSpeed" value="100"/>
	<property name="GM_ArmingDelay" value="0.12"/>
	<property name="GM_NoTargetGravity" value="0.2"/>
	<property name="GM_MaxTravelDistance" value="2000"/>
	<property name="GM_FallbackDistance" value="50"/>
	<property name="GM_LifeTime" value="8.5"/>
	<property name="GM_VehicleDamage" value="3000"/>
	<property name="GM_VehicleRadius" value="8"/>
	<property name="GM_RackSize" value="8"/>
	<property name="GM_ReloadTime" value="10"/>
	<property name="GM_SndReload" value="Weapon_reload"/>
	<property name="GM_SndLaunch" value="m136_fire"/>
	<property name="GM_AlternateFire" value="false"/>
	<property name="GM_LockRange" value="800"/>
	<property name="GM_ConeAngle" value="30"/>
	<property name="GM_AcquireTime" value="1.0"/>
	<property name="GM_LoseTime" value="1.0"/>
	<property name="GM_LockConfirmTime" value="2.0"/>

	<property class="Action1">
		<property name="Class" value="Projectile"/>
		<property name="Explosion.BlockDamage" value="3500"/>
		<property name="Explosion.EntityDamage" value="620"/>
		<property name="Explosion.RadiusBlocks" value="6"/> <!-- damage radius for blocks -->
		<property name="Explosion.RadiusEntities" value="6"/> <!-- damage radius for entities -->
	</property>

	<effect_group name="ammoRocketHE" tiered="false">
		<passive_effect name="BlockDamage" operation="base_set" value="100"/>
		<passive_effect name="EntityDamage" operation="base_set" value="20"/>
		<passive_effect name="ProjectileVelocity" operation="base_set" value="30" tags="perkDemolitionsExpert"/>
		<display_value name="dExRadius" value="5"/>
		<display_value name="dExBlockDamage" value="2500"/>
		<display_value name="dExEntityDamage" value="420"/>
	</effect_group>
</item>

<item name="Witos_MissileFrag">
	<property name="Tags" value="ammo,perkDemolitionsExpert"/>
	<property name="DisplayType" value="ammoLauncher"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Molotov/molotov_thrownPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Weapons/Ranged/Molotov/molotov_dropPrefab.prefab"/>
	<property name="HandMeshfile" value="@:Other/Items/Weapons/Ranged/Molotov/molotovPrefab.prefab"/>
	<property name="HoldType" value="45"/>
	<property name="Material" value="Mlead_scrap"/>
	<property name="Stacknumber" value="20"/>
	<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
	<property name="UnlockedBy" value="craftingExplosives"/><!-- perkDemolitionsExpert,gunExplosivesT3RocketLauncherSchematic -->
	<property name="SoundPickup" value="rocket_grab"/>
	<property name="SoundPlace" value="rocket_place"/>
	<property name="TraderStageTemplate" value="ammoTier3"/>
	<property name="CustomIcon" value="Kh-29"/>
	<property name="GM_FxExplode" value="#@modfolder:Resources/Sounds.unity3d?RocketFrag2"/>
	<property name="GM_VisualModel" value="Kh-29"/>
	<property name="GM_VisualScale" value="0.30"/>
	<property name="GM_WeaponNode" value="weapon1,weapon2"/>
	<property name="GM_Guided" value="true"/> 
	<property name="GM_MaxSpeed" value="1000"/>
	<property name="GM_Accel" value="500"/>
	<property name="GM_TurnRate" value="600"/>
	<property name="GM_StartSpeed" value="100"/>
	<property name="GM_ArmingDelay" value="0.12"/>
	<property name="GM_NoTargetGravity" value="0.2"/>
	<property name="GM_MaxTravelDistance" value="2000"/>
	<property name="GM_FallbackDistance" value="50"/>
	<property name="GM_LifeTime" value="8.5"/>
	<property name="GM_VehicleDamage" value="100"/>
	<property name="GM_VehicleRadius" value="8"/>
	<property name="GM_RackSize" value="12"/>
	<property name="GM_ReloadTime" value="10"/>
	<property name="GM_SndReload" value="Weapon_reload"/>
	<property name="GM_SndLaunch" value="m136_fire"/>
	<property name="GM_AlternateFire" value="false"/>
	<property name="GM_LockRange" value="800"/>
	<property name="GM_ConeAngle" value="30"/>
	<property name="GM_AcquireTime" value="1.0"/>
	<property name="GM_LoseTime" value="1.0"/>
	<property name="GM_LockConfirmTime" value="2.0"/>
	
