<Config>

<remove xpath="/windows/window[@name='windowToolbelt']"/>		<!-- CENTER DOWN -->
<remove xpath="/windows/window[@name='HUDLeftStatBars']"/>		<!-- LEFT DOWN -->
<remove xpath="/windows/window[@name='HUDRightStatBars']"/>		<!-- RIGHT DOWN -->
<remove xpath="/windows/window[@name='windowCompass']"/>		<!-- CENTER TOP -->
<remove xpath="/windows/window[@name='windowNonPagingHeader']"/><!-- CENTER TOP -->
<remove xpath="/windows/window[@name='windowPagingHeader']"/>	<!-- CENTER TOP -->
<remove xpath="/windows/window[@name='windowDewCollector']"/>	<!-- LEFT -->
<remove xpath="/windows/window[@name='windowDewCollectorMods']"/><!-- LEFT NOW SIZE 0,0-->
<remove xpath="/windows/window[@name='windowCollectorFuel']"/><!-- LEFT NOW SIZE 0,0-->
<remove xpath="/windows/window[@name='windowTargetBar']"/>  	<!-- CENTER TOP -->
<remove xpath="/windows/window[@name='windowRecipeTracker']"/>  <!-- RIGHT TOP -->
<remove xpath="/windows/window[@name='windowBackpack']"/>  		<!-- RIGHT NOW -->
<remove xpath="/windows/window[@name='buffInfoPanel']"/>		<!-- CENTER -->
<remove xpath="/windows/window[@name='craftingInfoPanel']"/>	<!-- CENTER -->
<remove xpath="/windows/window[@name='itemInfoPanel']"/>		<!-- CENTER -->
<remove xpath="/windows/window[@name='emptyInfoPanel']"/>		<!-- CENTER -->
<remove xpath="/windows/window[@name='serviceInfoPanel']"/>		<!-- CENTER -->
<remove xpath="/windows/window[@name='ActiveBuffsWindow']"/>	<!-- LEFT NOW -->
<remove xpath="/windows/window[@name='CharacterFrameWindow']"/>	<!-- LEFT -->
<remove xpath="/windows/window[@name='windowCraftingList']"/>	<!-- LEFT -->
<remove xpath="/windows/window[@name='windowForgeInput']"/>		<!-- LEFT NOW -->
<remove xpath="/windows/window[@name='windowToolsForge']"/>		<!-- LEFT NOW -->
<remove xpath="/windows/window[@name='windowFuel']"/>			<!-- LEFT NOW SIZE 0,0 -->
<remove xpath="/windows/window[@name='windowOutput']"/>			<!-- LEFT NOW -->
<remove xpath="/windows/window[@name='windowToolsCampfire']"/>	<!-- LEFT NOW -->
<remove xpath="/windows/window[@name='windowCraftingQueue']"/>	<!-- LEFT -->
<remove xpath="/windows/window[@name='windowLooting']"/>		<!-- LEFT -->
<remove xpath="/windows/window[@name='windowVehicleStorage']"/>	<!-- LEFT -->
<remove xpath="/windows/window[@name='windowTrader']"/>			<!-- LEFT -->

  <set xpath="/windows/window[@name='windowSkillList']//grid[@name='categories']/@cols">10</set>

  <!-- Optional: make the category bar actually wide enough to show them -->
  <set xpath="/windows/window[@name='windowSkillList']//grid[@name='categories']/@width">430</set>
  <set xpath="/windows/window[@name='windowSkillList']//panel[grid[@name='categories']]/@width">440</set>

  <!-- Move search panel (moves icon + textfield together) -->
  <set xpath="/windows/window[@name='windowSkillList']//rect[@name='categoryHeader']/panel[sprite[@name='searchIcon']]/@pos">500,0</set>

  <!-- Move pager right so it doesn't collide -->
  <set xpath="/windows/window[@name='windowSkillList']//rect[@name='categoryHeader']/panel[pager]/@pos">600,0</set>
<append xpath="/windows">











