Key,English
xuiQueue,UI,XUI,,"Queue"
xuiCosts,UI,XUI,,"Price"
buffAwakeningWolfTooltip,"[FF4040]Werewolf Awakened Powers Activated[-]"
buffAwakeningVampireTooltip,"[FF4040]Vampire Awakened Powers Activated[-]"
MagazineBundle,"Scholar's Satchel"
SkillsBundleBooksDesc,"A scholar’s satchel filled with a collection of skill books,schematics and magazines.You may safely exchange individual books or magazines for the exact knowledge you need.\n\nAlternatively, if you feel lucky, you can study directly from the satchel and instantly learn a random skill.\n\nChances when studying the satchel:\n\n• Workstations Skill: ~14%\n• Vehicles Skill: ~11%\n• Any other skill: ~4% each."
MeleePartsCase, "Melee Parts Case"
MeleePartsCaseDesc, "A compact case designed to store melee weapon parts efficiently.\n\nThis case allows melee components to be safely packed, transported, and converted as needed.\n\nMelee Parts Cases are also used in upgrading and improving melee weapons."
WeaponPartsCase, "Weapon Parts Case"
WeaponPartsCaseDesc, "A reinforced case used to store firearm and ranged weapon parts.\n\nWeapon parts can be efficiently packed and converted depending on your needs.\n\nWeapon Parts Cases are required for upgrading and improving ranged weapons."
ToolPartsCase, "Tool Parts Case"
ToolPartsCaseDesc, "A durable case intended for storing tool and equipment parts.\n\nThis case allows tool components to be organized, converted, and reused efficiently.\n\nTool Parts Cases are used when upgrading and improving tools and equipment."
resourcePolishingKit, "Polishing Kit"
resourcePolishingKitDesc, "A rare and valuable material used for polishing and fine-tuning weapon and tool modifications.\n\nPolishing Kits are required to upgrade mods, improving their performance and effectiveness.\n\nCareful use of this material can significantly increase the power and efficiency of advanced modifications."
modArmorPerceptionLevel1, "Upgraded Perception Mod Level 1"
modArmorPerceptionLevel1Desc, "This handy optics module sharpens your senses and highlights details you’d otherwise miss.\n\nThis is an upgraded variant, and can be installed in any armor .\n\n+2 Perception"
modArmorStrengthLevel1, "Upgraded Strength Mod Level 1"
modArmorStrengthLevel1Desc, "Reinforced actuator supports boost your raw power for heavier hits and harder work.\n\nThis is an upgraded variant, and can be installed in any armor .\n\n+2 Strength"
modArmorFortitudeLevel1, "Upgraded Fortitude Mod Level 1"
modArmorFortitudeLevel1Desc, "A resilient biofeedback module helps your body push through pain and fatigue.\n\nThis is an upgraded variant, and can be installed in any armor .\n\n+2 Fortitude"
modArmorAgilityLevel1, "Upgraded Agility Mod Level 1"
modArmorAgilityLevel1Desc, "Lightweight servo assists improve balance and speed for smoother movement.\n\nThis is an upgraded variant, and can be installed in any armor .\n\n+2 Agility"
modArmorIntellectLevel1, "Upgraded Intellect Mod Level 1"
modArmorIntellectLevel1Desc, "This handy AI headgear companion gives you archived information from before the apocalypse to stimulate intelligence.\n\nThis is an upgraded variant, and can be installed in any armor .\n\n+2 Intellect"
modArmorTreasureHunterLevel1, "Upgraded Treasure Hunter Mod Level 1"
modArmorTreasureHunterLevel1Desc, "This handy scavenging module improves your ability to find valuable loot and uncover buried treasure.\n\nThis is an upgraded variant.\n\n+10 Loot Stage\n+20% XP Gain\n-2 Blocks to Treasure"
modArmorCigarLevel1,"Upgraded Cigar Level 1"
modArmorCigarLevel1Desc,"Look more intimidating and get an even better deal from traders while improving all your attibutes.\n\n+1 Strenght\n\n+1 Intellect\n\n+1 Agility\n\n+1 Fortitude\n\n+1 Perception\n\n+1 Experimental DNA\n\n15% better bartering"
modArmorExperimentalDNA,"Experimental DNA Mod"
modArmorExperimentalDNADesc,"This experimental neural AI stabilizes and amplifies altered DNA pathways, improving control over awakening abilities.\n\n+1 Experimental DNA"
modArmorExperimentalDNALevel1,"Upgraded Experimental DNA Mod"
modArmorExperimentalDNALevel1Desc,"This upgraded experimental neural interface further refines genetic control, enhancing awakening efficiency and suppressing instability.\n\nThis is an upgraded variant and can be installed in any armor.\n\n+2 Experimental DNA"
reqattExperimentalDNALevel01,Experimental DNA Level 1
reqattExperimentalDNALevel02,Experimental DNA Level 2
reqattExperimentalDNALevel03,Experimental DNA Level 3
reqattExperimentalDNALevel04,Experimental DNA Level 4
reqattExperimentalDNALevel05,Experimental DNA Level 5
reqattExperimentalDNALevel06,Experimental DNA Level 6
reqattExperimentalDNALevel07,Experimental DNA Level 7
reqattExperimentalDNALevel08,Experimental DNA Level 8
reqattExperimentalDNALevel09,Experimental DNA Level 9
reqattExperimentalDNALevel10,Experimental DNA Level 10
attExperimentalDNAName,Attribute: Experimental DNA
attExperimentalDNADesc,"Experimental DNA measures your control over unstable biological power. It defines how effectively you command your abilities. All classes use Awakening Power, and mastering this DNA improves its strength, duration, and efficiency."
attexperimentaldna,"Experimental DNA"
attExperimentalDNARank01Desc,"Unstable"
attExperimentalDNARank02Desc,"Reactive"
attExperimentalDNARank03Desc,"Adapted"
attExperimentalDNARank04Desc,"Conditioned"
attExperimentalDNARank05Desc,"Refined"
attExperimentalDNARank06Desc,"Empowered"
attExperimentalDNARank07Desc,"Dominant"
attExperimentalDNARank08Desc,"Mutagenic"
attExperimentalDNARank09Desc,"Ascendant"
attExperimentalDNARank10Desc,"Transcendent"
attExperimentalDNARank01LongDesc,ExperimentalDNA"Your experimental DNA is volatile and difficult to control. Awakening abilities are crude, but you deal 2% more damage to all entities.[FF4040]Requires Player Level 1[-]"
attExperimentalDNARank02LongDesc,ExperimentalDNA"Your body begins reacting more consistently to genetic stress. Awakening abilities stabilize slightly, increasing entity damage to 4%.[FF4040]Requires Player Level 3[-]"
attExperimentalDNARank03LongDesc,ExperimentalDNA"Adaptation takes hold as your DNA reshapes itself under pressure. Your attacks grow deadlier, dealing 6% more damage to entities.[FF4040]Requires Player Level 6[-]"
attExperimentalDNARank04LongDesc,ExperimentalDNA"You learn to condition your altered biology, reducing internal resistance. Awakening power improves, granting 8% increased entity damage.[FF4040]Requires Player Level 9[-]"
attExperimentalDNARank05LongDesc,ExperimentalDNA"Your experimental genome is now refined through repeated activation. You strike with greater certainty, dealing 10% more damage to entities.[FF4040]Requires Player Level 12[-]"
attExperimentalDNARank06LongDesc,"Biological limits begin to erode as your DNA empowers your form. Awakening abilities surge, increasing entity damage to 12%.[FF4040]Requires Player Level 15[-]"
attExperimentalDNARank07LongDesc,"Your altered genetics dominate your physiology. Attacks become brutally efficient, dealing 14% increased damage to entities.[FF4040]Requires Player Level 18[-]"
attExperimentalDNARank08LongDesc,"Your DNA actively mutates to support combat demands. Awakening strength escalates, granting 16% more damage to entities.[FF4040]Requires Player Level 21[-]"
attExperimentalDNARank09LongDesc,"You approach the limits of controlled evolution. Every strike carries overwhelming force, dealing 18% increased damage to entities.[FF4040]Requires Player Level 24[-]"
attExperimentalDNARank10LongDesc,"Your experimental DNA has fully transcended its origins. Awakening abilities are mastered, curses are subdued, and you deal 20% more damage to all entities.[FF4040]Requires Player Level 30[-]"

perkExtendedChargesDesc,"You refine your use of [D580FF]Awakening Power[-], increasing your damage while in Super Stealth."

perkExtendedChargesName,"Predator Lethality"

perkExtendedChargesRank1Desc,"Focused Strikes"
perkExtendedChargesRank1LongDesc,"While in [80FF80]Super Stealth[-], entity damage increased by [FF8000]10%[-]."

