



The TechFreqs Peaceful Zombies Mod, targets and makes hostile zombies, peaceful. They wander and follow the player when seen and flee when attacked before hopefully returning to the player.

Targeting all zombies—including  standard , feral, radiated, charged, and infernal types—into non-aggressive wanderers. Zombies will no longer attack the player or animals, making the apocalypse a much more relaxed experience! 

As for the most part, the zombies will wander and they will ignore the player, but once hit they just run away from the player. 
However they may get hit by some enemy entities but they take no damage until the player damages them. or gets in their way of attacking the other entity.

Latest Changelog:
V1.5
-Updated for V2.1 or V2.2 

V1.4
-Updated for v2.0


Key Features
XML-Only Mod: The mod uses <append> in entityclasses.xml, which modifies existing game data (zombies data) at load time without altering base game files. These changes are temporary and only active while the mod is loaded.
The zombies lose the hostile AI properties and then They revert to their vanilla behavior when uninstalled..
Newly added for 1.1, feral and radiated zombies, as it was only affecting zombies in general. 
As for zombies, should work for most types and same way is affected, hit them they run away.

What the Mod Does:
Removes all aggressive AI tasks from zombies.
Adds peaceful AI tasks:
Zombies will run away when hurt.
Zombies will wander around the world.
Zombies will look around but not attack.
Zombies will only target other zombies if they are hurt (not the player or animals).
All zombies (including feral, radiated, charged, and infernal) are affected.



Disclaimer:
By using this mod, you acknowledge that TechFreq is not responsible for any issues, crashes, or conflicts caused by its use.
Use at your own risk. Please backup your game files before installing any type of mod.
Thanks for downloading and enjoy!



Installation:
Download the mod files, Extract Mod files.
Place them in your Mods directory of your 7 Days to Die Game , 
Make sure harmony mod exist in the mod directory.
EAC must be disabled, although i hope in the future it can be compatible, im sure it should as its an XML
THIS IS CLIENT SIDE ONLY, untested on server
No further setup needed. Enjoy!


Support Notice:
For those who’d like to support 'TechFreqs' work, This mod may or may not be crossposted. Downloading via 7daystodiemods website through ModsFire (ad-powered, which earns per download) and helps me a ton if posted on there or other example mod sites HOWEVER!
(although its 10 cents per download) There is also a direct mirror for using NexusMods website instead which also features direct links BUT those aren't earned per click or per downloads and run off Donation Points through a different system. The best way to support TechFreq other than downloading mods, sharing the mod with friends, leaving feedback and endorsing the mod in general is all that i ask for, but if you want to go the extra mile although not necessary you may use Donation Links through paypal or ko-fip pages which again helps a bunch!
However, Donations aren't expected, every little bit of support helps along the way & fuels more mods, music, and bug fixes in the future,so thanks again for reading and being awesome in general and checking out the mod post.




CREDITS:
Thanks to TechFreq & A.I, ChatGPT or Microsoft CoPilot A.I or Grok AI from Twitter or X, for helping me create the modlet, aswell as with very little modding knowledge for the game and learning as i go i couldn't do this without it and overall brainstorming and or the modding community.
I’d very much appreciate it and or any feedback for the mod(s) aswell


License: CC BY-NC-SA 4.0  
This mod is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International. You can use it for personal play in *7 Days to Die*. Modifications or sharing require crediting TechFreq, linking to the mod page, and using the same license for derivatives. Contact me at beacons.ai/techfreq for permission for any modifications or changes. 
See LICENSE.txt or http://creativecommons.org/licenses/by-nc-sa/4.0/ for full terms.  
Note: Monetized videos/blogs showcasing this mod are allowed along as with credit to TechFreq.



Social Media:
If you appreciate 'TechFreqs' work and want to show support, use this donation link, although not necessary.
Kofi Page: https://ko-fi.com/techfreq
I appreciate it in general for just checking out the mod posts, sharing and enjoying any of the mods in itself. Thank you again! and Happy gaming!
Love this mod? Got feedback or ideas or need to troubleshoot?

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Source music files are available feel free to ask away, available in the discord! or for more content! 
TechFreqs Socials: https://beacons.ai/techfreq
Checkout the behind-the-scenes vibes today! Thank you again for checking out the mod post.

Cheers!