<!-- windowToolbelt BY DJTRIPL3XMR -->

	<window name="windowToolbelt" width="701" height="70" depth="5" anchor="CenterBottom" pos="-351, 82" backgroundcolor="[black]" controller="ToolbeltWindow" cursor_area="true" xp_fill_speed="2.5" standard_xp_color="[selectedColor]">
	<!--#$-IGS END.-$#-->

		<rect>
			<!-- <rect name="wbackground" depth="-1" pos="0,0" >
				<windowBackgroundNoDown name="windowBackground" depth="-3" pos="-2,10" width="708" height="89"/>
			</rect> -->
			
			<rect pos="3,-5" controller="Toolbelt">
				<grid depth="10" name="inventory" rows="1" cols="10" pos="0,0" cell_width="70" cell_height="70" repeat_content="true">
					<AX_item_stack name="0"/>
				</grid>
				<button depth="3" name="btnClearInventory1" sprite="ui_game_symbol_trash" tooltip_key="lblClearInventory" pos="750, -32" style="icon32px, press, hover" pivot="center" sound="[paging_click]" visible="{creativewindowopen}" />
				<grid depth="10" name="inventory2" rows="1" cols="10" pos="0,82" cell_width="70" cell_height="70" repeat_content="true" visible="{secondrow}">
					<AX_item_stack name="0"/>
				</grid>
				<button depth="3" name="btnClearInventory2" sprite="ui_game_symbol_trash" tooltip_key="lblClearInventory" pos="750, 50" style="icon32px, press, hover" pivot="center" sound="[paging_click]" visible="{# creativewindowopen and secondrow}" />
			</rect>

			<sprite depth="1" pos="1,5" height="6" width="701" color="[mediumGrey]" sprite="menu_empty2px" globalopacity="false" type="sliced" />
			<sprite depth="9" pos="1,6" height="8" color="[AXTextContour]" sprite="menu_empty2px" globalopacity="false" type="sliced" fillcenter="false" />
			<sprite depth="4" pos="1,5" height="6" width="701" color="{xpcolor}" globalopacity="false" type="filled" fill="{xp}" />
		</rect>
	</window>

<window name="HUDLeftStatBars" anchor="LeftBottom">
    <rect name="hud" pos="9,118" rows="6" cols="1" width="168" side="right">
        
        <rect width="240" height="20" pos="0,0" controller="HUDStatBar" stat_type="Stealth" visible="{statvisible}">
            <AX_HudStat_Bar width="240" atlas="{staticonatlas|once}" icon="{staticon|once}" color="{stealthcolor}" text="{statcurrent}" fill="1" fill2="{statfill}" fill3="1"/>
        </rect>

        <rect width="240" height="20" pos="0,-23" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}">
            <sprite depth="8" visible="{sprintactive}" name="sprint" atlas="{uiatlas}" sprite="server_z_always_run" size="20,20" pos="245,0" />
            <AX_HudStat_Bar width="240" atlas="{staticonatlas|once}" icon="ui_game_symbol_agility" color="0,54,255,190" text="{statcurrentwithmax}" fill="{statmodifiedmax}" fill2="{statfill}" fill3="{statmodifiedmax}"/>
        </rect>

        <rect width="240" height="20" pos="0,-46" controller="HUDStatBar" stat_type="Health" visible="{statvisible}">
            <AX_HudStat_Bar width="240" atlas="{staticonatlas|once}" icon="{staticon|once}" color="255,0,0,190" text="{statcurrentwithmax}" fill="{statmodifiedmax}" fill2="{statfill}" fill3="{statmodifiedmax}"/>
        </rect>

        <rect width="117" height="20" pos="123,-69" controller="HUDStatBar" stat_type="Food" visible="{statvisible}">
            <AX_HudStat_Bar width="117" atlas="UIAtlas" icon="ui_game_symbol_hunger" color="0,140,0,190" text="{statcurrent}%" fill="{statmodifiedmax}" fill2="{statfill}" fill3="{statmodifiedmax}"/>
        </rect>
                
