<config>

<set xpath="//recipe_ingredient_tracker_entry">
	<rect width="300" height="33" controller="RecipeTrackerIngredientEntry" visible="{hasingredient}" >
		<sprite depth="3" atlas="ItemIconAtlas" name="iconTrack" style="icon30px" pos="270,2" color="{itemicontint}" sprite="{itemicon}" visible="{hasingredient}" />
		<rect depth="4" name="ingredients" visible="{# itemname != ''}" >
			<label depth="4" pos="-40,0" text="{itemname}: [{ingredientcompletehexcolor}]{itemcount}[-]" font_size="26" justify="right" visible="{hasingredient}" width="300" effect="outline" effect_distance="1,1" effect_color="0,0,0,255"/>
			<sprite depth="2" name="background" sprite="ui_game_header_fill_gradient" pos="0,3" width="300" height="31" color="{# ingredientcompletehexcolor == 'FF0000' ? '255,0,0,90' : '0,255,0,90'}" type="sliced" visible="{hasingredient}"/>
		</rect>
		
	</rect>
</set>

<set xpath="//item_stack">
	<rect controller="${controller}" style="itemStack, hover" collider_scale="1.0" on_scroll="${on_scroll}" allow_dropping="${allow_dropping}" prefix_id="${prefix_id}" show_favorites="${show_favorites}" tooltip="{tooltip}" enabled="{# !defined('userlockmode') or !userlockmode}" visible="{# !defined('container_slots') or (int(${repeat_i}) &lt; int(container_slots)) }">
		<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="78" height="78" color="[black]" type="sliced" fillcenter="false" />
		<sprite depth="3" name="background" sprite="menu_empty3px" width="73" height="73" color="{selectionbordercolor}" type="sliced" globalopacity="true" fillcenter="false"/>
		<sprite depth="2" name="highlightOverlay" width="72" height="72" color="{backgroundcolor}" pos="0,0" type="sliced" globalopacity="true"/>
<sprite depth="2" name="durabilitySquareBackground" pos="0,0" width="72" height="72" sprite="Glow - Inner" color="{durabilitycolor}" type="sliced" foregroundlayer="true" globalopacity="true" visible="{hasdurability}" />
<sprite depth="3" name="durabilitySquareBackground2" pos="2,-2" width="68" height="68" sprite="menu_empty3px" color="[AXBlack_alpha_opaque]" type="sliced" foregroundlayer="true" globalopacity="true" visible="{hasdurability}" />
		<rect depth="3" name="read" width="73" height="72" pos="1,0" visible="{# itemtypeicon == 'book_read'}" >
			<sprite depth="1" name="read" sprite="Glow - Inner" color="207,207,207,180" />
		</rect>
		<rect depth="3" name="unread" width="73" height="72" pos="1,0" visible="{# itemtypeicon == 'book'}" >
			<sprite depth="1" name="unread" sprite="Glow - Inner" color="99,251,255,180" />
		</rect>
		<texture depth="3" name="backgroundTexture" material="Materials/Transparent Colored" size="73,73" globalopacity="true"/>
		<sprite depth="8" name="favoriteIcon" width="24" height="24" sprite="server_favorite" pos="2,-2" foregroundlayer="true" visible="{isfavorite}"/>
		<sprite depth="6" name="itemIcon" width="64" height="64" atlas="ItemIconAtlas" sprite="{itemicon}" pos="35,-35" pivot="center" foregroundlayer="true" color="{iconcolor}" />
		<sprite depth="8" name="lockTypeIcon" width="24" height="24" sprite="{locktypeicon}" pos="2,-2" foregroundlayer="true"/>
		<sprite depth="8" name="itemtypeicon" width="24" height="24" sprite="ui_game_symbol_{itemtypeicon}" pos="2,-2" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />
		
		<sprite depth="3" name="durabilityBackground" width="66" height="10" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="3, -60" foregroundlayer="true" visible="{hasdurability}" />
		<filledsprite depth="4" name="durability" width="66" height="10" sprite="menu_empty2px" color="{durabilitycolor}" fill="{durabilityfill}" type="filled" pos="3, -60" foregroundlayer="true" visible="{hasdurability}" />

		<sprite depth="5" name="disabledOverlay" width="72" height="72" color="[darkGrey_half_alpha]" pos="1,-1" type="sliced" visible="false"/>

		<label depth="7" name="stackValue" pos="-2,-45" width="70" height="28" text="{itemcount}" font_size="26" effect="outline" justify="{#hasdurability ? 'Center' : 'Right'}" />
		<label depth="7" name="timer" pos="35,-38" width="70" height="24" font_size="24" justify="center" pivot="center" color="[beige]" effect="outline" effect_distance="1,1" effect_color="0,0,0,255"/>
		<sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="70" height="70" color="255,0,0,255" type="sliced" visible="{# ishovered and islocked}" foregroundlayer="true"/>
		<sprite depth="13" name="assembleIcon" size="40,40" sprite="{stacklockicon}" color="{stacklockcolor}" visible="{isassemblelocked}" pos="14,-14" foregroundlayer="true" />
		<sprite depth="17" name="quickswapIcon" size="30,30" sprite="server_refresh" pos="40,-2" foregroundlayer="true" visible="{isQuickSwap}"/>

		<button name="rectSlotLock" depth="18" style="press, hover" width="65" height="65" visible="{# defined('userlockmode') and userlockmode}" sprite="" hoverscale="1" use_selection_box="true">
			<sprite depth="17" name="slotLockIcon" width="24" height="24" sprite="{# !defined('userlockmode') ? '' : (userlockedslot ? 'ui_game_symbol_lock' : 'ui_game_symbol_unlock') }" pos="50, -14" style="icon32px" pivot="center" color="{# !defined('userlockmode') ? '255,255,255,1' : (userlockedslot ? '255,43,43' : '255,255,255') }" />
		</button>
		<sprite depth="4" name="cornerLockSlot" width="68" height="68" sprite="menu_empty3px" type="sliced" pos="0,0" visible="{# defined('userlockmode') and !userlockmode and userlockedslot }" color="255,43,43,220" fillcenter="false" />
		<sprite depth="3" name="bgLockSlot" width="68" height="68" type="sliced" pos="0,0" visible="{# defined('userlockmode') and !userlockmode and userlockedslot }" color="255,43,43,90"/>
	</rect>
</set>

<set xpath="//forge_material">
	<table depth="1" columns="2">
		<label depth="2" name="material" width="50" height="20"/>
		<label depth="2" name="weight" width="53" height="20" color="[beige]"/>
	</table>
</set>