perkExtendedChargesRank2Desc,"Improved Precision"
perkExtendedChargesRank2LongDesc,"While in [80FF80]Super Stealth[-], entity damage increased by [FF8000]20%[-]."

perkExtendedChargesRank3Desc,"Enhanced Lethality"
perkExtendedChargesRank3LongDesc,"While in [80FF80]Super Stealth[-], entity damage increased by [FF8000]30%[-]."

perkExtendedChargesRank4Desc,"Predator Instinct"
perkExtendedChargesRank4LongDesc,"While in [80FF80]Super Stealth[-], entity damage increased by [FF8000]40%[-]."

perkExtendedChargesRank5Desc,"Perfect Execution"
perkExtendedChargesRank5LongDesc,"While in [80FF80]Super Stealth[-], entity damage increased by [FF8000]50%[-]."

perkStealthChargeGainDesc,"You learn to generate [D580FF]Awakening Power[-] through combat. Hitting enemies restores energy while not in [80FF80]Super Stealth[-]."
perkStealthChargeGainName,"Combat Awakening Recovery"

perkStealthChargeGainRank1Desc,"Basic Feedback"
perkStealthChargeGainRank1LongDesc,"While not in [80FF80]Super Stealth[-]:\n\n[FF8000]15 hits[-] - restore [FF8000]1%[-] [D580FF]Awakening Power[-]"

perkStealthChargeGainRank2Desc,"Improved Conversion"
perkStealthChargeGainRank2LongDesc,"While not in [80FF80]Super Stealth[-]:\n\n[FF8000]14 hits[-] - restore [FF8000]1%[-] [D580FF]Awakening Power[-]"

perkStealthChargeGainRank3Desc,"Enhanced Flow"
perkStealthChargeGainRank3LongDesc,"While not in [80FF80]Super Stealth[-]:\n\n[FF8000]13 hits[-] - restore [FF8000]1%[-] [D580FF]Awakening Power[-]"

perkStealthChargeGainRank4Desc,"Aggressive Recovery"
perkStealthChargeGainRank4LongDesc,"While not in [80FF80]Super Stealth[-]:\n\n[FF8000]12 hits[-] - restore [FF8000]1%[-] [D580FF]Awakening Power[-]"

perkStealthChargeGainRank5Desc,"Perfect Cycle"
perkStealthChargeGainRank5LongDesc,"While not in [80FF80]Super Stealth[-]:\n\n[FF8000]10 hits[-] - restore [FF8000]1%[-] [D580FF]Awakening Power[-]"

perkFreeStressBoostDesc,"While in [80FF80]Super Stealth[-] (Green/Yellow state), your output increases at the cost of learning efficiency."
perkFreeStressBoostName,"Confidence Overdrive"

perkFreeStressBoostLongDesc,"While in [80FF80]Super Stealth[-]:\n\n[FF8000]Harvesting, Block Damage[-] increased\n[FF8000]Carry Capacity[-] increased"

perkFreeStressBoostRank1Desc,"Clear Head"
perkFreeStressBoostRank1LongDesc,"While in [80FF80]Super Stealth[-]:\n\n[FF8000]Harvesting, Block Damage[-] - [FF8000]10%[-]\n[FF8000]Carry Capacity[-] - [FF8000]+5[-]"

perkFreeStressBoostRank2Desc,"Heightened Focus"
perkFreeStressBoostRank2LongDesc,"While in [80FF80]Super Stealth[-]:\n\n[FF8000]Harvesting, Block Damage[-] - [FF8000]15%[-]\n[FF8000]Carry Capacity[-] - [FF8000]+12[-]"

perkFreeStressBoostRank3Desc,"Overdrive Protocol"
perkFreeStressBoostRank3LongDesc,"While in [80FF80]Super Stealth[-]:\n\n[FF8000]Harvesting, Block Damage[-] - [FF8000]25%[-]\n[FF8000]Carry Capacity[-] - [FF8000]+20[-]"

perkFreeStressBoostRank4Desc,"Structural Overload"
perkFreeStressBoostRank4LongDesc,"While in [80FF80]Super Stealth[-]:\n\n[FF8000]Harvesting, Block Damage[-] - [FF8000]40%[-]\n[FF8000]Carry Capacity[-] - [FF8000]+30[-]"

perkFreeStressBoostRank5Desc,"Industrial Override"
perkFreeStressBoostRank5LongDesc,"While in [80FF80]Super Stealth[-]:\n\n[FF8000]Harvesting, Block Damage[-] - [FF8000]70%[-]\n[FF8000]Carry Capacity[-] - [FF8000]+45[-]"