        <rect width="117" height="20" pos="0,-69" controller="HUDStatBar" stat_type="Water" visible="{statvisible}">
            <AX_HudStat_Bar width="117" atlas="UIAtlas" icon="ui_game_symbol_water" color="27,129,189,190" text="{statcurrent}%" fill="{statmodifiedmax}" fill2="{statfill}" fill3="{statmodifiedmax}"/>
        </rect>
<rect width="240" height="20" pos="0,-92" controller="HUDStatBar" stat_type="Water" visible="{statvisible}">
    <AX_HudStat_Bar 
        width="240" 
        atlas="UIAtlas" 
        icon="ui_game_attExperimentalDNA" 
        color="160,32,240,190" 
        text="{cvar($AwakeningDisplay):F0}%" 
        fill="1" 
        fill2="{cvar($AwakeningFill)}"  
        fill3="1"
		 />	
</rect>
    </rect>

    <rect name="buffsTwo" pos="10,107" controller="HUDStatBar" stat_type="Stealth" visible="{statvisible}">
        <AX_Buff_Stats pos="0,62" width="48" height="48" panel_offset="2" icon_size="46,46" icon_pos="1,-1" icon_color="{buffcolor}" text="{buffdisplayinfo}" tooltip="{buffname|once}  [00DEFF]{buffdisplayinfo}[-]" on_hover="true" />
    </rect>

    <rect name="buffsOne" pos="10,84" controller="HUDStatBar" stat_type="Stealth" visible="{# !statvisible}">
        <AX_Buff_Stats pos="0,62" width="48" height="48" panel_offset="2" icon_size="46,46" icon_pos="1,-1" icon_color="{buffcolor}" text="{buffdisplayinfo}" tooltip="{buffname|once}  [00DEFF]{buffdisplayinfo}[-]" on_hover="true" />
    </rect>

    <rect name="hud_popout" pos="9999,-9999" side="left" controller="BuffPopoutList" pivot="BottomLeft" >
        <panel width="168" height="46" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" style="press" sound="[recipe_click]" on_hover="true" >
            <sprite depth="3" pos="0,0"  name="Background" sprite="ui_game_popup" height="46" width="162" pivot="center" flip="Horizontally" color="[transparent]" />
            <sprite depth="4" name="Icon" size="40,40" pos="-54,0" pivot="center" color="[transparent]"/>
            <label depth="6" name="TextContent" pos="-37,0" font_size="28" color="[white]" justify="center" width="118" height="40" pivot="left"/>
        </panel>
    </rect>
</window>


<!-- HUDRightStatBars BY DJTRIPL3XMR -->

	<window name="HUDRightStatBars" anchor="RightBottom">

		<rect name="hud" pos="-90,32" side="right" controller="CollectedItemList" pivot="BottomLeft">
			<panel width="168" height="46" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" >
				<sprite depth="3" pos="0,0"  name="Background" sprite="ui_game_popup" height="44" width="162" pivot="center" />
				<sprite depth="4" name="Icon" atlas="ItemIconAtlas"  size="38,38" pos="50,0" pivot="center" foregroundlayer="true"/>
				<label depth="6" pos="12,0" name="TextContent" font_size="30" color="[white]" justify="right" height="32" pivot="right"/>
				<sprite depth="6" pos="0,16" width="36" height="36" name="Negative" sprite="ui_game_symbol_x" color="[red]" />
			</panel>
		</rect>

		<grid name="hud" pos="-194,55" rows="2" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="right">
			<rect width="188" height="46" controller="HUDStatBar" stat_type="ActiveItem" visible="{statvisible}">
				<sprite depth="3" pos="3,0"  name="BarContent" sprite="{statimage|once}" height="46" width="182" />
				<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon}" size="39,35" pos="130,-6" color="{staticoncolor}" foregroundlayer="true" />
				<label depth="6" name="TextContent" pos="115,-26" font_size="28" color="[white]" justify="right" pivot="right" text="{statcurrentwithmax}" width="250" height="30" />
			</rect>
		</grid>
		<rect name="hud" pos="-245,52" rows="2" cols="1" width="240" side="right">
			<rect width="240" height="20" controller="HUDStatBar" stat_type="VehicleFuel" visible="{statvisible}">
				<AX_HudStat_Bar width="240" atlas="{staticonatlas|once}" icon="{staticon|once}" color="0,54,255,128" text="{statcurrentwithmax}" fill="0" fill2="{statfill}" fill3="0"/>
			</rect>
			<rect width="240" height="20" pos="0,-23" controller="HUDStatBar" stat_type="VehicleHealth" visible="{statvisible}">
				<AX_HudStat_Bar width="240" atlas="{staticonatlas|once}" icon="{staticon|once}" color="255,0,0,128" text="{statcurrentwithmax}" fill="0" fill2="{statfill}" fill3="0"/>
			</rect>
		</rect>