<set xpath="//recipe_stack">
	<rect controller="RecipeStack" width="70" height="70" collider_scale="1.0">
		<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="-1,1" width="70" height="70" color="[AXTextContour]" type="sliced" fillcenter="false" />
		<sprite depth="2" name="background" color="[mediumGrey]" width="68" height="68" type="sliced" style="press" on_hover="true"/>
		<sprite depth="3" name="itemIcon" width="64" height="64" atlas="ItemIconAtlas" sprite="" pos="35,-35" pivot="center" foregroundlayer="true"/>
		<sprite depth="4" name="lockIcon" width="24" height="24" sprite="ui_game_symbol_hammer" pos="2,-2" visible="false" foregroundlayer="true"/>
		<label depth="4" name="count" pos="0,-50" width="70" height="26" text="Test" font_size="24" justify="right" effect="outline" />
		<label depth="4" name="timer" pos="36,-36" width="70" height="26" font_size="24" justify="center" pivot="center" color="[beige]" effect="outline" effect_distance="1,1" effect_color="0,0,0,255"/>
		<sprite depth="2" name="overlay" width="68" height="68" color="32,32,32,128" type="sliced"/>
		<sprite depth="3" name="cancel" sprite="ui_game_symbol_x" width="68" height="68" color="255,0,0,0" type="sliced" visible="false" foregroundlayer="true"/>
	</rect>
</set>

<set xpath="//recipe_entry">
	<rect width="70" height="70" style="press, hover, scroll" controller="RecipeEntry" disabled_font_color="160,160,160,255" enabled_font_color="255,255,255,255" sound="[recipe_click]" sound_play_on_hover="[default_hover]" tooltip="{recipename}" visible="{hasrecipe}">
		<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-1,1" width="70" height="70" color="[AXTextContour]" type="sliced" fillcenter="false" />
		<sprite depth="3" name="background" width="66" height="66" pos="1,-1" color="[darkGrey]" type="sliced" />
		<sprite depth="10" name="Icon" atlas="ItemIconAtlas" sprite="{recipeicon}" color="{recipeicontint}" size="64,64" pos="34,-34" pivot="center" foregroundlayer="true" visible="{# unlockicon != 'ui_game_symbol_lock'}"/>
		<sprite depth="10" name="Icon" atlas="ItemIconAtlasGreyScale" sprite="{recipeicon}" size="64,64" pos="34,-34" pivot="center" foregroundlayer="true" visible="{# unlockicon == 'ui_game_symbol_lock'}"/>
		<sprite depth="12" name="itemtypeicon" width="22" height="22" sprite="ui_game_symbol_{itemtypeicon}" pos="2,-2" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />

		<sprite depth="5" name="read" sprite="Glow - Inner" color="207,207,207,150" width="66" height="67" pos="2,0" visible="{# itemtypeicon == 'book_read'}"/>
		<sprite depth="5" name="unread" sprite="Glow - Inner" color="99,251,255,150" width="66" height="67" pos="2,0" visible="{# itemtypeicon == 'book'}"/>

		<!-- <label depth="4" name="Name" pos="200,-19" width="270" height="30" text="{recipename}" font_size="28" color="{hasingredientsstatecolor}" justify="center" pivot="center"/> -->
		<rect depth="4" name="enought" width="66" height="66" pos="1,-1" visible="{# unlockicon != 'ui_game_symbol_lock'}" >
			<sprite depth="0" name="enough" color="{# hasingredientsstatecolor == '255,255,255,255' ? '0,255,0,90' : '255,0,0,90'}" visible="{hasrecipe}" />
		</rect>
		<rect depth="4" name="notenought" width="66" height="66" pos="1,-1" visible="{# unlockicon == 'ui_game_symbol_lock'}" >
			<sprite depth="0" name="enough" color="{# hasingredientsstatecolor == '255,255,255,255' ? '255,0,0,90' : '255,0,0,90'}" visible="{hasrecipe}" />
		</rect>
		<sprite depth="12" name="Favorite" sprite="server_favorite" size="22,22" pos="2,-2" visible="{isfavorite}" foregroundlayer="true"/>
		<sprite depth="12" name="Unlocked" sprite="{unlockicon}" size="22,22" pos="44,-44" visible="{isunlockable}" color="{unlockstatecolor}" foregroundlayer="true" />
	</rect>
</set>

<set xpath="//player_stats_entry">
	<rect height="33">
		<sprite depth="8" sprite="menu_empty3px" height="33" color="[AXTextContour]" type="sliced" fillcenter="false" />
		<sprite depth="1" color="${backgroundcolor}" type="sliced" />
		<label depth="3" pos="5,-5" width="200" font_size="26" text="${textcontent}" justify="left" color="[white]" />
		<label depth="3" pos="210,-5" width="135" font_size="26" text="${valuecontent}" justify="right" color="[selectedColor]" />
	</rect>
</set>

<set xpath="//player_stats_generic_entry">
	<player_stats_entry backgroundcolor="${backgroundcolor}" textcontent="{playerstattitle${index}|once}" valuecontent="{playerstat${index}}" />
</set>

<set xpath="//active_buff_entry">
	<panel height="70" controller="ActiveBuffEntry" width="70" style="press" sound="[recipe_click]" on_hover="true" disableautobackground="true" on_scroll="true" sound_play_on_hover="[default_hover]" tooltip="{buffname|once} [00DEFF]{buffdisplayinfo}[-]">
		<sprite depth="2" name="backgroundMain"
        sprite="menu_empty3px"
        width="70"
        height="70"
        color="[transparent]" />

<sprite depth="0" name="background"
        width="68"
        height="68"
        color="[transparent]" />
		<sprite depth="2" name="Icon" sprite="{bufficon|once}" color="{buffcolor}" width="44" height="44"  pivot="center" pos="34,-30"/>
		<label depth="2" pos="35,-55" text="[DECEA3]{buffdisplayinfo}[-]" font_size="18" color="{fontcolor}" justify="center" pivot="center" effect="Outline" effect_color="20,20,20,255" effect_distance="1,1"/>
	</panel>
</set>

<set xpath="//item_action_entry">
	<rect height="42" controller="ItemActionEntry" disabled_font_color="[disabledLabelColor]" default_font_color="[labelColor]" default_background_color="[mediumGrey]">
		<sprite depth="3" name="background" color="[mediumGrey]" type="sliced" on_press="true" on_hover="true" width="150" sound_play_on_hover="[default_hover]" gamepad_selectable="false"/>
		<sprite depth="4" name="Icon" sprite="{actionicon}" size="24,24" color="{statuscolor}" pos="2,-10" foregroundlayer="true"/>
		<!--#$-IGS BEGIN: Adding gamepad callout. -$#-->
		<label depth="4" name="Name" pos="32,-22" width="78" height="26" text="{actionname}" font_size="26" color="{statuscolor}" effect="shadow" pivot="left" />
		<gamepad_icon depth="4" name="gamepadIcon" size="44,44" pos="146,-22" pivot="Right" visible="{inspectheld}" />
		<label depth="4" name="keyboardButton" pos="145,-22" width="36" height="26" text="&lt;W&gt;" font_size="26" color="{statuscolor}" effect="shadow" pivot="right" justify="center" />
			<!--*#$-IGS END.-$#-->
	</rect>
</set>