skillVampirePerksname,"[FF0000]Vampire DNA Ascension[-]"
skillWerewolfPerksname,"[3399FF]Werewolf DNA Ascension[-]"
skillHumanPerksname,"[80FF80]Human DNA Mastery[-]"
modArmorPerceptionLevel1,"Gold-Infused Perception Mod"
modArmorPerceptionLevel1Desc,"A sensory enhancement module manufactured with gold-stabilized components to sharpen awareness and improve target recognition.\n\nThis gold-grade variant can be installed into armor.\n\n+2 Perception"
modArmorStrengthLevel1,"Gold-Infused Strength Mod"
modArmorStrengthLevel1Desc,"A reinforced power-assist module manufactured with gold-grade conductors to improve physical force and impact output.\n\nThis gold-grade variant can be installed into armor.\n\n+2 Strength"
modArmorFortitudeLevel1,"Gold-Infused Fortitude Mod"
modArmorFortitudeLevel1Desc,"A resilient biofeedback module manufactured with gold-lined circuitry to improve endurance and physical toughness.\n\nThis gold-grade variant can be installed into armor.\n\n+2 Fortitude"
modArmorAgilityLevel1,"Gold-Infused Agility Mod"
modArmorAgilityLevel1Desc,"A lightweight mobility module manufactured with gold-balanced internals to improve coordination, precision, and movement control.\n\nThis gold-grade variant can be installed into armor.\n\n+2 Agility"
modArmorIntellectLevel1,"Gold-Infused Intellect Mod"
modArmorIntellectLevel1Desc,"An adaptive cognitive support module manufactured with gold-stabilized processors to improve focus and mental performance.\n\nThis gold-grade variant can be installed into armor.\n\n+2 Intellect"
modArmorExperimentalDNA,"Experimental DNA Mod"
modArmorExperimentalDNADesc,"An experimental neural interface designed to stabilize altered biological pathways and improve control over unstable power.\n\n+1 Experimental DNA"
modArmorExperimentalDNALevel1,"Gold-Infused Experimental DNA Mod"
modArmorExperimentalDNALevel1Desc,"An upgraded experimental neural interface manufactured with gold-stabilized components to further refine genetic control and suppress instability.\n\nThis gold-grade variant can be installed into armor.\n\n+2 Experimental DNA"
modArmorTreasureHunterLevel1,"Gold-Infused Treasure Hunter Mod"
modArmorTreasureHunterLevel1Desc,"A scavenging enhancement module manufactured with gold-tuned sensors to improve loot detection and treasure tracking.\n\nThis gold-grade variant increases loot stage, improves experience gain, and reduces the search radius for buried treasure.\n\n+10 Loot Stage\n+20% XP Gain\n-2 Blocks to Treasure"
modArmorCigarLevel1,"Gold-Banded Cigar Mod"
modArmorCigarLevel1Desc,"A luxury combat cigar finished with gold-banded refinement to project authority and improve your overall presence.\n\nThis gold-grade variant improves all main attributes and increases bartering efficiency.\n\n+1 All Attributes\n+15% Better Bartering"
modGunMagazineExtender1,"Gold-Forged Extended Magazine Mod"
modGunMagazineExtender1Desc,"A magazine extension manufactured with gold-fitted internals to improve ammunition capacity without compromising reliability.\n\nThis gold-grade variant increases magazine size.\n\n+70% Magazine Size"
modGunDrumMagazineExtender1,"Gold-Forged Drum Magazine Mod"
modGunDrumMagazineExtender1Desc,"A heavy drum magazine manufactured with gold-fitted feed components to greatly expand ammunition capacity.\n\nThis gold-grade variant increases magazine size but slows reload speed.\n\n+150% Magazine Size\n-30% Reload Speed"
modGunMagazineExtender2,"Diamond-Lined Extended Magazine Mod"
modGunMagazineExtender2Desc,"An advanced magazine extension manufactured with diamond-lined internals for maximum feeding stability and capacity.\n\nThis diamond-grade variant greatly increases magazine size.\n\n+100% Magazine Size"
modGunDrumMagazineExtender2,"Diamond-Lined Drum Magazine Mod"
modGunDrumMagazineExtender2Desc,"A premium drum magazine manufactured with diamond-lined feed assemblies for extreme ammunition capacity under sustained fire.\n\nThis diamond-grade variant massively increases magazine size but slows reload speed.\n\n+200% Magazine Size\n-30% Reload Speed"
modMeleeSerratedBlade1,"Gold-Forged Serrated Blade Mod"
modMeleeSerratedBlade1Desc,"A serrated blade modification manufactured with a gold-forged cutting profile to open deeper wounds on impact.\n\nThis gold-grade variant has a 20% chance to apply Bleeding on hit and adds 1 bleed stack to the target.\n\nDesigned for repeated strikes that wear enemies down over time."
modMeleeSerratedBlade2,"Diamond-Edge Serrated Blade Mod"
modMeleeSerratedBlade2Desc,"An advanced serrated blade modification manufactured with a diamond-edged cutting surface for maximum wound potential.\n\nThis diamond-grade variant has a 50% chance to apply Bleeding on hit and adds 1 bleed stack to the target.\n\nHighly effective for sustained combat and rapid wound buildup."
modMeleeErgonomicGrip1,"Gold-Fitted Ergonomic Grip Mod"
modMeleeErgonomicGrip1Desc,"An ergonomic grip manufactured with gold-fitted support geometry to improve comfort and control during extended combat.\n\nThis gold-grade variant reduces stamina use on melee attacks and improves bow handling when installed on archery weapons.\n\n-20% Stamina Loss\n+20% Weapon Handling with Bows"
modMeleeErgonomicGrip2,"Diamond-Fitted Ergonomic Grip Mod"
modMeleeErgonomicGrip2Desc,"An advanced ergonomic grip manufactured with diamond-fitted support geometry for superior control and reduced fatigue.\n\nThis diamond-grade variant further reduces stamina use on melee attacks and improves bow handling when installed on archery weapons.\n\n-30% Stamina Loss\n+30% Weapon Handling with Bows"
modMeleeClubMetalChain1,"Gold-Linked Chain Reinforcement Mod"
modMeleeClubMetalChain1Desc,"A metal chain reinforcement manufactured with gold-linked fittings to add impact weight and destabilize targets.\n\nThis gold-grade variant has a 20% chance to knock enemies down on hit.\n\nBuilt for clubs that rely on blunt force and crowd control."
modMeleeClubMetalChain2,"Diamond-Linked Chain Reinforcement Mod"
modMeleeClubMetalChain2Desc,"A reinforced chain assembly manufactured with diamond-hardened links for maximum striking disruption.\n\nThis diamond-grade variant has a 30% chance to knock enemies down on hit.\n\nIdeal for heavy club builds focused on control and interruption."
modMeleeWeightedHead1,"Gold-Core Weighted Head Mod"
modMeleeWeightedHead1Desc,"A weighted head modification manufactured with a gold-cored striking mass to improve concussion potential.\n\nThis gold-grade variant has a 23% chance to stun enemies on hit.\n\nEffective on blunt weapons designed to interrupt and control targets."
modMeleeWeightedHead2,"Diamond-Core Weighted Head Mod"
modMeleeWeightedHead2Desc,"A heavy weighted head modification manufactured with a diamond-cored striking mass for maximum impact disruption.\n\nThis diamond-grade variant has a 30% chance to stun enemies on hit.\n\nBuilt for high-end blunt weapons focused on disabling enemies."
modMeleeGraveDigger1,"Gold-Forged Grave Digger Mod"
modMeleeGraveDigger1Desc,"A digging-focused modification manufactured with a gold-forged edge profile to improve performance against soil and loose ground.\n\nThis gold-grade variant increases damage against earth blocks.\n\n+35% Damage to dirt"
modMeleeGraveDigger2,"Diamond-Forged Grave Digger Mod"
modMeleeGraveDigger2Desc,"An advanced digging modification manufactured with a diamond-forged edge profile for extreme excavation efficiency.\n\nThis diamond-grade variant greatly increases damage against earth blocks.\n\n+50% Damage to dirt"
modMeleeFiremansAxeMod1,"Gold-Forged Fireman’s Axe Mod"
modMeleeFiremansAxeMod1Desc,"A breaching modification manufactured with gold-forged reinforcement to convert more force into structural destruction.\n\nThis gold-grade variant increases block damage but reduces damage dealt to entities.\n\n+35% Block Damage\n-35% Entity Damage"
modMeleeFiremansAxeMod2,"Diamond-Forged Fireman’s Axe Mod"
modMeleeFiremansAxeMod2Desc,"An advanced breaching modification manufactured with diamond-forged reinforcement for maximum structural impact.\n\nThis diamond-grade variant greatly increases block damage but further reduces damage dealt to entities.\n\n+50% Block Damage\n-50% Entity Damage"
modArmorVitamins,"Vitamin Defense Mod"
modArmorVitaminsDesc,"A protective nutrient module designed to improve resistance against contaminated food and water.\n\nWhen equipped, this mod grants full resistance to dysentery from food and drink.\n\nImmune to Dysentery from Food and Drink"
modArmorVitaminsPurifier,"Vitamin Purifier Mod"
modArmorVitaminsPurifierDesc,"An enhanced nutrient filtration module that combines digestive protection with integrated water purification.\n\nWhen equipped, this mod grants full resistance to dysentery from food and drink and enables water purification support.\n\nImmune to Dysentery from Food and Drink\nIncludes Water Purifier Effect"
modMeleeIronBreaker1,"Gold-Forged Iron Breaker Mod"
modMeleeIronBreaker1Desc,"A metal-breaking modification manufactured with a gold-forged impact profile to improve penetration against metallic targets.\n\nThis gold-grade variant increases damage against metal blocks.\n\n+25% Damage to Iron"
modMeleeIronBreaker2,"Diamond-Forged Iron Breaker Mod"
modMeleeIronBreaker2Desc,"An advanced metal-breaking modification manufactured with a diamond-forged impact profile for superior armor and metal penetration.\n\nThis diamond-grade variant greatly increases damage against metal blocks.\n\n+35% Damage to Iron"
modMeleeWoodSplitter1,"Gold-Forged Wood Splitter Mod"
modMeleeWoodSplitter1Desc,"A wood-cutting modification manufactured with a gold-forged split angle to improve efficiency against timber and wooden structures.\n\nThis gold-grade variant increases damage against wood blocks.\n\n+25% Damage to Wood"
modMeleeWoodSplitter2,"Diamond-Forged Wood Splitter Mod"
modMeleeWoodSplitter2Desc,"An advanced wood-cutting modification manufactured with a diamond-forged split angle for maximum cutting efficiency.\n\nThis diamond-grade variant greatly increases damage against wood blocks.\n\n+35% Damage to Wood"
modMeleeBunkerBuster1,"Gold-Forged Bunker Buster Mod"
modMeleeBunkerBuster1Desc,"A structural breaching modification manufactured with a gold-forged impact face to break stone more efficiently.\n\nThis gold-grade variant increases damage against stone blocks.\n\n+35% Damage to Stone"
modMeleeBunkerBuster2,"Diamond-Forged Bunker Buster Mod"
modMeleeBunkerBuster2Desc,"A high-end breaching modification manufactured with a diamond-forged impact face for superior stone-breaking power.\n\nThis diamond-grade variant greatly increases damage against stone blocks.\n\n+50% Damage to Stone"
modMeleeTemperedBlade1,"Gold-Tempered Blade Mod"
modMeleeTemperedBlade1Desc,"A tempered blade modification manufactured with gold-assisted heat treatment to improve cutting durability and structural performance.\n\nThis gold-grade variant increases block damage and reduces degradation per use on supported melee and tool weapons.\n\n+15% Block Damage\n-25% Degradation Per Use"
modMeleeTemperedBlade2,"Diamond-Tempered Blade Mod"
modMeleeTemperedBlade2Desc,"An advanced tempered blade modification manufactured with diamond-assisted finishing for superior durability and cutting efficiency.\n\nThis diamond-grade variant further increases block damage and further reduces degradation per use on supported melee and tool weapons.\n\n+20% Block Damage\n-35% Degradation Per Use"
modMeleeFortifyingGrip1,"Gold-Fitted Fortifying Grip Mod"
modMeleeFortifyingGrip1Desc,"A fortified grip manufactured with gold-fitted support layers to stabilize the weapon and support recovery under pressure.\n\nThis gold-grade variant grants health regeneration while your health is at or below 60%.\n\n+0.3 Health Regeneration when at or below 60% Health"
modMeleeFortifyingGrip2,"Diamond-Fitted Fortifying Grip Mod"
modMeleeFortifyingGrip2Desc,"An advanced fortified grip manufactured with diamond-fitted support layers for greater resilience during combat.\n\nThis diamond-grade variant grants stronger health regeneration while your health is at or below 70%.\n\n+0.4 Health Regeneration when at or below 70% Health"
modGunSoundSuppressorSilencer1,"Gold-Lined Suppressor Mod"
modGunSoundSuppressorSilencer1Desc,"A sound suppressor manufactured with gold-lined baffling to reduce firing noise while maintaining basic ballistic efficiency.\n\nThis gold-grade variant slightly increases entity damage but reduces damage falloff range and maximum range.\n\n+5% Entity Damage\n-10% Damage Falloff Range\n-15% Max Range"
modGunSoundSuppressorSilencer2,"Diamond-Lined Suppressor Mod"
modGunSoundSuppressorSilencer2Desc,"An advanced suppressor manufactured with diamond-lined baffling for superior sound control and improved ballistic stability.\n\nThis diamond-grade variant increases entity damage without reducing range values.\n\n+10% Entity Damage\nNo Damage Falloff Range Penalty\nNo Max Range Penalty"
modGunBarrelExtender1,"Gold-Forged Barrel Extender Mod"
modGunBarrelExtender1Desc,"A barrel extension manufactured with gold-forged alignment components to improve muzzle velocity and effective range.\n\nThis gold-grade variant increases entity damage and range, but adds more recoil, slightly worsens hip fire spread, and reduces handling.\n\n+10% Entity Damage\n+30% Damage Falloff Range\n+30% Max Range\n+10% Hip Fire Spread\n-5% Aiming Spread\n+10% Vertical Recoil\n+5% Horizontal Recoil\n-11% Weapon Handling"
modGunBarrelExtender2,"Diamond-Forged Barrel Extender Mod"
modGunBarrelExtender2Desc,"An advanced barrel extension manufactured with diamond-forged alignment components for superior range and ballistic performance.\n\nThis diamond-grade variant further increases entity damage and range, but still adds recoil, slightly worsens hip fire spread, and reduces handling.\n\n+20% Entity Damage\n+40% Damage Falloff Range\n+40% Max Range\n+10% Hip Fire Spread\n-5% Aiming Spread\n+10% Vertical Recoil\n+5% Horizontal Recoil\n-16% Weapon Handling"
modMeleeStunBatonRepulsor1,"Diamond-Core Repulsor Mod"
modMeleeStunBatonRepulsor1Desc,"An advanced repulsor unit manufactured with a diamond-core discharge chamber for powerful electrical crowd control.\n\nThis variant has a 15% chance on hit to apply Shocked to enemies in a 2.5 meter area for 3.5 seconds.\n\nBuilt for stun batons intended to disrupt clustered targets."
drugVitaminsBottle,"Vitamin Bottle"
drugVitaminsBottleDesc,"A normal bottle of vitamins, used to store vitamins in higher quantities.\n\nYou can consume vitamins right from the bottle."
VampireDrug,"[B22222]Experimental Vampire Serum[-]"
VampireDrugDesc,"[D8C8A0]An experimental injectable serum containing unstable[-] [B22222]Vampire DNA[-].\n\nInjecting this serum will permanently alter your genetics, converting your body into the [B22222]Vampire[-] mutation path.\n\nIf you are already a [B22222]Vampire[-], the serum instead grants +30 [D580FF]Awakening Power[-].\n\n[FFD966]Warning:[-] This mutation is [FF4D4D]irreversible[-]. Once altered, your DNA cannot return to human."

