<Witos>
<append xpath="/Sounds">

<SoundDataNode name="fireComanSound"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
	<Noise ID="4" noise="100" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="#@modfolder:Resources/ComandoBoat.unity3d?ExplosionC"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> 
</SoundDataNode>

<SoundDataNode name="missileComanlaun"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
	<Noise ID="4" noise="100" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="#@modfolder:Resources/ComandoBoat.unity3d?missilelaunsC"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> 
</SoundDataNode>

<SoundDataNode name="ReloadComanmissile"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
	<Noise ID="4" noise="100" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="#@modfolder:Resources/ComandoBoat.unity3d?ReloadC"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> 
</SoundDataNode>

<SoundDataNode name="explosionComanmissile"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
	<Noise ID="4" noise="100" time="2" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="#@modfolder:Resources/ComandoBoat.unity3d?explosionC"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> 
</SoundDataNode>

<SoundDataNode name="FireWeaponC"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
	<Noise ID="0" noise="54" time="2" muffled_when_crouched="0.8" heat_map_strength="0.9" heat_map_time="180"/>
	<AudioClip ClipName="#@modfolder:Resources/ComandoBoat.unity3d?FireWeaponC"/>
	<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/><MaxVoices value="30"/><MaxVoicesPerEntity value="10"/>  <MaxRepeatRate value="0.001"/>
</SoundDataNode>

<SoundDataNode name="comando_horn"> <AudioSource name="@:Sounds/Prefabs/AudioSource_SmallHorn.prefab"/>
	<Noise ID="4" noise="60" time="3" heat_map_strength="0.2" heat_map_time="90"/>
	<AudioClip ClipName="#@modfolder:Resources/ComandoBoat.unity3d?policesirencomando"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxEntities name="6"/> <MaxRepeatRate value="0.01"/> 
</SoundDataNode>

<SoundDataNode name="comando_startup"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="#@modfolder:Resources/ComandoBoat.unity3d?comadno-start"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/><MaxRepeatRate value="0.01"/>
</SoundDataNode>

<SoundDataNode name="comando_shutoff"> <AudioSource name="@:Sounds/Prefabs/AudioSource_Vehicle.prefab"/>
	<Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/>
	<AudioClip ClipName="#@modfolder:Resources/ComandoBoat.unity3d?comandostop"/>
	<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> 
</SoundDataNode>






</append>
</Witos>