<set xpath="//ingredient_row">
	<rect name="row" width="82" height="82" controller="IngredientEntry" >
		<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="82" height="82" color="[AXTextContour]" type="sliced" fillcenter="false" />
		<sprite depth="2" pos="1,-1" width="80" height="80" color="[mediumGrey]" type="sliced" />
		<sprite depth="3" pos="1,-1" width="80" height="80" color="[lightGrey]" type="sliced" style="hover" tooltip_key="{itemname}, [DECEA3]You Need[-]: {needcount}, [DECEA3]You Have[-]: {havecount}" visible="{# itemname != ''}" />
		<sprite depth="4" pos="1,-1" width="80" height="80" color="{# havecount >= needcount or length(havecount) > length(needcount) ? '0,255,0,40' : '255,0,0,40'}" type="sliced" visible="{# itemname != ''}" /> <!-- it is not exact -->
		<!-- <sprite depth="4" pos="1,-1" width="80" height="80" color="{# havecount - needcount &gt;= 0 ? '0,255,0,200' : '255,0,0,200'}" type="sliced" visible="{# itemname != '' and havecount != '' and needcount != ''}" /> -->
		<sprite depth="5" name="icon" width="72" height="72" atlas="ItemIconAtlas" sprite="{itemicon}" color="{itemicontint}" pos="40,-36" pivot="center" foregroundlayer="true"/>
		<label depth="7" name="needCount" pos="0,-60" width="76" height="24" font_size="22" justify="center" text="{haveneedcount}" foregroundlayer="true" effect="Outline" effect_color="20,20,20,255" effect_distance="1,1"/>
		<!-- {# if(havecount - needcount >= 0, '0,255,0,60', '255,0,0,60')} -->
	</rect>
</set>

<set xpath="//unlocked_by_row">
	<rect name="row" width="330" height="28" controller="UnlockByEntry" >
		<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="330" height="28" color="[AXTextContour]" type="sliced" fillcenter="false" />
		<sprite depth="2" pos="1,-1" width="328" height="26" color="[mediumGrey]" type="sliced" />
		<sprite depth="2" pos="1,-1" width="328" height="26" color="255,0,0,150" type="sliced" visible="{# itemicon != ''}"/>
		<rect depth="4" pos="1,0" width="28" height="28">
			<sprite depth="4" name="icon" width="24" height="24" atlas="{itemiconatlas}" sprite="{itemicon}" pos="14,-14" pivot="center" foregroundlayer="true"/>
		</rect>
		<rect depth="4" width="298" height="28" pos="30,0">
			<label depth="4" name="name" pos="0,-4" width="246" font_size="20" color="[labelColor]" justify="left" text="{name}"/>
			<label depth="4" name="level" pos="244,-4" width="50" font_size="20" color="[labelColor]" justify="right" text="{# level == '--' ? '' : level}"/>
		</rect>
	</rect>
</set>

<append xpath="/controls">

	<AX_backpack_item_stack controller="ItemStack" on_scroll="false" allow_dropping="true" prefix_id="false">
		<rect controller="${controller}" style="itemStack, hover" collider_scale="1.0" on_scroll="${on_scroll}" allow_dropping="${allow_dropping}" prefix_id="${prefix_id}" tooltip="{tooltip}" enabled="{# !defined('userlockmode') or !userlockmode}">
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="-1,1" width="70" height="70" color="[AXTextContour]" type="sliced" fillcenter="false" />

<sprite depth="11" name="itemIcon" width="64" height="64" atlas="ItemIconAtlas" sprite="{itemicon}" pos="34,-30" pivot="center" foregroundlayer="true" color="{iconcolor}" />
			<sprite depth="12" name="lockTypeIcon" width="24" height="24" sprite="{locktypeicon}" pos="2,-2" foregroundlayer="true"/>
			<sprite depth="12" name="itemtypeicon" width="24" height="24" sprite="ui_game_symbol_{itemtypeicon}" pos="2,-2" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />

			<sprite depth="5" name="background" sprite="menu_empty3px" width="68" height="68" color="{# selectionbordercolor == '96,96,96,255' ? '0,0,0,0' : selectionbordercolor }" type="sliced" globalopacity="true" fillcenter="false"/>
			<sprite depth="2" name="highlightOverlay" width="68" height="68" color="{backgroundcolor}" pos="0,0" type="sliced" globalopacity="true"/>

<sprite depth="7" name="durabilitySquareBackground" pos="2,-2" width="64" height="64" sprite="Glow - Inner" color="{durabilitycolor}" type="sliced" foregroundlayer="true" globalopacity="true" visible="{hasdurability}" />
<sprite depth="8" name="durabilitySquareBackground2" pos="4,-4" width="60" height="60" sprite="menu_empty3px" color="[AXBlack_alpha_opaque]" type="sliced" foregroundlayer="true" globalopacity="true" visible="{hasdurability}" />
			<texture depth="7" name="backgroundTexture" material="Materials/Transparent Colored" size="65,65" globalopacity="true"/>


           <sprite depth="9" name="durabilityBackground" width="60" height="10" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="4,-55" foregroundlayer="true" visible="{hasdurability}" />
			<filledsprite depth="10" name="durability" width="60" height="10" sprite="menu_empty2px" color="{durabilitycolor}" fill="{durabilityfill}" type="filled" pos="4,-55" foregroundlayer="true" visible="{hasdurability}" />

			<sprite depth="3" name="read" sprite="Glow - Inner" color="207,207,207,180" width="68" height="69" pos="1,1" visible="{# itemtypeicon == 'book_read'}"/>
			<sprite depth="3" name="unread" sprite="Glow - Inner" color="99,251,255,180" width="68" height="69" pos="1,1" visible="{# itemtypeicon == 'book'}"/>

			
			
			
			<sprite depth="8" name="disabledOverlay" width="64" height="64" color="[darkGrey_half_alpha]" pos="1,-1" type="sliced" visible="false"/>

			<label depth="11" name="stackValue" pos="0,-40" width="64" height="28" text="{itemcount}" font_size="26" effect="outline" justify="{#hasdurability ? 'Center' : 'Right'}" />
			<label depth="11" name="timer" pos="35,-33" width="62" height="24" font_size="24" justify="center" pivot="center" effect="outline" color="[beige]"/>
			<sprite depth="12" name="cancel" sprite="ui_game_symbol_x" width="62" height="62" color="255,0,0,255" type="sliced" visible="{# ishovered and islocked}" foregroundlayer="true"/>
			<sprite depth="15" name="assembleIcon" size="35,35" sprite="{stacklockicon}" color="{stacklockcolor}" visible="{isassemblelocked}" pos="16,-16" foregroundlayer="true" />
			<sprite depth="17" name="quickswapIcon" size="30,30" sprite="server_refresh" pos="40,-2" foregroundlayer="true" visible="{isQuickSwap}"/>

