<Witos>
  <append xpath="/entity_classes">
<entity_class name="WitosMH6">
<property name="Class" value="WitosRoot.EntityAirplanePro,suspension"/>
<property name="Tags" value="vehicle"/>
<property name="Parent" value="Cars"/>
<property name="Prefab" value="#@modfolder:Resources/MH6.unity3d?MH6"/>
<property name="ModelType" value="Standard"/>
<property name="SurfaceCategory" value="metal"/>
<property name="IgnoreTrigger" value="true"/>
<property name="LootListAlive" value="vehicle4x4Truck"/>
<property name="IsEnemyEntity" value="false"/>
<property name="Explosion.ParticleIndex" value="28"/>
<property name="Explosion.RadiusBlocks" value="3"/>
<property name="Explosion.RadiusEntities" value="3"/>
<property name="Explosion.BlockDamage" value="30"/>
<property name="Explosion.EntityDamage" value="30"/>
<property name="RotateToGround" value="true"/>
<property name="Faction" value="none"/>
<property name="MapIcon" value="WitosMH6map"/>
<property name="NavObject" value="WitosMH6map"/>

<property name="VW_Seat0" value="
Weapon=GuidedMissile;
Enabled=true;
Key=G;
RequiredMod=modVehicleMissile;
VisualNode=missilerack,missilerackC,missilerackD;
AmmoItems=Witos_APMissileAmmo,Witos_MissileFrag,Wito_Missilefire;
AmmoSwitchKey=LeftAlt;
AmmoSwitchSnd=ui/click;
AmmoSwitchReloadTime=1.2;
AmmoSwitchReloadSnd=Weapon_reload_alt;
RequireLockToFire=false;
HudEnabled=true;
HudPixels=40;
HudOffsetY=-0.5;
HudThicknessPx=4;
SndBeep=Weapon_beep_short;
SndLocked=Weapon_lock_tone;
SndUnlock=Weapon_unlock;
"/>

<property name="VW_Seat1" value="
HideWeapon=true;
VisualNode=modVehicleWeaponMG;
RequiredMod=modVehicleWeaponMG;
Enabled=true;
Weapon=mg;
AmmoItems=ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP;
AmmoSwitchKey=LeftAlt;
AmmoSwitchSnd=ui_click;
MuzzleNode=laser;
Key=G;
itemName=gunMGT3M60;
YawNode=mg_yaw;
PitchNode=mg_pitch;
YawAxisLocal=Z;
PitchAxisLocal=X;
YawSpeed=220;
PitchSpeed=180;
YawMin=-160;
YawMax=160;
PitchMin=-50;
PitchMax=35;
AimRange=1000;
FireFxNode=mg_muzzle;
FireParticle=Fire;
FireFxScale=1.0;
FireFxDuration=0.03;
FireFxDisableOnStop=false;
SpinNode=mg_barrel;
SpinAxis=Y;
SpinSpeed=3200;
SpinAccel=5000;
SpinDecel=2500;
SpinMinToFire=0.60;
SpinSndLoop=Weapon_minigun_spin_lp;
SpinSndStart=Weapon_minigun_spin_start;
SpinSndStop=Weapon_minigun_spin_stop;
SpinSndMin=0.10;
LaserEnabled=true;
MuzzleNode=laser;
LaserWidth=0.003;
LaserColor=1,0,0,0.25;
LaserMaxDistance=1000;
RackSize=200;
ReloadTime=8.0;
SndReload=Weapon_reload;
SndFire=WitosFireWeapon;
" />
</entity_class>

<entity_class name="WitosMH6Medic">
<property name="Class" value="WitosRoot.EntityAirplanePro,suspension"/>
<property name="Tags" value="vehicle"/>
<property name="Parent" value="Cars"/>
<property name="Prefab" value="#@modfolder:Resources/MH6.unity3d?MH6Medic"/>
<property name="ModelType" value="Standard"/>
<property name="SurfaceCategory" value="metal"/>
<property name="IgnoreTrigger" value="true"/>
<property name="LootListAlive" value="vehicle4x4Truck"/>
<property name="IsEnemyEntity" value="false"/>
<property name="Explosion.ParticleIndex" value="28"/>
<property name="Explosion.RadiusBlocks" value="3"/>
<property name="Explosion.RadiusEntities" value="3"/>
<property name="Explosion.BlockDamage" value="30"/>
<property name="Explosion.EntityDamage" value="30"/>
<property name="RotateToGround" value="true"/>
<property name="Faction" value="none"/>
<property name="MapIcon" value="WitosMH6map"/>
<property name="NavObject" value="WitosMH6map"/>

<property name="VW_Seat0" value="
Weapon=GuidedMissile;
Enabled=true;
Key=G;
RequiredMod=modVehicleMissile;
VisualNode=missilerack,missilerackC,missilerackD;
AmmoItems=Witos_APMissileAmmo,Witos_MissileFrag,Wito_Missilefire;
AmmoSwitchKey=LeftAlt;
AmmoSwitchSnd=ui/click;
AmmoSwitchReloadTime=1.2;
AmmoSwitchReloadSnd=Weapon_reload_alt;
RequireLockToFire=false;
HudEnabled=true;
HudPixels=40;
HudOffsetY=-0.5;
HudThicknessPx=4;
SndBeep=Weapon_beep_short;
SndLocked=Weapon_lock_tone;
SndUnlock=Weapon_unlock;
"/>