	<property class="Action1">
		<property name="Class" value="Projectile"/>
		<property name="Explosion.BlockDamage" value="10"/>
		<property name="Explosion.EntityDamage" value="830"/>
		<property name="Explosion.RadiusBlocks" value="3"/> 
		<property name="Explosion.RadiusEntities" value="6"/> 
		<property name="Explosion.DamageBonus.stone" value=".1"/>
		<property name="Explosion.DamageBonus.metal" value=".05"/>
		<property name="Explosion.DamageBonus.earth" value="0"/>
		<property name="Explosion.DamageBonus.wood" value=".5"/>
		<property name="Explosion.DamageBonus.water" value="0"/>
	</property>

	<effect_group name="ammoRocketFrag" tiered="false">
		<passive_effect name="BlockDamage" operation="base_set" value="10"/>
		<passive_effect name="EntityDamage" operation="base_set" value="30"/>
		<passive_effect name="ProjectileVelocity" operation="base_set" value="30" tags="perkDemolitionsExpert"/>
		<display_value name="dExRadius" value="6"/>
		<display_value name="dExBlockDamage" value="10"/>
		<display_value name="dExEntityDamage" value="730"/>
	</effect_group>
</item>

<item name="Wito_Missilefire">
	<property name="Tags" value="ammo,perkDemolitionsExpert"/>
	<property name="DisplayType" value="ammoLauncher"/>
	<property name="HoldType" value="45"/>
	<property name="Material" value="Mlead_scrap"/>
	<property name="TraderStageTemplate" value="ammoTier2"/><!-- ammoRocketHE -->
	<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
	<property name="UnlockedBy" value="craftingExplosives"/><!-- perkDemolitionsExpert,gunExplosivesT3RocketLauncherSchematic -->
	<property name="SoundPickup" value="rocket_grab"/>
	<property name="SoundPlace" value="rocket_place"/>
	<property name="CustomIcon" value="HJ-10"/>
	
	
	<property name="GM_FxExplode" value="#@modfolder:Resources/Sounds.unity3d?incendiaria"/>
	<property name="GM_VisualModel" value="HJ-10"/>
	<property name="GM_VisualScale" value="0.50"/>
	<property name="GM_WeaponNode" value="weapon0,weapon3"/>
	<property name="GM_Guided" value="true"/> 
	<property name="GM_MaxSpeed" value="1000"/>
	<property name="GM_Accel" value="500"/>
	<property name="GM_TurnRate" value="600"/>
	<property name="GM_StartSpeed" value="90"/>
	<property name="GM_ArmingDelay" value="0.12"/>
	<property name="GM_NoTargetGravity" value="0.2"/>
	<property name="GM_MaxTravelDistance" value="2000"/>
	<property name="GM_FallbackDistance" value="50"/>
	<property name="GM_LifeTime" value="8.5"/>
	<property name="GM_VehicleDamage" value="5000"/>
	<property name="GM_VehicleRadius" value="8"/>
	<property name="GM_RackSize" value="8"/>
	<property name="GM_ReloadTime" value="10"/>
	<property name="GM_SndReload" value="Weapon_reload"/>
	<property name="GM_SndLaunch" value="m136_fire"/>
	<property name="GM_AlternateFire" value="false"/>
	<property name="GM_LockRange" value="800"/>
	<property name="GM_ConeAngle" value="30"/>
	<property name="GM_AcquireTime" value="1.0"/>
	<property name="GM_LoseTime" value="1.0"/>
	<property name="GM_LockConfirmTime" value="2.0"/>
	
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Molotov/molotov_thrownPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Weapons/Ranged/Molotov/molotov_dropPrefab.prefab"/>
	<property name="HandMeshfile" value="@:Other/Items/Weapons/Ranged/Molotov/molotovPrefab.prefab"/>
	<property name="Explosion.Duration" value="8"/>
	<property name="Explosion.DamageBonus.wood" value="6"/>
	<property name="Explosion.Buff" value="buffBurningMolotov"/> <!-- molotovs have a ExplosionDamageArea script that runs this buff for their ground effect -->
	<property name="FuseTime" value="20000"/> <!-- theoretically redundant but I don't want to experiment on this -->
	<property name="ExplodeOnHit" value="true"/>
	<property name="UsableUnderwater" value="false"/>
	<property name="Stacknumber" value="20"/>
	<property name="EconomicValue" value="250"/>

	<property class="Action1">
		<property name="Class" value="Projectile"/>
		<property name="Explosion.BlockDamage" value="50"/>
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		<property name="Explosion.EntityDamage" value="250"/>
		<property name="Explosion.RadiusBlocks" value="6"/> <!-- damage radius for blocks -->
		<property name="Explosion.RadiusEntities" value="4"/> <!-- damage radius for entities -->
		<property name="Explosion.DamageBonus.stone" value=".1"/>
		<property name="Explosion.DamageBonus.metal" value=".05"/>
		<property name="Explosion.DamageBonus.earth" value="0"/>
		<property name="Explosion.DamageBonus.wood" value=".10"/>
	</property>

