<xml>	
<remove xpath="blocks/block[@name='garbage_decor1']"/>
<remove xpath="blocks/block[@name='garbage_decor2']"/>
<remove xpath="blocks/block[@name='garbage_decor3']"/>
<append xpath="/blocks">	
<block name="garbage_decor1_safe">
	<property name="CustomIcon" value="garbage_decor1"/>
	<property name="Material" value="Mtrash"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="@:Entities/Debris/trashGround01Prefab.prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="WaterFlow" value="permitted"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="VehicleHitScale" value="999"/>
	<drop event="Destroy" name="resourceCloth" count="1"/>
	<property name="ShowModelOnFall" value="false"/>
	<property name="SortOrder1" value="B113"/>
	<property name="SortOrder2" value="0100"/>
	<property name="Tags" value="trashPile,twitchReplace"/>
	<property name="FilterTags" value="MC_building,SC_loot"/>
</block>
<block name="garbage_decor2_safe">
	<property name="Extends" value="garbage_decor1_safe"/>
	<property name="CustomIcon" value="garbage_decor2"/>
	<property name="Model" value="@:Entities/Debris/trashGround02Prefab.prefab"/>
	<dropextendsoff/>
	<drop event="Destroy" name="resourceScrapPolymers" count="1,2"/>
	<property name="SortOrder2" value="0101"/>
	<property name="Tags" value="trashPile,challenge_polymers"/>
	<property name="IndexName" value="challenge_polymers"/>
</block>
<block name="garbage_decor3_safe">
	<property name="CustomIcon" value="garbage_decor3"/>
	<property name="Material" value="Mtrash"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="@:Entities/Debris/trashGround03Prefab.prefab"/>
	<property name="WaterFlow" value="permitted"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="StabilitySupport" value="false"/>
	<property name="VehicleHitScale" value="999"/>
	<drop event="Destroy" name="resourceBrokenGlass" count="1"/>
	<property name="ShowModelOnFall" value="false"/>
	<property name="SortOrder1" value="B113"/>
	<property name="SortOrder2" value="0102"/>
	<property name="Tags" value="trashPile"/>
	<property name="FilterTags" value="MC_building,SC_loot"/>
</block>

<block name="garbage_decor1_trap">
	<property name="Class" value="Mine"/> <!-- a mine destroyed by an *explosion* only has a 33% chance to detonate -->
	<property name="CustomIcon" value="garbage_decor1"/>
	<property name="DisplayType" value="blockLandmine"/>
	<property name="TriggerDelay" value="0.5"/>
	<property name="TriggerSound" value="motion_sensor_trigger"/>
	<property name="Explosion.ParticleIndex" value="18"/>
	<property name="Explosion.RadiusBlocks" value="2"/>
	<property name="Explosion.BlockDamage" value="10"/>
	<property name="Explosion.RadiusEntities" value="5"/>
	<property name="Explosion.EntityDamage" value="250"/> <!-- damage for entities in the center of the explosion. -->
	<property name="Explosion.DamageBonus.stone" value="0.1"/>
	<property name="Explosion.DamageBonus.metal" value="0.1"/>
	<property name="Explosion.DamageBonus.earth" value="0"/>
	<property name="Explosion.DamageBonus.wood" value="0"/>
	<property name="Explosion.DamageBonus.water" value="0"/>
	<property name="ItemTypeIcon" value="explosion"/>
	<property name="Stacknumber" value="25"/> <!-- STK explosives -->
	<property name="Material" value="Mtrash"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="Model" value="#@modfolder:Resources/LandmineModel.unity3d?trashGround01_trap"/>
	<property name="WaterFlow" value="permitted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="IsTerrainDecoration" value="true"/>
	<property name="MaxDamage" value="50"/>
	<property name="VehicleHitScale" value="999"/>
	<property name="EconomicValue" value="100"/>
	<property name="SoundPickup" value="timedcharge_grab"/>
	<property name="SoundPlace" value="timedcharge_place"/>
	<property name="CanPickup" value="false"/>
	<drop event="Destroy" name="resourceCloth" count="1"/>
	<drop event="Destroy" name="resourceGunPowder" count="1,5"/>
	<property name="ShowModelOnFall" value="false"/>
	<property name="SortOrder1" value="B757"/>
	<property name="SortOrder2" value="0000"/>
	<property name="Tags" value="Mine,trashPile,twitchReplace"/>
	<property name="FilterTags" value="MC_building,SC_traps,SC_loot"/>
</block>
<block name="garbage_decor2_trap">
	<property name="Extends" value="garbage_decor1_trap"/>
	<property name="CustomIcon" value="garbage_decor2"/>
	<property name="Explosion.EntityDamage" value="500"/>
	<property name="Model" value="#@modfolder:Resources/LandmineModel.unity3d?trashGround02_trap"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="EconomicValue" value="100"/>
	<property name="SoundPickup" value="timedcharge_grab"/>
	<property name="SoundPlace" value="timedcharge_place"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="1,2"/>	
	<property name="SortOrder2" value="0101"/>
	<property name="Tags" value="trashPile,challenge_polymers,Mine"/>
</block>
<block name="garbage_decor3_trap">
	<property name="Extends" value="garbage_decor1_trap"/>
	<property name="CustomIcon" value="garbage_decor3"/>
	<property name="Model" value="#@modfolder:Resources/LandmineModel.unity3d?trashGround03_trap"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="EconomicValue" value="100"/>
	<property name="SoundPickup" value="timedcharge_grab"/>
	<property name="SoundPlace" value="timedcharge_place"/>
	<drop event="Destroy" name="resourceBrokenGlass" count="1"/>	
	<property name="SortOrder1" value="B113"/>
	<property name="SortOrder2" value="0102"/>
	<property name="Tags" value="trashPile,Mine"/>
</block>
<!--==RandomHelper==-->
<block name="garbage_decor1">
	<property name="Extends" value="garbage_decor1_safe"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIconTint" value="ff8080"/>
	<property name="FilterTags" value="MC_helpers,SC_helperOutdoor"/>
</block>		
<block name="garbage_decor2">
	<property name="Extends" value="garbage_decor2_safe"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIconTint" value="ff8080"/>
	<property name="FilterTags" value="MC_helpers,SC_helperOutdoor"/>
</block>	
<block name="garbage_decor3">
	<property name="Extends" value="garbage_decor3_safe"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIconTint" value="ff8080"/>
	<property name="FilterTags" value="MC_helpers,SC_helperOutdoor"/>
</block>		
</append>
</xml>