WerewolfDrug,"[3399FF]Experimental Werewolf Serum[-]"
WerewolfDrugDesc,"[D8C8A0]An experimental injectable serum containing unstable[-] [3399FF]Werewolf DNA[-].\n\nInjecting this serum will permanently alter your genetics, converting your body into the [3399FF]Werewolf[-] mutation path.\n\nIf you are already a [3399FF]Werewolf[-], the serum instead grants +30 [D580FF]Awakening Power[-].\n\n[FFD966]Warning:[-] This mutation is [FF4D4D]irreversible[-]. Once altered, your DNA cannot return to human."

HumanPredatorDrug,"[80FF80]Experimental Prototype Stimulant[-]"
HumanPredatorDesc,"[D8C8A0]An experimental injectable stimulant designed to enhance[-] [80FF80]Human Predator DNA[-].\n\n[CFCFCF]When used by a Human, it grants +30 [D580FF]Awakening Power[-].[-]\n\n[FF4040]Will not function if your DNA is already altered by Vampire or Werewolf mutations.[-]"


challengeGroupBasics,"Stable Final Early Release"

challengeRedeemChallenge,"[FF2A2A]Damned Paths Info[-]"
challengeRedeemChallengeShort,"[FF4D4D]Please read each piece of information carefully[-] — [D6C6A5]your life may depend on it.[-]"
challengeRedeemChallengeDesc,"[FF2A2A]Welcome to Damned Paths Overhaul.[-]\n\n[D6C6A5]This is a stable Early Release. Core systems are stable, but not all features are implemented yet.[-]\n\n[CFCFCF]Choose your class carefully. Each path teaches you its own gameplay.[-]\n\n[FF7A7A]Report issues and vote for changes on Discord.[-]"
challengeGatherResources,"[B22222]Scholar's Satchel[-]"
challengeGatherResourcesShort,"[E6D3A3]A mysterious bag that stores the knowledge you find.[-]"
challengeGatherResourcesDesc,"[D8C8A0]This peculiar satchel seems ordinary at first glance,[-] [A52A2A]yet it carries a strange magic within.[-]\n\n[FFF2CC]Books,Schiematics and Magazines you discover across the world can be scrapped into the satchel.[-] [CFCFCF]When the time comes, you may exchange that stored knowledge to retrieve the exact publication you need.[-]\n\n[FFCC66]However, knowledge is not always equal.[-] [E06666]Rare magazines and powerful books may demand more than a simple one-to-one exchange.[-]\n\n[9FC5E8]Use the satchel wisely.[-] [D8C8A0]The right knowledge at the right time may mean the difference between survival and death.[-]"
challengeCraftStoneAxe,"[B22222]Human Predator Class[-]"
challengeCraftStoneAxeShort,"[E6D3A3]A human whose natural Predator DNA unlocks Awakening Power, enabling enhanced stealth and survival capabilities.[-]"
challengeCraftStoneAxeDesc,"[D8C8A0]You remain human, but your natural Predator DNA unlocks [D580FF]Awakening Power[-]. This power builds over time by consuming food, with better food providing more energy.\n\n[CFCFCF]Predator Awakening grants [80FF80]Super Stealth[-], allowing you to become invisible to entities and even attack while hidden if you have enough power.[-]\n\n[FFD966]Only works under direct sunlight[-] [CFCFCF]and does not function at night, inside buildings and some Traps you trigger in POI.[-]"
challengeGatherResourcesStoneAxe,"[B22222]Vampire Class[-]"
challengeGatherResourcesStoneAxeShort,"[E6D3A3]A human modified with experimental Vampire DNA.[-]"
challengeGatherResourcesStoneAxeDesc,"[D8C8A0]Your body is infused with [B22222]Vampire DNA[-], granting access to [D580FF]Awakening Power[-]. This power builds by consuming food, with better food granting more energy.[-]\n\n[CFCFCF]At night, your Awakening Power is always full.[-]\n\n[FF6666]Awakening[-] [CFCFCF]enhances your abilities, increasing movement speed, attack speed, and granting life-steal.[-]\n\n[FFD966]Sunlight burns you[-] [CFCFCF]and damage increases the longer you stay exposed.[-]\n\n[9FC5E8]You can access traders at any time.[-]"
challengeCraftClothes,"[B22222]Werewolf Class[-]"
challengeCraftClothesShort,"[E6D3A3]A human modified with experimental Werewolf DNA.[-]"
challengeCraftClothesDesc,"[D8C8A0]Your body is infused with [3399FF]Werewolf DNA[-], granting access to [D580FF]Awakening Power[-]. This power builds by consuming raw meat, with better sources granting more energy.[-]\n\n[CFCFCF]At night, your Awakening Power is always full.[-]\n\n[FF6666]Awakening[-] [CFCFCF]enhances your feral strength, granting massive damage to entities and blocks.[-]\n\n[FFD966]Exposure to moonlight[-] [CFCFCF]will eventually force a full transformation.[-]"
HumanPredatorStartUp,"[B22222]Human Predator Class Chest"
VampireStartUp,"[B22222]Vampire Class Chest"
WerewolfStartUp,"[B22222]Werewolf Class Chest"
buffDivineProtection,"[3399FF]Curse Protection[-]"
buffDivineProtectionDesc,"This is a limited protective shield. It will only drain while the curse is active.\n\nOnce it reaches 0, you will be fully exposed to the effects of the curse.\n\nPlan your time carefully and do not waste its protection."
buffShield,"Respawn Protection"
buffShieldDesc,"A short protective shield granted after reconnecting or respawning.\n\nThis protection lasts for 30 seconds.\n\nUse this time wisely to reach shelter or prepare before the curse effects can reach you."
buffMoonInfo,"Moonlight Radiation"
buffMoonInfoDesc,"This curse is caused by direct exposure to moonlight radiation.\n\nWhen exposed to moonlight, a forced transformation begins. Your body will fully transform into a werewolf."
buffMoonWeaknessTooltip,"[FF4040]WARNING: You are exposed to moonlight radiation. Seek shelter immediately![-]"
buffSunInfo,"Sunlight Radiation"
buffSunInfoDesc,"This curse is triggered by direct exposure to sunlight radiation.\n\nWhen exposed to sunlight, your vampire-altered body begins to burn rapidly under the solar radiation.\n\nIf exposure continues, the damage will intensify and you will eventually die.\n\nStay sheltered and avoid direct sunlight to prevent health loss and certain death."
buffSunWeaknessTooltip,"[FF4040]WARNING: You are exposed to sunlight radiation. Seek shelter immediately![-]"
buffAwakeningControllerDisplay,"Awakening Power"
buffAwakeningVampire,"Awakening Power"
buffAwakeningVampireDesc,"You are feeling the supernatural power flowing through your veins. Your Awakening ability is active, allowing you to unleash the enhanced strength and instincts granted by the vampire transformation."
buffAwakeningWolf,"Active Awakening Power"
buffAwakeningWolfDesc,"You are feeling the primal supernatural power surging through your veins. Your Awakening ability is active, unleashing the feral strength and instincts of the werewolf within."

