<Witos>
	<append xpath="/entity_classes">	


<entity_class name="WitosComandoBoat" extends="vehicleTruck4x4">
<property name="Tags" value="vehicle,Van,usesGas"/>
<property name="Prefab" value="#@modfolder:Resources/ComandoBoat.unity3d?ComandoBoat"/>
<property name="MapIcon" value="Boat1Map"/>
<property name="NavObject" value="Boat1Map" />
		
<property name="VW_Seat0" value="
Enabled=true;
Weapon=GuidedMissile;
Key=G;

VisualNode=WeaponB;
HideWeapon=true;
RequiredMod=modComandoMissile;
AmmoItems=Witos_APMissileAmmo,Witos_MissileFrag,Wito_Missilefire;
AmmoSwitchKey=LeftAlt;
AmmoSwitchSnd=ui/click;

LockRange=250;
ConeAngle=30;
AcquireTime=1.0;
LoseTime=0.35;
LockConfirmTime=3.0;
RequireLockToFire=false;

TurretYawNode=StandM;
TurretPitchNode=GunM;
YawSpeed=160;
PitchSpeed=120;
TurretYawMin=-179;
TurretYawMax=179;
TurretPitchMin=-45;
TurretPitchMax=45;
TurretSnapOnEnter=true;
WeaponNodePrefix=Missile;
WeaponMax=1;

HudEnabled=true;
HudPixels=50;
HudOffsetY=1;
HudThicknessPx=4;

SndBeep=Weapon_beep_short;
SndLocked=Weapon_lock_tone;
SndUnlock=Weapon_unlock;

"/>

<property name="VW_Seat1" value="
Enabled=true;
Weapon=MG;
Key=G;

VisualNode=MG1;
HideWeapon=true;
RequiredMod=modVehicleComandoMG;
AmmoItems=ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP;
AmmoSwitchKey=LeftAlt;
AmmoSwitchSnd=ui_click;

itemName=gunMGT3M60;
EntityDamageMul=1.20;
MuzzleNode=Muzzle;

YawNode=MG1;
PitchNode=GunR;
YawAxisLocal=Y;
PitchAxisLocal=X;
YawSpeed=160;
PitchSpeed=120;
YawMin=-179;
YawMax=179;
PitchMin=-50;
PitchMax=35;

AimRange=1000;

FireFxNode=Muzzle;
FireParticle=FireM;
FireFxScale=1.0;
FireFxDuration=0.03;
FireFxDisableOnStop=false;

SpinNode=Rotator;
SpinAxis=Z;
SpinSpeed=3200;
SpinAccel=5000;
SpinDecel=3500;
SpinMinToFire=0.60;
SpinSndLoop=Weapon_minigun_spin_lp;
SpinSndStart=Weapon_minigun_spin_start;
SpinSndStop=Weapon_minigun_spin_stop;
SpinSndMin=0.10;

LaserEnabled=true;
MuzzleNode=laser;
LaserAimOffset=0.55;
LaserWidth=0.006;
LaserColor=1,0,0,0.25;
LaserMaxDistance=800;

RackSize=200;
ReloadTime=8.0;
SndReload=Weapon_reload;
SndFire=WitosFireWeapon;
"/>
</entity_class>


	</append>
</Witos>