<property name="VW_Seat1" value="
HideWeapon=true;
VisualNode=modVehicleWeaponMG;
RequiredMod=modVehicleWeaponMG;
Enabled=true;
Weapon=mg;
AmmoItems=ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP;
AmmoSwitchKey=LeftAlt;
AmmoSwitchSnd=ui_click;
MuzzleNode=laser;
Key=G;
itemName=gunMGT3M60;
YawNode=mg_yaw;
PitchNode=mg_pitch;
YawAxisLocal=Z;
PitchAxisLocal=X;
YawSpeed=220;
PitchSpeed=180;
YawMin=-160;
YawMax=160;
PitchMin=-50;
PitchMax=35;
AimRange=1000;
FireFxNode=mg_muzzle;
FireParticle=Fire;
FireFxScale=1.0;
FireFxDuration=0.03;
FireFxDisableOnStop=false;
SpinNode=mg_barrel;
SpinAxis=Y;
SpinSpeed=3200;
SpinAccel=5000;
SpinDecel=2500;
SpinMinToFire=0.60;
SpinSndLoop=Weapon_minigun_spin_lp;
SpinSndStart=Weapon_minigun_spin_start;
SpinSndStop=Weapon_minigun_spin_stop;
SpinSndMin=0.10;
LaserEnabled=true;
MuzzleNode=laser;
LaserWidth=0.003;
LaserColor=1,0,0,0.25;
LaserMaxDistance=1000;
RackSize=200;
ReloadTime=8.0;
SndReload=Weapon_reload;
SndFire=WitosFireWeapon;
" />
</entity_class>

<entity_class name="WitosMH6Desert">
<property name="Class" value="WitosRoot.EntityAirplanePro,suspension"/>
<property name="Tags" value="vehicle"/>
<property name="Parent" value="Cars"/>
<property name="Prefab" value="#@modfolder:Resources/MH6.unity3d?MH6desert"/>
<property name="ModelType" value="Standard"/>
<property name="SurfaceCategory" value="metal"/>
<property name="IgnoreTrigger" value="true"/>
<property name="LootListAlive" value="vehicle4x4Truck"/>
<property name="IsEnemyEntity" value="false"/>
<property name="Explosion.ParticleIndex" value=""/>
<property name="Explosion.RadiusBlocks" value="3"/>
<property name="Explosion.RadiusEntities" value="3"/>
<property name="Explosion.BlockDamage" value="30"/>
<property name="Explosion.EntityDamage" value="30"/>
<property name="RotateToGround" value="true"/>
<property name="Faction" value="none"/>
<property name="MapIcon" value="WitosMH6map"/>
<property name="NavObject" value="WitosMH6map"/>

<property name="VW_Seat0" value="
Weapon=GuidedMissile;
Enabled=true;
Key=G;
RequiredMod=modVehicleMissile;
VisualNode=missilerack,missilerackC,missilerackD;
AmmoItems=Witos_APMissileAmmo,Witos_MissileFrag,Wito_Missilefire;
AmmoSwitchKey=LeftAlt;
AmmoSwitchSnd=ui/click;
AmmoSwitchReloadTime=1.2;
AmmoSwitchReloadSnd=Weapon_reload_alt;
RequireLockToFire=false;
HudEnabled=true;
HudPixels=40;
HudOffsetY=-0.5;
HudThicknessPx=4;
SndBeep=Weapon_beep_short;
SndLocked=Weapon_lock_tone;
SndUnlock=Weapon_unlock;
"/>

<property name="VW_Seat1" value="
HideWeapon=true;
VisualNode=modVehicleWeaponMG;
RequiredMod=modVehicleWeaponMG;
Enabled=true;
Weapon=mg;
AmmoItems=ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP;
AmmoSwitchKey=LeftAlt;
AmmoSwitchSnd=ui_click;
MuzzleNode=laser;
Key=G;
itemName=gunMGT3M60;
YawNode=mg_yaw;
PitchNode=mg_pitch;
YawAxisLocal=Z;
PitchAxisLocal=X;
YawSpeed=220;
PitchSpeed=180;
YawMin=-160;
YawMax=160;
PitchMin=-50;
PitchMax=35;
AimRange=1000;
FireFxNode=mg_muzzle;
FireParticle=Fire;
FireFxScale=1.0;
FireFxDuration=0.03;
FireFxDisableOnStop=false;
SpinNode=mg_barrel;
SpinAxis=Y;
SpinSpeed=3200;
SpinAccel=5000;
SpinDecel=2500;
SpinMinToFire=0.60;
SpinSndLoop=Weapon_minigun_spin_lp;
SpinSndStart=Weapon_minigun_spin_start;
SpinSndStop=Weapon_minigun_spin_stop;
SpinSndMin=0.10;
LaserEnabled=true;
MuzzleNode=laser;
LaserWidth=0.003;
LaserColor=1,0,0,0.25;
LaserMaxDistance=1000;
RackSize=200;
ReloadTime=8.0;
SndReload=Weapon_reload;
SndFire=WitosFireWeapon;
" />
</entity_class>

</append>
</Witos>