buffSuperStealthGreen,"[00DC00]Super Stealth: Active[-]"
buffSuperStealthGreenDesc,"Stealth active. You can attack, but each attack consumes [D580FF]Awakening Power[-]."

buffSuperStealthYellow,"[FFFF00]Super Stealth: Low Power[-]"
buffSuperStealthYellowDesc,"Stealth active, but [D580FF]Awakening Power[-] is empty. You cannot attack."

buffSuperStealthRed,"[DC0000]Super Stealth: Offline[-]"
buffSuperStealthRedDesc,"Stealth offline. Requires direct sunlight and will not work at night, indoors, or in a vehicle."

challengeWearClothes,"[D580FF]Case Parts[-]"
challengeWearClothesShort,"[D580FF]Cases that store and convert weapon, melee, and armor parts for efficient carrying and crafting.[-]"
challengeWearClothesDesc,"A specialized storage system designed to organize and convert equipment components efficiently.\n\nThere are three types of parts that can be stored:\n\n[6BA8FF]• Weapon Parts[-]\n[FF6B6B]• Melee Parts[-]\n[6BFF95]• Tool Parts[-]\n\nUsing recipes, you can insert parts into their respective cases and later convert them into the specific parts you need.\n\nThis allows you to carry components efficiently and manage your equipment resources with greater flexibility."

challengeCraftWoodClub,"[FFD700]Golden Mods[-]"
challengeCraftWoodClubShort,"[FFD700]Rare golden modifications found in high-tier loot containers.[-]"
challengeCraftWoodClubDesc,"Golden Mods are powerful modification variants that can occasionally be discovered in high-tier loot containers.\n\nThey can be found in:\n\n[FFD700]• Tier 4 Chests[-] with roughly a [FF4040]20%[-] chance.\n[FFD700]• Tier 5 Chests[-] with roughly a [FF4040]35%[-] chance.\n\nThese modifications can further evolve into Diamond Mods"

challengeCraftBow,"[6BA8FF]Relic Infusion[-]"
challengeCraftBowShort,"[6BA8FF]Empower your Cobalt Steel weapons with ancient relics.[-]"
challengeCraftBowDesc,"Relics are powerful ancient fragments used to enhance [8B0000]Cobalt Steel[-] weapons.\n\nEach relic carries a unique effect, empowering your weapon beyond normal limits.\n\n[B22222]The Sanguine Ember[-] enhances Awakening gained through life-steal.\n[FF8000]The Primal Spark[-] grants a chance to ignite enemies.\n[3399FF]The Lunar Tear[-] grants Awakening when destroying blocks.\n[00FF00]The Wilding Root[-] reduces Awakening cost while attacking in stealth.\n\nStronger [CFCFCF]Imbued[-] relic variants further enhance these effects."

challengeCraftArrows,"[80FFB0]Experimental Consumables[-]"
challengeCraftArrowsShort,"[80FFB0]Items that generate temporary Curse Suppression.[-]"
challengeCraftArrowsDesc,"Experimental consumables are special items designed to generate temporary [FF8000]Curse Suppression[-], allowing the body to resist deadly curse radiation.\n\nTheir recipes cannot be discovered normally and must be learned through the [FF4040]Vampire[-] or [6BA8FF]Werewolf[-] perk trees.\n\nTo consume them safely, the body must contain the appropriate [D580FF]DNA modification[-]. Without it, the effects will not function.\n\nWhen consumed, these items grant stackable [FF8000]Curse Suppression[-], protecting the user while exposed to the curse. The duration and strength of the suppression improve as the related perks are leveled."

challengeGroupComplete,"[D580FF]Final Briefing[-]"
challengeGroupCompleteShort,"[D580FF]Your journey begins now.[-]"
challengeGroupCompleteDesc,"You have everything needed to start your path.\n\nFind the [FFD700]Trader[-] to obtain your [6BA8FF]Class Serum[-] and basic supplies.\n\n[FF4040]If you arrive at night… good luck.[-]"

buffSunWeakness,"[FF4040]You Are Burning[-]"
buffSunWeaknessDesc,"[FF4040]WARNING:[-] You are exposed to [FFD966]sun radiation[-].\n\nYour body is beginning to burn under the sunlight. Seek [6BA8FF]shelter immediately[-] or use a form of [D580FF]protection[-].\n\nIf exposure continues and the timer reaches [FF4040]0[-], the damage will become fatal and result in [FF4040]guaranteed death[-]."

buffMoonWeakness,"[FF4040]Forced Transformation[-]"
buffMoonWeaknessDesc,"[FF4040]WARNING:[-] You are exposed to [CFCFFF]moonlight radiation[-].\n\nContinued exposure will eventually force a [FF6B6B]full werewolf transformation[-].\n\n[CFCFCF]While transformed, you cannot fully control your body, can only use bare hands, gain no XP, and enemies will not drop loot bags.[-]"

HumanHeadClothing,"Human Predator Necklace"
HumanHeadClothingDesc,"A basic protective necklace that helps regulate body temperature and keep you warm.\n\n[CFCFCF]Its true purpose has yet to be fully discovered. More features may be revealed over time.[-]"

HumanHandsClothing,"Human Predator Ring"
HumanHandsClothingDesc,"A simple ring providing practical benefits to the wearer. Only humans with Predator DNA can benefit from its effects.\n\nMax Stamina Bonus: [BCA87F]5[-]  [FF8000]10[-]  [CBD25D]15[-]  [00FF00]20[-]  [3399FF]25[-]  [A020F0]35[-]\n\nLockpick Speed Bonus: [BCA87F]2%[-]  [FF8000]4%[-]  [CBD25D]6%[-]  [00FF00]8%[-]  [3399FF]10%[-]  [A020F0]20%[-]\n\nLockpick Break Chance Reduction: [BCA87F]2%[-]  [FF8000]4%[-]  [CBD25D]6%[-]  [00FF00]8%[-]  [3399FF]10%[-]  [A020F0]20%[-]"

HumanChestClothing,"Human Predator Waist Pouch"
HumanChestClothingDesc,"A reinforced waist pouch designed for Human Predator operatives. It increases carrying capacity and improves reload speed, helping the enhanced survivor stay supplied and react faster in combat.\n\nCarry Capacity Bonus: [BCA87F]2[-]  [FF8000]3[-]  [CBD25D]4[-]  [00FF00]5[-]  [3399FF]6[-]  [A020F0]8[-]\n\nReload Speed Bonus: [BCA87F]5%[-]  [FF8000]8%[-]  [CBD25D]10%[-]  [00FF00]13%[-]  [3399FF]16%[-]  [A020F0]20%[-]"

HumanFeetClothing,"Human Predator Leg Shield Plates"
HumanFeetClothingDesc,"Reinforced protective plates designed for Human Predator operatives. These guards help absorb incoming impacts, increasing resistance against physical damage during combat.\n\nPhysical Damage Resist: [BCA87F]1[-]  [FF8000]1.3[-]  [CBD25D]1.6[-]  [00FF00]2[-]  [3399FF]2.5[-]  [A020F0]3[-]"


VampireHandsClothing,"Vampire Ring"
VampireHandsClothingDesc,"A dark focus infused with ancient blood magic. It grants the ability to harvest blood bags from animal and human corpses, and allows brief jump-flight when using bare hands."