	<effect_group tiered="false">
		<triggered_effect trigger="onProjectileImpact" action="ModifyCVar" target="positionAOE" range="2.7" cvar="%buffBurningMolotovDuration" operation="set" value="16">
			<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="0"/></triggered_effect>
		<triggered_effect trigger="onProjectileImpact" action="ModifyCVar" target="positionAOE" range="2.7" cvar="%buffBurningMolotovDuration" operation="set" value="18">
			<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="NotEquals" value="0"/></triggered_effect>
		<triggered_effect trigger="onProjectileImpact" action="AddBuff" target="positionAOE" range="2.7" buff="buffBurningMolotov">
			<requirement name="CVarCompare" target="other" cvar="_underwater" operation="LT" value="0.3"/>
		</triggered_effect>

		<display_value name="dExDamageFire" value="2500"/>
		<display_value name="dExRadius" value="8"/>
		<display_value name="dDuration" value="16"/>

		<triggered_effect trigger="onSelfWaterSubmerge" action="ResetHeldItem"/>
	</effect_group>
	
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" cvar="molotovActive" operation="set" value="1"/>
		<passive_effect name="HypothermalResist" operation="base_add" value="10">
			<requirement name="CVarCompare" cvar="molotovActive" operation="EQ" value="1"/>
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		</passive_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="molotovActive"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="molotovActive"/>
	</effect_group>
	
</item>

<item name="Witos_APMAmmo">
	<property name="Tags" value="ammo,perkDemolitionsExpert"/>
	<property name="DisplayType" value="ammoLauncher"/>
	<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/RocketLauncher/rocketPrefab.prefab"/>
	<property name="CustomIcon" value="R-272"/>
	<property name="HoldType" value="45"/>
	<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mlead_scrap"/>
	<property name="Stacknumber" value="200"/>
	<property name="EconomicValue" value="250"/>
	<property name="TraderStageTemplate" value="ammoTier2"/><!-- ammoRocketHE -->
	<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
	<property name="UnlockedBy" value="craftingExplosives"/><!-- perkDemolitionsExpert,gunExplosivesT3RocketLauncherSchematic -->
	<property name="SoundPickup" value="rocket_grab"/>
	<property name="SoundPlace" value="rocket_place"/>
	<property name="GM_FxExplode" value="#@modfolder:Resources/Sounds.unity3d?impactfx"/>
	<property name="GM_VisualModel" value="AP_Bullet"/>
	<property name="GM_VisualScale" value="0.37"/>
	<property name="GM_WeaponNode" value="weapon0,weapon1,weapon2,weapon3"/>
	<property name="GM_Guided" value="false"/> 
	<property name="GM_MaxSpeed" value="2000"/>
	<property name="GM_Accel" value="2000"/>
	<property name="GM_TurnRate" value="800"/>
	<property name="GM_StartSpeed" value="1000"/>
	<property name="GM_ArmingDelay" value="0"/>
	<property name="GM_NoTargetGravity" value="0.1"/>
	<property name="GM_MaxTravelDistance" value="2000"/>
	<property name="GM_FallbackDistance" value="50"/>
	<property name="GM_LifeTime" value="8.5"/>
	<property name="GM_VehicleDamage" value="1000"/>
	<property name="GM_VehicleRadius" value="1"/>
	<property name="GM_RackSize" value="200"/>
	<property name="GM_ReloadTime" value="5"/>
	<property name="GM_SndReload" value="Weapon_reload"/>
	<property name="GM_SndLaunch" value="WitosFiremechs"/>
	<property name="GM_AlternateFire" value="false"/>
	<property name="GM_LockRange" value="800"/>
	<property name="GM_ConeAngle" value="30"/>
	<property name="GM_AcquireTime" value="1.0"/>
	<property name="GM_LoseTime" value="1.0"/>
	<property name="GM_LockConfirmTime" value="2.0"/>
	<property name="GM_blockRadius" value="0.1"/>
    <property name="Explosion.EntityDamage" value="500"/>
    <property name="Explosion.EntityRadius" value="1"/>
    <property name="Explosion.BlockDamage" value="500"/>
    <property name="Explosion.BlockRadius" value="1"/>
    <property name="Explosion.BlastPower" value="50"/>

</item>


<item name="Diesel">
			<property name="Tags" value="gasoline"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MFuelBarrelMetal"/>
			<property name="Stacknumber" value="500"/>
			<property name="CustomIcon" value="diesel"/>
			<property name="EconomicValue" value="30"/>
			<property name="EconomicBundleSize" value="100"/>
			<property name="Group" value="Resources,Chemicals,CFChemicals,Ammo"/>
			<property name="UnlockedBy" value="craftingvehicles"/><!-- perkGreaseMonkey,ammoGasCanSchematic, -->
			<property name="CraftingIngredientTime" value=".05"/>
			<property name="SoundPickup" value="gascan_grab"/>
			<property name="SoundPlace" value="gascan_place"/>
</item>


</append>

</Witos>