			<button name="rectSlotLock" depth="18" style="press, hover" width="65" height="65" visible="{# defined('userlockmode') and userlockmode}" sprite="" hoverscale="1" use_selection_box="true">
				<sprite depth="17" name="slotLockIcon" width="24" height="24" sprite="{# !defined('userlockmode') ? '' : (userlockedslot ? 'ui_game_symbol_lock' : 'ui_game_symbol_unlock') }" pos="50, -14" style="icon32px" pivot="center" color="{# !defined('userlockmode') ? '255,255,255,1' : (userlockedslot ? '255,43,43' : '255,255,255') }" />
			</button>
			<sprite depth="4" name="cornerLockSlot" width="68" height="68" sprite="menu_empty3px" type="sliced" pos="0,0" visible="{# defined('userlockmode') and !userlockmode and userlockedslot }" color="255,43,43,220" fillcenter="false" />
			<sprite depth="3" name="bgLockSlot" width="68" height="68" type="sliced" pos="0,0" visible="{# defined('userlockmode') and !userlockmode and userlockedslot }" color="255,43,43,90"/>
		</rect>
	</AX_backpack_item_stack>

	<!-- ITEM INFO WINDOW (Default stats)-->
	<AX_Item_Stat>
		<rect pos="${pos}" depth="${depth}" width="330" height="28" visible="${visible}" >
			<sprite depth="4" pos="0,0" name="backgroundBack" height="28" color="[AXTextContour]" type="sliced" />
			<sprite depth="5" pos="1,-1" name="backgroundStat" width="328" height="26" color="[mediumGrey]" type="sliced" />
			<label depth="6" pos="5,-4" width="250" font_size="20" text="${title}" justify="left" color="[white]" />
			<label depth="6" pos="5,-4" width="320" font_size="20" text="${value}" justify="right" color="[selectedColor]"/>
		</rect>
	</AX_Item_Stat>

	<AX_Item_Desc>
		<rect pos="${pos}" depth="${depth}" width="330" height="${height}" visible="${visible}" >
			<WindowDivider width="330"/>
			<sprite depth="4" pos="0,-8" name="backgroundBack" width="330" height="${height}" color="[AXTextContour]" type="sliced" />
			<sprite depth="5" pos="1,-9" name="backgroundStat" width="328" height="${height-1}"  color="[darkGrey]" type="sliced" />
			<label depth="6" pos="5,-13" name="descriptionText" width="318" height="${height-10}" font_size="22" text="${text}" justify="center" color="[white]" parse_actions="true" />
		</rect>
	</AX_Item_Desc>

	<AX_item_stack_mods controller="ItemStack" on_scroll="false" allow_dropping="true" prefix_id="false" show_favorites="false">
		<rect controller="${controller}" style="itemStack, hover" collider_scale="1.0" on_scroll="${on_scroll}" allow_dropping="${allow_dropping}" prefix_id="${prefix_id}" show_favorites="${show_favorites}" tooltip="{tooltip}" enabled="{# !defined('userlockmode') or !userlockmode}" visible="{# !defined('container_slots') or (int(${repeat_i}) &lt; int(container_slots)) }">
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="55" height="55" color="[AXTextContour]" type="sliced" fillcenter="false" />
			<sprite depth="3" name="background" sprite="menu_empty3px" width="51" height="51" color="{selectionbordercolor}" type="sliced" globalopacity="true" fillcenter="false"/>
			<sprite depth="2" name="highlightOverlay" width="51" height="51" color="{backgroundcolor}" pos="0,0" type="sliced" globalopacity="true"/>

			<texture depth="3" name="backgroundTexture" material="Materials/Transparent Colored" size="51,51" globalopacity="true"/>
			<sprite depth="8" name="favoriteIcon" width="24" height="24" sprite="server_favorite" pos="2,-2" foregroundlayer="true" visible="{isfavorite}"/>
			<sprite depth="6" name="itemIcon" width="44" height="44" atlas="ItemIconAtlas" sprite="{itemicon}" pos="25,-25" pivot="center" foregroundlayer="true" color="{iconcolor}" />
			<sprite depth="8" name="lockTypeIcon" width="18" height="18" sprite="{locktypeicon}" pos="3,-3" foregroundlayer="true"/>
			<sprite depth="8" name="itemtypeicon" width="18" height="18" sprite="ui_game_symbol_{itemtypeicon}" pos="3,-3" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />

			<sprite depth="3" name="durabilityBackground" width="51" height="10" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="1, -41" foregroundlayer="true" visible="{hasdurability}" />
			<filledsprite depth="4" name="durability" width="51" height="10" sprite="menu_empty2px" color="{durabilitycolor}" fill="{durabilityfill}" type="filled" pos="1, -41" foregroundlayer="true" visible="{hasdurability}" />

			<sprite depth="5" name="disabledOverlay" width="51" height="51" color="[darkGrey_half_alpha]" pos="1,-1" type="sliced" visible="false"/>

			<label depth="7" name="stackValue" pos="1,-31" width="51" height="28" text="{itemcount}" font_size="18" effect="outline" justify="{#hasdurability ? 'Center' : 'Right'}" />
			<label depth="7" name="timer" pos="25,-25" width="51" height="24" font_size="24" justify="center" pivot="center" color="[beige]" effect="outline" effect_distance="1,1" effect_color="0,0,0,255"/>
			<sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="51" height="751" color="255,0,0,255" type="sliced" visible="{# ishovered and islocked}" foregroundlayer="true"/>
			<sprite depth="13" name="assembleIcon" size="40,40" sprite="{stacklockicon}" color="{stacklockcolor}" visible="{isassemblelocked}" pos="6,-6" foregroundlayer="true" />
			<sprite depth="17" name="quickswapIcon" size="30,30" sprite="server_refresh" pos="40,-2" foregroundlayer="true" visible="{isQuickSwap}"/>

			<button name="rectSlotLock" depth="18" style="press, hover" width="65" height="65" visible="{# defined('userlockmode') and userlockmode}" sprite="" hoverscale="1" use_selection_box="true">
				<sprite depth="17" name="slotLockIcon" width="24" height="24" sprite="{# !defined('userlockmode') ? '' : (userlockedslot ? 'ui_game_symbol_lock' : 'ui_game_symbol_unlock') }" pos="50, -14" style="icon32px" pivot="center" color="{# !defined('userlockmode') ? '255,255,255,1' : (userlockedslot ? '255,43,43' : '255,255,255') }" />
			</button>
			<sprite depth="4" name="cornerLockSlot" width="68" height="68" sprite="menu_empty3px" type="sliced" pos="0,0" visible="{# defined('userlockmode') and !userlockmode and userlockedslot }" color="255,43,43,220" fillcenter="false" />
			<sprite depth="3" name="bgLockSlot" width="68" height="68" type="sliced" pos="0,0" visible="{# defined('userlockmode') and !userlockmode and userlockedslot }" color="255,43,43,90"/>
		</rect>
	</AX_item_stack_mods>