VampireHeadClothing,"Vampire Necklace"
VampireHeadClothingDesc,"A cursed relic that helps regulate body temperature and keep you warm.\n\n[CFCFCF]Its true purpose has yet to be fully discovered. More features may be revealed over time.[-]"

VampireChestClothing,"Vampire Waist Pouch"
VampireChestClothingDesc,"A bloodbound pouch carried by those altered with Vampire DNA. Designed for long hunts in the dark, it allows the wearer to carry more supplies while enhancing the speed of close combat strikes.\n\nCarry Capacity Bonus: [BCA87F]2[-]  [FF8000]3[-]  [CBD25D]4[-]  [00FF00]5[-]  [3399FF]6[-]  [A020F0]8[-]\n\nAttack Speed Bonus: [BCA87F]3%[-]  [FF8000]6%[-]  [CBD25D]9%[-]  [00FF00]12%[-]  [3399FF]15%[-]  [A020F0]20%[-]"

VampireFeetClothing,"Vampire Leg Shield Plates"
VampireFeetClothingDesc,"Reinforced plates worn by those altered with Vampire DNA. These guards help absorb incoming impacts, increasing resistance against physical damage during combat.\n\nPhysical Damage Resist: [BCA87F]1[-]  [FF8000]1.3[-]  [CBD25D]1.6[-]  [00FF00]2[-]  [3399FF]2.5[-]  [A020F0]3[-]"

WerewolfHandsClothing,"Werewolf Ring"
WerewolfHandsClothingDesc,"A primal focus infused with feral magic. It grants immense bare-handed power capable of tearing through blocks and obstacles. However, this strength cannot be used against entities, and forcing it through a human body can cause self-injury while smashing blocks."

WerewolfChestClothing,"Werewolf Waist Pouch"
WerewolfChestClothingDesc,"A rugged pouch worn by those altered with Werewolf DNA. Built for relentless hunters, it allows the wearer to carry more supplies during long hunts.\n\nCarry Capacity Bonus: [BCA87F]2[-]  [FF8000]3[-]  [CBD25D]4[-]  [00FF00]5[-]  [3399FF]6[-]  [A020F0]8[-]"

WerewolfHeadClothing,"Werewolf Necklace"
WerewolfHeadClothingDesc,"A primal relic that helps regulate body temperature and keep you warm.\n\n[CFCFCF]Its true purpose has yet to be fully discovered. More features may be revealed over time.[-]"

WerewolfFeetClothing,"Werewolf Leg Shield Plates"
WerewolfFeetClothingDesc,"Heavy protective plates worn by those altered with Werewolf DNA. These guards help absorb incoming impacts, increasing resistance against physical damage during combat.\n\nPhysical Damage Resist: [BCA87F]1[-]  [FF8000]1.3[-]  [CBD25D]1.6[-]  [00FF00]2[-]  [3399FF]2.5[-]  [A020F0]3[-]"

HumanPredatorStartUpDesc,"Contains the full set of items required for the Human Predator class."

VampireStartUpDesc,"Contains the full set of items required for the Vampire class."

WerewolfStartUpDesc,"Contains the full set of items required for the Werewolf class."


WrappedBloodJar,"Wrapped Blood Jar"
WrappedBloodJarDesc,"Blood Jar wrapped tightly to prevent unwanted attention."

foodCompressedrawmeatBundle,"Wrapped Compressed Raw Meat"
foodCompressedrawmeatBundleDesc,"Compressed Raw meat wrapped tightly to prevent unwanted attention."

drinkJarBlood,"Blood Jar"
drinkJarBloodDesc,"A jar of preserved blood. Unsafe to consume unless the body carries altered [FF0000]Vampire DNA[-] and has [FF8000]Curse Suppression[-] perk level 1. Drinking it restores hunger and generates temporary Curse Suppression, with duration determined by the [FF8000]Curse Suppression[-] perk level."

foodRawMeat,"Raw Meat"
foodRawMeatDesc,"Fresh raw flesh. Unsafe to consume unless the body carries altered [3399FF]Werewolf DNA[-] and has [FF8000]Curse Suppression[-] perk level 1. Eating it generates temporary Curse Suppression, with duration determined by the [FF8000]Curse Suppression[-] perk level. It can also be used by those with altered [FF0000]Vampire DNA[-] to extract blood for creating Blood Jars."

foodCompressedrawmeat,"Compressed Raw Meat"
foodCompressedrawmeatDesc,"A dense ration of raw flesh compressed for easier consumption. Unsafe to consume unless the body carries altered [3399FF]Werewolf DNA[-] and has [FF8000]Curse Suppression[-] perk level 1. Eating it generates temporary Curse Suppression based on the [FF8000]Curse Suppression[-] perk level."

CurseDuration,"[FF8000]Curse Suppression Time[-]"


perkSunweaknessName,"Curse Suppression"
perkSunweaknessDesc,"Your altered [FF0000]Vampire DNA[-] begins adapting to the Curse carried by sunlight. By consuming fresh blood, your body can generate temporary [FF8000]Curse Suppression[-]. Each Blood Jar consumed adds additional suppression time, allowing it to stack. The suppression is only consumed while exposed to the sun."

perkSunweaknessRank1Desc,"Unstable Shield"
perkSunweaknessRank1LongDesc,"You learn how to extract usable blood from raw biological tissue. Raw Meat can now be processed into Blood Jars and drinking a Blood Jar activates temporary [FF8000]Curse Suppression[-] that delays sunlight damage.\n\nBlood Bag - [FF8000]20 sec[-]\nBlood Jar - [FF8000]10 sec[-]\nCurse Suppression cap: [FF8000]120 sec[-]"

perkSunweaknessRank2Desc,"Adaptive Resistance"
perkSunweaknessRank2LongDesc,"Your body stabilizes its response to the Curse when fueled with fresh blood. Consuming blood continues to generate temporary [FF8000]Curse Suppression[-] while exposed to sunlight.\n\nBlood Bag - [FF8000]20 sec[-]\nBlood Jar - [FF8000]10 sec[-]\nCurse Suppression cap: [FF8000]180 sec[-]"

perkSunweaknessRank3Desc,"Radiation Conditioning"
perkSunweaknessRank3LongDesc,"Repeated exposure teaches your cells to tolerate the Curse longer when sustained by fresh blood. Consuming blood strengthens the temporary [FF8000]Curse Suppression[-] generated when drinking.\n\nBlood Bag - [FF8000]30 sec[-]\nBlood Jar - [FF8000]15 sec[-]\nCurse Suppression cap: [FF8000]240 sec[-]"

perkSunweaknessRank4Desc,"Curse Tolerance"
perkSunweaknessRank4LongDesc,"Your biological shield becomes far more stable when fueled by blood, allowing you to resist the Curse longer.\n\nBlood Bag - [FF8000]30 sec[-]\nBlood Jar - [FF8000]15 sec[-]\nCurse Suppression cap: [FF8000]300 sec[-]"

perkSunweaknessRank5Desc,"Solar Mastery"
perkSunweaknessRank5LongDesc,"Your altered [FF0000]Vampire DNA[-] reaches peak tolerance against the Curse of sunlight when sustained by fresh blood.\n\nBlood Bag - [FF8000]40 sec[-]\nBlood Jar - [FF8000]20 sec[-]\nCurse Suppression cap: [FF8000]360 sec[-]"

perkMoonweaknessName,"Curse Suppression"
perkMoonweaknessDesc,"Your altered [3399FF]Werewolf DNA[-] reacts violently to the Curse carried by moonlight, but it can be stabilized by feeding on fresh flesh. Eating Raw Meat generates temporary [FF8000]Curse Suppression[-] that delays the effects of the Curse. The suppression stacks and is only consumed while exposed to moonlight."

perkMoonweaknessRank1Desc,"Predatory Feeding"
perkMoonweaknessRank1LongDesc,"Your body, altered with [3399FF]Werewolf DNA[-], can now safely consume Raw Meat. You also learn how to compress several portions into [3399FF]Compressed Raw Meat[-], allowing you to eat larger amounts of flesh at once. Consuming these generates temporary [FF8000]Curse Suppression[-] that delays the effects of moonlight.\n\nRaw Meat - [FF8000]2 sec[-]\nCompressed Meat - [FF8000]10 sec[-]\nCurse Suppression cap: [FF8000]120 sec[-]"

perkMoonweaknessRank2Desc,"Lunar Conditioning"
perkMoonweaknessRank2LongDesc,"Your body becomes more tolerant to the Curse of moonlight when fueled with fresh flesh. Eating meat continues to generate temporary [FF8000]Curse Suppression[-] that delays moonlight damage.\n\nRaw Meat - [FF8000]2 sec[-]\nCompressed Meat - [FF8000]10 sec[-]\nCurse Suppression cap: [FF8000]180 sec[-]"

perkMoonweaknessRank3Desc,"Night Resistance"
perkMoonweaknessRank3LongDesc,"Your altered metabolism adapts further to the Curse carried by moonlight. Consuming flesh strengthens the temporary [FF8000]Curse Suppression[-] generated when eating.\n\nRaw Meat - [FF8000]3 sec[-]\nCompressed Meat - [FF8000]15 sec[-]\nCurse Suppression cap: [FF8000]240 sec[-]"

perkMoonweaknessRank4Desc,"Curse Tolerance"
perkMoonweaknessRank4LongDesc,"Your flesh-fed shield stabilizes and can withstand longer exposure to the Curse. Consuming meat continues to generate temporary [FF8000]Curse Suppression[-] while exposed to moonlight.\n\nRaw Meat - [FF8000]3 sec[-]\nCompressed Meat - [FF8000]15 sec[-]\nCurse Suppression cap: [FF8000]300 sec[-]"

perkMoonweaknessRank5Desc,"Lunar Mastery"
perkMoonweaknessRank5LongDesc,"Your [3399FF]Werewolf DNA[-] reaches peak resistance to the Curse of moonlight when sustained by fresh flesh. Consuming meat generates powerful temporary [FF8000]Curse Suppression[-].\n\nRaw Meat - [FF8000]4 sec[-]\nCompressed Meat - [FF8000]20 sec[-]\nCurse Suppression cap: [FF8000]360 sec[-]"


medicalbloodbag,"Medical Blood Bag"
medicalbloodbagDesc,"A sealed medical blood bag normally used as a component for crafting First Aid Kits. Survivors with altered [FF0000]Vampire DNA[-] and the [FF8000]Curse Suppression[-] perk can also use it to create [FF0000]Blood Jars[-] or[FF0000] Consume[-] it safely."

PowerBoost,"[D580FF]Awakening Power[-]" 
WerewolfBiteReduce,"[3399FF]Reduce Werewolf Bite[-]" 

VampireBiteReduce,"[FF0000]Reduce Vampire Bite[-]" 
dPrototypeChargeBoost,"[D580FF]Awakening Power[-]" 

BloodStone,"[B22222]The Sanguine Ember[-]"
BloodStoneDesc,"A blood-infused relic used to evolve [8B0000]cobalt-infused melee weapons[-].\n\n[B22222]Vampire[-] DNA will also enhance Awakening energy gained when feeding on enemies."
BloodStoneT1,"[B22222]Imbued Sanguine Ember[-]"
BloodStoneT1Desc,"An empowered blood relic used to further evolve [8B0000]cobalt-infused melee weapons[-].\n\n[B22222]Vampire[-] DNA will also greatly enhance Awakening energy gained through life-steal."

FlameStone,"[FF8000]The Primal Spark[-]"
FlameStoneDesc,"A primal relic used to evolve [8B0000]cobalt-infused melee weapons[-].\n\nGrants a chance to ignite enemies on hit."
FlameStoneT1,"[FF8000]Imbued Primal Spark[-]"
FlameStoneT1Desc,"An enhanced primal relic used to further evolve [8B0000]cobalt-infused melee weapons[-].\n\nIncreases the chance to ignite enemies, making attacks more destructive."

ShockStone,"[3399FF]The Lunar Tear[-]"
ShockStoneDesc,"A lunar relic used to evolve [8B0000]cobalt-infused melee weapons[-].\n\n[3399FF]Werewolf[-] DNA will also gain Awakening power with each block destroyed."
ShockStoneT1,"[3399FF]Imbued Lunar Tear[-]"
ShockStoneT1Desc,"An empowered lunar relic used to further evolve [8B0000]cobalt-infused melee weapons[-].\n\n[3399FF]Werewolf[-] DNA will also greatly increase Awakening gained from block destruction."

RadiationStone,"[00FF00]The Wilding Root[-]"
RadiationStoneDesc,"A natural relic used to evolve [8B0000]cobalt-infused melee weapons[-].\n\n[00FF00]Human Predator[-] will also use less Awakening power while attacking in stealth mode while giving a bit when not in stealth mode."
RadiationStoneT1,"[00FF00]Imbued Wilding Root[-]"
RadiationStoneT1Desc,"An enhanced natural relic used to further evolve [8B0000]cobalt-infused melee weapons[-].\n\n[00FF00]Human Predator[-] will also greatly reduce Awakening power consumption while attacking in stealth mode while giving some when not in stealth mode."

AwakeningTrigger,"[D580FF]Awakening Trigger[-]"
AwakeningTriggerDesc,"[D580FF]Used to activate Awakening abilities.[-]\n\n[FFD700]Place in Head Armor (first slot)[-] for easy activation.\n\n[80FF80]Now includes a permanent Flashlight[-] from the Helmet Light.\n\n[CFCFCF]To disable the Flashlight it, install a Helmet Light in the head armor and toggle it using[-] [80FF80]Press F[-] [CFCFCF]or[-] [FF8000]Hold F[-][CFCFCF] depending on slot placement.[-]"

Sword1,"[8B0000]Cobalt Steel Sword[-]"
Sword1Desc,"A blade forged from [8B0000]Cobalt Steel[-], not ordinary steel but metal infused with cobalt to greatly increase strength and durability.\n\nAll relics and their imbued variants can be applied:\n[B22222]The Sanguine Ember[-]\n[FF8000]The Primal Spark[-]\n[3399FF]The Lunar Tear[-]\n[00FF00]The Wilding Root[-]"

Claw1,"[8B0000]Cobalt Steel Knuckles[-]"
Claw1Desc,"Knuckles crafted from [8B0000]Cobalt Steel[-], far stronger and more resistant than standard steel due to cobalt infusion.\n\nAll relics and their imbued variants can be applied:\n[B22222]The Sanguine Ember[-]\n[FF8000]The Primal Spark[-]\n[3399FF]The Lunar Tear[-]\n[00FF00]The Wilding Root[-]"

Sledge1,"[8B0000]Cobalt Steel Sledgehammer[-]"
Sledge1Desc,"A heavy weapon forged from [8B0000]Cobalt Steel[-], delivering immense power with enhanced durability beyond normal steel.\n\nAll relics and their imbued variants can be applied:\n[B22222]The Sanguine Ember[-]\n[FF8000]The Primal Spark[-]\n[3399FF]The Lunar Tear[-]\n[00FF00]The Wilding Root[-]"

Spear1,"[8B0000]Cobalt Steel Spear[-]"
Spear1Desc,"A spear reinforced with [8B0000]Cobalt Steel[-], offering superior strength and resistance compared to standard steel weapons.\n\nAll relics and their imbued variants can be applied:\n[B22222]The Sanguine Ember[-]\n[FF8000]The Primal Spark[-]\n[3399FF]The Lunar Tear[-]\n[00FF00]The Wilding Root[-]"

PickAxe1,"[8B0000]Cobalt Steel Pickaxe[-]"
PickAxe1Desc,"A tool forged from [8B0000]Cobalt Steel[-], designed for extreme durability and increased efficiency when breaking through materials.\n\nAll relics can be applied:\n[B22222]The Sanguine Ember[-]\n[FF8000]The Primal Spark[-]\n[3399FF]The Lunar Tear[-]\n[00FF00]The Wilding Root[-]\n\nImbued variants do not function on this tool."