	<AX_trader_item>
		<rect height="70" style="press, hover, scroll" controller="TraderItemEntry" disabled_font_color="[disabledLabelColor]" enabled_font_color="[labelColor]" sound="[recipe_click]" sound_play_on_hover="[default_hover]" tooltip="{itemname}"><!-- visible="{hasitem}" -->
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="-1,1" width="381" height="70" color="[AXWnBackground]" type="sliced" fillcenter="false" />
			<sprite depth="2" name="background" width="379" height="68" pos="0,0" color="[darkGrey]" type="sliced" />
			<sprite depth="3" name="itemDv" width="2" height="68" pos="68,0" color="[lightGrey]" type="sliced" visible="{hasitem}" />
			<sprite depth="5" name="durabilitySquareBackground" pos="0,0" width="68" height="68" sprite="Glow - Inner" color="{durabilitycolor}" type="sliced" foregroundlayer="true" globalopacity="true" visible="{hasdurability}" />
<sprite depth="6" name="durabilitySquareBackground2" pos="2,-2" width="64" height="64" sprite="menu_empty3px" color="[AXBlack_alpha_opaque]" type="sliced" foregroundlayer="true" globalopacity="true" visible="{hasdurability}" />
			<sprite depth="7" name="Icon" width="64" height="64" atlas="ItemIconAtlas" sprite="{itemicon}" color="{itemicontint}" pos="34,-34" pivot="center" foregroundlayer="true"/>
			<sprite depth="8" name="itemtypeicon" width="24" height="24" sprite="ui_game_symbol_{itemtypeicon}" pos="2,-2" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />

			<sprite depth="4" name="read" sprite="Glow - Inner" color="207,207,207,180" width="68" height="69" pos="1,1" visible="{# itemtypeicon == 'book_read'}"/>
			<sprite depth="4" name="unread" sprite="Glow - Inner" color="99,251,255,180" width="68" height="69" pos="1,1" visible="{# itemtypeicon == 'book'}"/>

			<!-- <label depth="4" name="Name" pos="70,-6" width="325" height="30" text="{itemname}" font_size="28" color="{statecolor}" justify="left" /> -->
			<label depth="5" name="Name" pos="215,-33" width="280" height="66" text="{itemname}" font_size="22" color="{statecolor}" justify="left" pivot="center" />

			<sprite depth="8" name="durabilityBackground" width="68" height="10" sprite="menu_empty3px" color="[black_half_alpha]" type="sliced" pos="0,-55" foregroundlayer="true" visible="{hasdurability}"/>
			<sprite depth="9" name="durabilityBar" width="68" height="10" color="{durabilitycolor}" type="filled" fill="{durabilityfill}" pos="0,-55" visible="{hasdurability}" />
			<label  depth="12" name="durabilityValue" width="64" height="28" text="{# durabilityvalue == '-' ? '' : durabilityvalue}" font_size="26" justify="center" pos="0,-40"  />

			<label depth="8" name="price" height="20" text="[FFD800]{# localization('xuiCosts')}[-]: {itemprice}" font_size="20" width="200" justify="right" pos="176,-48" color="{pricecolor}" visible="{# itemname != ''}"/>
		</rect>
	</AX_trader_item>

	<AX_item_stack controller="ItemStack" on_scroll="false" allow_dropping="true" prefix_id="false" show_favorites="false">
		<rect controller="${controller}" style="itemStack, hover" collider_scale="1.0" on_scroll="${on_scroll}" allow_dropping="${allow_dropping}" prefix_id="${prefix_id}" show_favorites="${show_favorites}" tooltip="{tooltip}" enabled="{# !defined('userlockmode') or !userlockmode}" visible="{# !defined('container_slots') or (int(${repeat_i}) &lt; int(container_slots)) }">
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="-1,1" width="70" height="70" color="[AXTextContour]" type="sliced" fillcenter="false" />
			<sprite depth="6" name="background" sprite="menu_empty3px" width="68" height="68" color="{# selectionbordercolor == '96,96,96,255' ? '0,0,0,0' : selectionbordercolor }" type="sliced" globalopacity="true" fillcenter="false"/>
			<sprite depth="2" name="highlightOverlay" pos="0,0" width="68" height="68" color="{backgroundcolor}" type="sliced" globalopacity="true"/>
<sprite depth="6" name="durabilitySquareBackground" pos="2,-2" width="64" height="64" sprite="Glow - Inner" color="{durabilitycolor}" type="sliced" foregroundlayer="true" globalopacity="true" visible="{hasdurability}" />
<sprite depth="7" name="durabilitySquareBackground2" pos="4,-4" width="60" height="60" sprite="menu_empty3px" color="[AXBlack_alpha_opaque]" type="sliced" foregroundlayer="true" globalopacity="true" visible="{hasdurability}" />
			<texture depth="5" name="backgroundTexture" material="Materials/Transparent Colored" size="68,68" globalopacity="true"/>
			<sprite depth="14" name="favoriteIcon" width="24" height="24" sprite="server_favorite" pos="2,-2" foregroundlayer="true" visible="{isfavorite}"/>
			<sprite depth="10" name="itemIcon" width="64" height="64" atlas="ItemIconAtlas" sprite="{itemicon}" pos="34,-30" pivot="center" foregroundlayer="true" color="{iconcolor}" />
			<sprite depth="15" name="lockTypeIcon" width="24" height="24" sprite="{locktypeicon}" pos="2,-2" foregroundlayer="true"/>
			<sprite depth="15" name="itemtypeicon" width="24" height="24" sprite="ui_game_symbol_{itemtypeicon}" pos="2,-2" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />

			<sprite depth="3" name="read" sprite="Glow - Inner" color="207,207,207,180" width="68" height="69" pos="1,1" visible="{# itemtypeicon == 'book_read'}"/>
			<sprite depth="3" name="unread" sprite="Glow - Inner" color="99,251,255,180" width="68" height="69" pos="1,1" visible="{# itemtypeicon == 'book'}"/>

			<sprite depth="9" name="durabilityBackground" width="60" height="10" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="4,-55" foregroundlayer="true" visible="{hasdurability}" />
			<filledsprite depth="10" name="durability" width="60" height="10" sprite="menu_empty2px" color="{durabilitycolor}" fill="{durabilityfill}" type="filled" pos="4,-55" foregroundlayer="true" visible="{hasdurability}" />

			<sprite depth="8" name="disabledOverlay" width="64" height="64" color="[darkGrey_half_alpha]" pos="1,-1" type="sliced" visible="false"/>