Axe1,"[8B0000]Cobalt Steel Axe[-]"
Axe1Desc,"An axe crafted with [8B0000]Cobalt Steel[-], providing exceptional cutting power and resistance compared to normal steel.\n\nAll relics and their imbued variants can be applied:\n[B22222]The Sanguine Ember[-]\n[FF8000]The Primal Spark[-]\n[3399FF]The Lunar Tear[-]\n[00FF00]The Wilding Root[-]"

Knife1,"[8B0000]Cobalt Steel Knife[-]"
Knife1Desc,"A sharp blade made from [8B0000]Cobalt Steel[-], far more resilient and effective than ordinary steel knives.\n\nAll relics and their imbued variants can be applied:\n[B22222]The Sanguine Ember[-]\n[FF8000]The Primal Spark[-]\n[3399FF]The Lunar Tear[-]\n[00FF00]The Wilding Root[-]"

Club1,"[8B0000]Cobalt Steel Club[-]"
Club1Desc,"A reinforced club built with [8B0000]Cobalt Steel[-], increasing impact strength and durability beyond standard materials.\n\nAll relics and their imbued variants can be applied:\n[B22222]The Sanguine Ember[-]\n[FF8000]The Primal Spark[-]\n[3399FF]The Lunar Tear[-]\n[00FF00]The Wilding Root[-]"

ElectricScythe,"[3399FF]Cobalt Steel Electric Scythe[-]"
ElectricScytheDesc,"A weapon forged from [8B0000]Cobalt Steel[-] and charged with unstable electrical energy during its creation.\n\nThe constant flow of electricity within its core disrupts any external relic energy, preventing relics or their imbued variants from being applied.\n\n[3399FF]Electric energy[-] courses through the blade, making it a unique weapon that trades relic compatibility for raw elemental power."




perkAwakeningBoostRank1Desc,"First Surge"
perkAwakeningBoostRank1LongDesc,"Your altered [3399FF]Werewolf DNA[-] enhances your body while Awakening is active.\n\nRunSpeed, Mobility, JumpStrength, WalkSpeed, Attack Speed - [FF8000]10%[-]\nCarry Capacity - [FF8000]+5[-]\nHealth Regen - [FF8000]+0.1[-]\nEntity Damage - [FF8000]10%[-]\nBlock Damage - [FF8000]30%[-]"

perkAwakeningBoostRank2Desc,"Pack Momentum"
perkAwakeningBoostRank2LongDesc,"Your altered [3399FF]Werewolf DNA[-] enhances your body while Awakening is active.\n\nRunSpeed, Mobility, JumpStrength, WalkSpeed, Attack Speed - [FF8000]15%[-]\nCarry Capacity - [FF8000]+10[-]\nHealth Regen - [FF8000]+0.2[-]\nEntity Damage - [FF8000]30%[-]\nBlock Damage - [FF8000]50%[-]"

perkAwakeningBoostRank3Desc,"Predator Flow"
perkAwakeningBoostRank3LongDesc,"Your altered [3399FF]Werewolf DNA[-] enhances your body while Awakening is active.\n\nRunSpeed, Mobility, JumpStrength, WalkSpeed, Attack Speed - [FF8000]20%[-]\nCarry Capacity - [FF8000]+15[-]\nHealth Regen - [FF8000]+0.3[-]\nEntity Damage - [FF8000]50%[-]\nBlock Damage - [FF8000]70%[-]"

perkAwakeningBoostRank4Desc,"Savage Drive"
perkAwakeningBoostRank4LongDesc,"Your altered [3399FF]Werewolf DNA[-] enhances your body while Awakening is active.\n\nRunSpeed, Mobility, JumpStrength, WalkSpeed, Attack Speed - [FF8000]25%[-]\nCarry Capacity - [FF8000]+25[-]\nHealth Regen - [FF8000]+0.4[-]\nEntity Damage - [FF8000]70%[-]\nBlock Damage - [FF8000]90%[-]"

perkAwakeningBoostRank5Desc,"Alpha Ascension"
perkAwakeningBoostRank5LongDesc,"Your altered [3399FF]Werewolf DNA[-] enhances your body while Awakening is active.\n\nRunSpeed, Mobility, JumpStrength, WalkSpeed, Attack Speed - [FF8000]30%[-]\nCarry Capacity - [FF8000]+40[-]\nHealth Regen - [FF8000]+0.5[-]\nEntity Damage - [FF8000]100%[-]\nBlock Damage - [FF8000]120%[-]"




perkVAwakeningBoostRank1Desc,"First Surge"
perkVAwakeningBoostRank1LongDesc,"Your altered [FF0000]Vampire DNA[-] enhances your body while Awakening is active.\n\nRunSpeed, JumpStrength, WalkSpeed, Attack Speed - [FF8000]10%[-]\nCarry Capacity - [FF8000]+5[-]\nHealth Regen - [FF8000]+0.1[-]\nBlock Damage - [FF8000]10%[-]"

perkVAwakeningBoostRank2Desc,"Night Momentum"
perkVAwakeningBoostRank2LongDesc,"Your altered [FF0000]Vampire DNA[-] enhances your body while Awakening is active.\n\nRunSpeed, JumpStrength, WalkSpeed, Attack Speed - [FF8000]20%[-]\nCarry Capacity - [FF8000]+10[-]\nHealth Regen - [FF8000]+0.2[-]\nBlock Damage - [FF8000]20%[-]"

perkVAwakeningBoostRank3Desc,"Predatory Flow"
perkVAwakeningBoostRank3LongDesc,"Your altered [FF0000]Vampire DNA[-] enhances your body while Awakening is active.\n\nRunSpeed, JumpStrength, WalkSpeed, Attack Speed - [FF8000]30%[-]\nCarry Capacity - [FF8000]+15[-]\nHealth Regen - [FF8000]+0.3[-]\nBlock Damage - [FF8000]30%[-]"

perkVAwakeningBoostRank4Desc,"Crimson Drive"
perkVAwakeningBoostRank4LongDesc,"Your altered [FF0000]Vampire DNA[-] enhances your body while Awakening is active.\n\nRunSpeed, JumpStrength, WalkSpeed, Attack Speed - [FF8000]40%[-]\nCarry Capacity - [FF8000]+25[-]\nHealth Regen - [FF8000]+0.4[-]\nBlock Damage - [FF8000]40%[-]"

perkVAwakeningBoostRank5Desc,"Perfect Ascension"
perkVAwakeningBoostRank5LongDesc,"Your altered [FF0000]Vampire DNA[-] enhances your body while Awakening is active.\n\nRunSpeed, JumpStrength, WalkSpeed, Attack Speed - [FF8000]60%[-]\nCarry Capacity - [FF8000]+40[-]\nHealth Regen - [FF8000]+0.5[-]\nBlock Damage - [FF8000]50%[-]"




perkAwakeningExtendRank1Desc,"Longer Hunt"
perkAwakeningExtendRank1LongDesc,"Awakening drain rate reduced by [FF8000]10%[-]"

perkAwakeningExtendRank2Desc,"Steady Control"
perkAwakeningExtendRank2LongDesc,"Awakening drain rate reduced by [FF8000]20%[-]"

perkAwakeningExtendRank3Desc,"Controlled Surge"
perkAwakeningExtendRank3LongDesc,"Awakening drain rate reduced by [FF8000]30%[-]"

perkAwakeningExtendRank4Desc,"Endless Stride"
perkAwakeningExtendRank4LongDesc,"Awakening drain rate reduced by [FF8000]40%[-]"

perkAwakeningExtendRank5Desc,"Perfect Reserve"
perkAwakeningExtendRank5LongDesc,"Awakening drain rate reduced by [FF8000]50%[-]"




perkVAwakeningExtendRank1Desc,"Longer Hunt"
perkVAwakeningExtendRank1LongDesc,"Awakening drain rate reduced by [FF8000]10%[-]"

perkVAwakeningExtendRank2Desc,"Steady Control"
perkVAwakeningExtendRank2LongDesc,"Awakening drain rate reduced by [FF8000]20%[-]"

perkVAwakeningExtendRank3Desc,"Controlled Surge"
perkVAwakeningExtendRank3LongDesc,"Awakening drain rate reduced by [FF8000]30%[-]"

perkVAwakeningExtendRank4Desc,"Endless Stride"
perkVAwakeningExtendRank4LongDesc,"Awakening drain rate reduced by [FF8000]40%[-]"

perkVAwakeningExtendRank5Desc,"Perfect Reserve"
perkVAwakeningExtendRank5LongDesc,"Awakening drain rate reduced by [FF8000]50%[-]"

perkAwakeningBoostDesc,"Pushes your [3399FF]Werewolf Awakening[-] into raw physical dominance."
perkAwakeningBoostName,"Primal Overdrive"

perkVAwakeningBoostDesc,"Pushes your [FF0000]Vampire Awakening[-] into refined predatory power."
perkVAwakeningBoostName,"Crimson Ascension"


perkAwakeningExtendDesc,"Improves control over your [3399FF]Werewolf Awakening[-], reducing energy loss."
perkAwakeningExtendName,"Endless Hunt"

perkVAwakeningExtendDesc,"Improves control over your [FF0000]Vampire Awakening[-], sustaining power longer."
perkVAwakeningExtendName,"Eternal Night"

resourceCobalt,"[8B0000]Cobalt Raw Material[-]"
resourceCobaltDesc,"[CFCFCF]A very rare material. Cobalt can no longer be mined and can only be found through loot or unknown remnants of the old world.[-]\n\nUsed in the production of [8B0000]Cobalt Steel[-] on a [FF8000]Workbench[-]."


resourceCobaltSteel,"[8B0000]Forged Cobalt Steel[-]"
resourceCobaltSteelDesc,"[CFCFCF]The strongest material available. Forged through advanced processing, it is used to craft high-end [8B0000]Cobalt Steel[-] weapons capable of withstanding the power of Relics.[-]"

statindestructible,"[8B0000]Indestructible"