			<label depth="12" name="stackValue" pos="0,-40" width="64" height="28" text="{itemcount}" font_size="26" effect="outline" justify="{#hasdurability ? 'Center' : 'Right'}" />
			<label depth="12" name="timer" pos="35,-33" width="62" height="24" font_size="24" justify="center" pivot="center" color="[beige]" effect="outline" effect_distance="1,1" effect_color="0,0,0,255"/>
			<sprite depth="14" name="cancel" sprite="ui_game_symbol_x" width="62" height="62" color="255,0,0,255" type="sliced" visible="{# ishovered and islocked}" foregroundlayer="true"/>
			<sprite depth="16" name="assembleIcon" size="35,35" sprite="{stacklockicon}" color="{stacklockcolor}" visible="{isassemblelocked}" pos="16,-16" foregroundlayer="true" />
			<sprite depth="17" name="quickswapIcon" size="30,30" sprite="server_refresh" pos="40,-2" foregroundlayer="true" visible="{isQuickSwap}"/>

			<button name="rectSlotLock" depth="18" style="press, hover" width="65" height="65" visible="{# defined('userlockmode') and userlockmode}" sprite="" hoverscale="1" use_selection_box="true">
				<sprite depth="17" name="slotLockIcon" width="24" height="24" sprite="{# !defined('userlockmode') ? '' : (userlockedslot ? 'ui_game_symbol_lock' : 'ui_game_symbol_unlock') }" pos="50, -14" style="icon32px" pivot="center" color="{# !defined('userlockmode') ? '255,255,255,1' : (userlockedslot ? '255,43,43' : '255,255,255') }" />
			</button>
			<sprite depth="4" name="cornerLockSlot" width="68" height="68" sprite="menu_empty3px" type="sliced" pos="0,0" visible="{# defined('userlockmode') and !userlockmode and userlockedslot }" color="255,43,43,220" fillcenter="false" />
			<sprite depth="3" name="bgLockSlot" width="68" height="68" type="sliced" pos="0,0" visible="{# defined('userlockmode') and !userlockmode and userlockedslot }" color="255,43,43,90"/>
		</rect>
	</AX_item_stack>

	<AX_vehicle_item_stack controller="ItemStack" on_scroll="false" allow_dropping="true" prefix_id="false" show_favorites="false">
    	<rect controller="${controller}" style="itemStack, hover" collider_scale="1.0" on_scroll="${on_scroll}" allow_dropping="${allow_dropping}" prefix_id="${prefix_id}" show_favorites="${show_favorites}" tooltip="{tooltip}" enabled="{# !defined('userlockmode') or !userlockmode}" visible="{# !defined('container_slots') or (int(${repeat_i}) &lt; int(container_slots)) }" >
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="-1,1" color="[AXTextContour]" type="sliced" fillcenter="false" width="70" height="70" />
			<sprite depth="6" name="background" sprite="menu_empty3px" color="{# selectionbordercolor == '96,96,96,255' ? '0,0,0,0' : selectionbordercolor }" type="sliced" globalopacity="true" fillcenter="false" width="68" height="68" />
			<sprite depth="2" name="highlightOverlay" color="{backgroundcolor}" pos="0,0" type="sliced" globalopacity="true" width="68" height="68" />

			<texture depth="5" name="backgroundTexture" material="Materials/Transparent Colored" globalopacity="true" size="68,68" />
			<sprite depth="14" name="favoriteIcon" width="24" height="24" sprite="server_favorite" pos="2,-2" foregroundlayer="true" visible="{isfavorite}"/>
			<sprite depth="10" name="itemIcon" width="64" height="64" atlas="ItemIconAtlas" sprite="{itemicon}" pivot="center" foregroundlayer="true" color="{iconcolor}" pos="34,-30" />
			<sprite depth="15" name="lockTypeIcon" width="24" height="24" sprite="{locktypeicon}" pos="2,-2" foregroundlayer="true"/>
			<sprite depth="15" name="itemtypeicon" width="24" height="24" sprite="ui_game_symbol_{itemtypeicon}" pos="2,-2" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />

			<sprite depth="3" name="read" sprite="Glow - Inner" color="207,207,207,180" width="68" height="69" pos="1,1" visible="{# itemtypeicon == 'book_read'}"/>
			<sprite depth="3" name="unread" sprite="Glow - Inner" color="99,251,255,180" width="68" height="69" pos="1,1" visible="{# itemtypeicon == 'book'}"/>

			<sprite depth="9" name="durabilityBackground" width="60" height="10" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="4,-55" foregroundlayer="true" visible="{hasdurability}" />
			<filledsprite depth="10" name="durability" width="60" height="10" sprite="menu_empty2px" color="{durabilitycolor}" fill="{durabilityfill}" type="filled" pos="4,-55" foregroundlayer="true" visible="{hasdurability}" />

			<sprite depth="8" name="disabledOverlay" width="64" height="64" color="[darkGrey_half_alpha]" pos="1,-1" type="sliced" visible="false"/>

			<label depth="12" name="stackValue" pos="0,-40" width="64" height="28" text="{itemcount}" font_size="26" effect="outline" justify="{#hasdurability ? 'Center' : 'Right'}" />
			<label depth="12" name="timer" pos="35,-33" width="62" height="24" font_size="24" justify="center" pivot="center" color="[beige]" effect="outline" effect_distance="1,1" effect_color="0,0,0,255"/>
			<sprite depth="14" name="cancel" sprite="ui_game_symbol_x" width="62" height="62" color="255,0,0,255" type="sliced" visible="{# ishovered and islocked}" foregroundlayer="true"/>
			<sprite depth="16" name="assembleIcon" size="35,35" sprite="{stacklockicon}" color="{stacklockcolor}" visible="{isassemblelocked}" pos="16,-16" foregroundlayer="true" />
			<sprite depth="17" name="quickswapIcon" size="30,30" sprite="server_refresh" pos="40,-2" foregroundlayer="true" visible="{isQuickSwap}"/>

			<button name="rectSlotLock" depth="18" style="press, hover" width="65" height="65" visible="{# defined('userlockmode') and userlockmode}" sprite="" hoverscale="1" use_selection_box="true">
				<sprite depth="17" name="slotLockIcon" width="24" height="24" sprite="{# !defined('userlockmode') ? '' : (userlockedslot ? 'ui_game_symbol_lock' : 'ui_game_symbol_unlock') }" pos="50, -14" style="icon32px" pivot="center" color="{# !defined('userlockmode') ? '255,255,255,1' : (userlockedslot ? '255,43,43' : '255,255,255') }" />
			</button>
			<sprite depth="4" name="cornerLockSlot" width="68" height="68" sprite="menu_empty3px" type="sliced" pos="0,0" visible="{# defined('userlockmode') and !userlockmode and userlockedslot }" color="255,43,43,220" fillcenter="false" />
			<sprite depth="3" name="bgLockSlot" width="68" height="68" type="sliced" pos="0,0" visible="{# defined('userlockmode') and !userlockmode and userlockedslot }" color="255,43,43,90"/>
			
    	</rect>
	</AX_vehicle_item_stack>

	<AX_dewcollector_stack controller="DewCollectorStack" on_scroll="false" allow_dropping="true" prefix_id="false" show_favorites="false">
		<rect controller="DewCollectorStack" style="itemStack, hover" collider_scale="1.0" on_scroll="${on_scroll}" allow_dropping="${allow_dropping}" prefix_id="${prefix_id}" show_favorites="${show_favorites}" tooltip="{tooltip}" >
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="-1,1" width="70" height="70" color="[AXTextContour]" type="sliced" fillcenter="false" />
			<sprite depth="3" name="background" sprite="menu_empty3px" width="68" height="68" color="{# selectionbordercolor == '96,96,96,255' ? '0,0,0,0' : selectionbordercolor }" type="sliced" globalopacity="true" fillcenter="false"/>
			<sprite depth="2" name="highlightOverlay" width="68" height="68" color="{backgroundcolor}" pos="0,0" type="sliced" globalopacity="true"/>

			<texture depth="3" name="backgroundTexture" material="Materials/Transparent Colored" size="65,65" globalopacity="true"/>
			<sprite depth="8" name="favoriteIcon" width="24" height="24" sprite="server_favorite" pos="2,-2" foregroundlayer="true" visible="{isfavorite}"/>
			<sprite depth="6" name="itemIcon" width="64" height="64" atlas="{itematlas}" sprite="{itemicon}" pos="34,-30" pivot="center" foregroundlayer="true" color="{iconcolor}" visible="{showitem}" />
			<sprite depth="6" name="fillIcon" width="40" height="40" sprite="ui_game_symbol_water" pos="35,-35" pivot="center" foregroundlayer="true" color="[darkGrey]" visible="{showempty}" />
			
			<sprite depth="3" name="durabilityBackground" width="60" height="10" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="4, -55" foregroundlayer="true" visible="{hasdurability}" />
			<filledsprite depth="4" name="durability" width="60" height="10" sprite="menu_empty2px" color="{durabilitycolor}" fill="{durabilityfill}" type="filled" pos="4, -55" foregroundlayer="true" visible="{hasdurability}" />

			<sprite depth="5" name="disabledOverlay" width="64" height="64" color="[darkGrey_half_alpha]" pos="1,-1" type="sliced" visible="false"/>

			<label depth="7" name="stackValue" pos="0,-40" width="68" height="28" text="{itemcount}" font_size="26" effect="outline" justify="{#hasdurability ? 'Center' : 'Right'}" />
			<label depth="7" name="timer" pos="35,-33" width="62" height="24" font_size="24" justify="center" pivot="center" effect="outline" color="[beige]"/>
			<sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="62" height="62" color="255,0,0,255" type="sliced" visible="{# ishovered and islocked}" foregroundlayer="true"/>
			<sprite depth="13" name="assembleIcon" size="35,35" sprite="{stacklockicon}" color="{stacklockcolor}" visible="{isassemblelocked}" pos="16,-16" foregroundlayer="true" />
			
			<rect pos="1,-55" width="66" height="10" visible="{hasfill}">
				<sprite width="64" height="10" depth="3" pos="0,0" color="[darkGrey]" globalopacity="false" type="sliced" />
				<filledsprite depth="5" pos="1,-1" width="62" height="8" name="BarContent" color="{fillcolor}" globalopacity="false" type="filled" fill="{waterfill}" filldirection="horizontal" />
			</rect>
		</rect>
	</AX_dewcollector_stack>

	<AX_equipment_stack_sdcs slot="" empty_sprite="" empty_tooltip="">
		<rect depth="1" controller="EquipmentStack" style="itemStack, hover" tooltip="test" width="83" height="83" slot="${slot}" empty_sprite="${empty_sprite}" empty_tooltip="${empty_tooltip}">
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" color="[AXTextContour]" type="sliced" fillcenter="false" />
			<sprite depth="3" name="background" sprite="menu_empty3px" pos="3,-3" width="77" height="77" color="{selectionbordercolor}" type="sliced" fillcenter="false"/>
			<sprite depth="1" name="highlightOverlay" color="[mediumGrey]" type="sliced" globalopacity="true"/>



			<sprite depth="6" name="itemIcon" width="74" height="74" atlas="ItemIconAtlas" sprite="campfire" pos="41,-41" pivot="center" foregroundlayer="true"/>
			<sprite depth="8" name="lockTypeIcon" width="34" height="34" sprite="" pos="2,-12" foregroundlayer="true"/>


			<sprite depth="3" name="durabilityBackground" width="77" height="10" color="[darkGrey]" type="sliced" pos="3, -66" foregroundlayer="true"/>
			<filledsprite depth="4" name="durability" width="77" height="10" color="[transparent]" type="filled" pos="3, -66" foregroundlayer="true"/>



			<label depth="7" name="stackValue" pos="0,-50" width="78" height="28" text="" font_size="26" justify="center"/>
		</rect>
	</AX_equipment_stack_sdcs>

	<AX_HudStat_Bar>
		<rect pos="0,0" width="${width}" height="20" >
			<sprite depth="1" name="backgroundHud" color="0,0,0,210" type="sliced" />
			<sprite depth="2" name="background" color="0,0,0,200" type="sliced" />
			<filledsprite depth="3" name="background" color="110,110,110,128" pos="1,-1" width="${width-2}" height="18" type="filled" fill="${fill}" />
			<filledsprite depth="5" name="BarContent" color="${color}" pos="1,-1" width="${width-2}" height="18" type="filled" fill="${fill2}"  />
			<sprite depth="6" name="Icon" atlas="${atlas}" sprite="${icon}" size="18,18" pos="2,-1" foregroundlayer="true"/>
			<label depth="7" name="TextContent" pos="25,-1" font_size="18" color="[white]" justify="left" text="${text}" height="18" />
			<filledsprite depth="3" name="background" color="0,0,0,255" width="${width-2}" height="18" pos="1,-1" fillcenter="false" type="filled" fill="${fill3}" />
		</rect>
	</AX_HudStat_Bar>

<AX_Stat_buff_entry>
	<panel width="${width}" height="${height}" pos="${pos}" controller="ActiveBuffEntry" on_hover="true" disableautobackground="true" on_scroll="true" tooltip="${tooltip}"  sound_play_on_hover="[default_hover]" >
		<sprite depth="0" name="background" size="0,0" pos="2,-2" color="0,0,0,0" type="sliced" visible="{# bufficon != ''}"/>
		<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="0" height="0" color="0,0,0,0" type="sliced" fillcenter="false" visible="{# bufficon != ''}"/>

		<!-- NO SQUARE: keep them but invisible -->
		<sprite depth="2" name="buffsprite" width="${width}" height="${height}" type="sliced" color="0,0,0,0" visible="{# bufficon != ''}"/>
		<sprite depth="3" name="buffsprite" width="${width-6}" pos="3,-3" height="${height-6}" type="sliced" sprite="menu_empty3px" color="0,0,0,0" visible="{# bufficon != ''}"/>

		<sprite depth="5" name="Icon" sprite="{bufficon|once}" size="${icon_size}" pos="${icon_pos}" color="${icon_color}" foregroundlayer="true" visible="{# bufficon != ''}" />

		<!-- NUMBER RIGHT SIDE: same label, only moved -->
		<label depth="8" name="Text" pos="60,-18" width="46" height="20" font_size="30" color="[selectedColor]" text="${text}" justify="center" effect="outline" effect_color="20,20,20,250" effect_distance="1,1"/>
	</panel>
</AX_Stat_buff_entry>

<AX_Buff_Stats>
	<rect pos="${pos}" name="buffs" controller="ActiveBuffList">

		<AX_Stat_buff_entry width="${width}" height="${height}" pos="0,0" icon_size="${icon_size}" icon_pos="${icon_pos}" icon_color="${icon_color}" text="${text}" tooltip="${tooltip}" on_hover="${on_hover}" />
		<AX_Stat_buff_entry width="${width}" height="${height}" pos="0,${(Round(panel_offset,0)+height)*1}" icon_size="${icon_size}" icon_pos="${icon_pos}" icon_color="${icon_color}" text="${text}" tooltip="${tooltip}" on_hover="${on_hover}" />
		<AX_Stat_buff_entry width="${width}" height="${height}" pos="0,${(Round(panel_offset,0)+height)*2}" icon_size="${icon_size}" icon_pos="${icon_pos}" icon_color="${icon_color}" text="${text}" tooltip="${tooltip}" on_hover="${on_hover}" />
		<AX_Stat_buff_entry width="${width}" height="${height}" pos="0,${(Round(panel_offset,0)+height)*3}" icon_size="${icon_size}" icon_pos="${icon_pos}" icon_color="${icon_color}" text="${text}" tooltip="${tooltip}" on_hover="${on_hover}" />
		<AX_Stat_buff_entry width="${width}" height="${height}" pos="0,${(Round(panel_offset,0)+height)*4}" icon_size="${icon_size}" icon_pos="${icon_pos}" icon_color="${icon_color}" text="${text}" tooltip="${tooltip}" on_hover="${on_hover}" />
		<AX_Stat_buff_entry width="${width}" height="${height}" pos="0,${(Round(panel_offset,0)+height)*5}" icon_size="${icon_size}" icon_pos="${icon_pos}" icon_color="${icon_color}" text="${text}" tooltip="${tooltip}" on_hover="${on_hover}" />
		<AX_Stat_buff_entry width="${width}" height="${height}" pos="0,${(Round(panel_offset,0)+height)*6}" icon_size="${icon_size}" icon_pos="${icon_pos}" icon_color="${icon_color}" text="${text}" tooltip="${tooltip}" on_hover="${on_hover}" />
		<AX_Stat_buff_entry width="${width}" height="${height}" pos="0,${(Round(panel_offset,0)+height)*7}" icon_size="${icon_size}" icon_pos="${icon_pos}" icon_color="${icon_color}" text="${text}" tooltip="${tooltip}" on_hover="${on_hover}" />
		<AX_Stat_buff_entry width="${width}" height="${height}" pos="0,${(Round(panel_offset,0)+height)*8}" icon_size="${icon_size}" icon_pos="${icon_pos}" icon_color="${icon_color}" text="${text}" tooltip="${tooltip}" on_hover="${on_hover}" />
		<AX_Stat_buff_entry width="${width}" height="${height}" pos="0,${(Round(panel_offset,0)+height)*9}" icon_size="${icon_size}" icon_pos="${icon_pos}" icon_color="${icon_color}" text="${text}" tooltip="${tooltip}" on_hover="${on_hover}" />

		<!-- SECOND COLUMN – FIXED X, TIGHT TO FIRST -->
		<AX_Stat_buff_entry width="${width}" height="${height}" pos="120,0" icon_size="${icon_size}" icon_pos="${icon_pos}" icon_color="${icon_color}" text="${text}" tooltip="${tooltip}" on_hover="${on_hover}" />
		<AX_Stat_buff_entry width="${width}" height="${height}" pos="120,${(Round(panel_offset,0)+height)*1}" icon_size="${icon_size}" icon_pos="${icon_pos}" icon_color="${icon_color}" text="${text}" tooltip="${tooltip}" on_hover="${on_hover}" />
		<AX_Stat_buff_entry width="${width}" height="${height}" pos="120,${(Round(panel_offset,0)+height)*2}" icon_size="${icon_size}" icon_pos="${icon_pos}" icon_color="${icon_color}" text="${text}" tooltip="${tooltip}" on_hover="${on_hover}" />
		<AX_Stat_buff_entry width="${width}" height="${height}" pos="120,${(Round(panel_offset,0)+height)*3}" icon_size="${icon_size}" icon_pos="${icon_pos}" icon_color="${icon_color}" text="${text}" tooltip="${tooltip}" on_hover="${on_hover}" />
		<AX_Stat_buff_entry width="${width}" height="${height}" pos="120,${(Round(panel_offset,0)+height)*4}" icon_size="${icon_size}" icon_pos="${icon_pos}" icon_color="${icon_color}" text="${text}" tooltip="${tooltip}" on_hover="${on_hover}" />
		<AX_Stat_buff_entry width="${width}" height="${height}" pos="120,${(Round(panel_offset,0)+height)*5}" icon_size="${icon_size}" icon_pos="${icon_pos}" icon_color="${icon_color}" text="${text}" tooltip="${tooltip}" on_hover="${on_hover}" />
		<AX_Stat_buff_entry width="${width}" height="${height}" pos="120,${(Round(panel_offset,0)+height)*6}" icon_size="${icon_size}" icon_pos="${icon_pos}" icon_color="${icon_color}" text="${text}" tooltip="${tooltip}" on_hover="${on_hover}" />
		<AX_Stat_buff_entry width="${width}" height="${height}" pos="120,${(Round(panel_offset,0)+height)*7}" icon_size="${icon_size}" icon_pos="${icon_pos}" icon_color="${icon_color}" text="${text}" tooltip="${tooltip}" on_hover="${on_hover}" />
		<AX_Stat_buff_entry width="${width}" height="${height}" pos="120,${(Round(panel_offset,0)+height)*8}" icon_size="${icon_size}" icon_pos="${icon_pos}" icon_color="${icon_color}" text="${text}" tooltip="${tooltip}" on_hover="${on_hover}" />
		<AX_Stat_buff_entry width="${width}" height="${height}" pos="120,${(Round(panel_offset,0)+height)*9}" icon_size="${icon_size}" icon_pos="${icon_pos}" icon_color="${icon_color}" text="${text}" tooltip="${tooltip}" on_hover="${on_hover}" />

	</rect>
</AX_Buff_Stats>




</append>


</config>