	</window>

<!-- WINDOW COMPASS BY DJTRIPL3XMR -->

	<window name="windowCompass" anchor="CenterTop" pos="-240,0" width="480" height="43" controller="CompassWindow">
		<rect name="wbackground" depth="-1" pos="0,0" >
			<windowBackgroundNoUp name="windowBackground" depth="-3" pos="47,0" width="386" height="38"/>
			<sprite depth="1" name="backgroundw2" pos="50,-2" width="380" height="34" type="sliced"  color="{# daycolor == 'FF0000' ? '255,0,0,220' : '35,35,35,255'}" />	
		</rect>
		
		<texture depth="8" texture="@:Textures/UI/Compass/overlay-{compass_language}.png" pos="50, -12" width="380" height="27" color="[iconColor]" name="compassTexture3" rect_size="0.25,1" rect_offset="{#compass_rotation / 360 + 0.0625 - 0.125},0" />

		<sprite pos="240,-63" sprite="" color="255,255,255,255" globalopacitymod="1.8" visible="{showtime}">
			<label depth="2" width="300" height="30" text="{daytitle}: [{daycolor}]{day}[-] {timetitle}: {time} [{outsidetempcolor}]{outsidetemp}[-]" font_size="28" pivot="center" effect="outline" upper_case="true" justify="center"/>
		</sprite>
	</window>

<!-- windowNonPagingHeader BY DJTRIPL3XMR -->

	<window name="windowNonPagingHeader" controller="WindowNonPagingHeader" pos="-200,0" size="400,43" anchor="CenterTop" >
		<rect name="wbackground" depth="-1" pos="0,0" >
			<windowBackgroundNoUp name="windowBackground" depth="-3" pos="-3,0" width="406" height="40"/>
		</rect>
		<label name="lblWindowName" depth="4" font_size="30" pivot="center" justify="center" pos="200,-21" width="400" upper_case="true" />
	</window>

<!-- windowPagingHeader BY DJTRIPL3XMR -->

	<window name="windowPagingHeader" controller="WindowSelector" pos="-700,0" width="1400" height="43" anchor="CenterTop" cursor_area="true" normal_color="[AXHeaderBackground]" select_color="[selectedColor]" hover_color="[lightGrey]" >

		<rect name="wbackground" depth="-1" pos="0,0" >
			<windowBackgroundNoUp name="windowBackground" depth="-3" pos="-3,0" width="1406" height="40"/>
		</rect>

		<label name="lblWindowName" depth="4" font_size="26" pivot="center" justify="center" pos="700,-21" width="200" upper_case="true" />

		<button pos="75,-20" name="Crafting"  tooltip_key="xuiCrafting"  style="press, hover, AX_paging_window_button" />
		<label  pos="75,-20" name="xCrafting" text_key="xuiCrafting" style="AX_paging_window_label" />

		<button pos="225,-20" name="Character" tooltip_key="xuiCharacter" style="press, hover, AX_paging_window_button" />
		<label  pos="225,-20" name="xCharacter" text_key="xuiCharacter" style="AX_paging_window_label" />

		<button pos="375,-20" name="Map"       tooltip_key="xuiMap"       style="press, hover, AX_paging_window_button" />
		<label  pos="375,-20" name="xMap" text_key="xuiMap" style="AX_paging_window_label" />

		<button pos="525,-20" name="Skills"     tooltip_key="xuiSkills"     style="press, hover, AX_paging_window_button" />
		<label  pos="525,-20" name="xSkills" text_key="xuiSkills" style="AX_paging_window_label" />

		<button pos="875,-20" name="Quests"     tooltip_key="xuiQuests"     style="press, hover, AX_paging_window_button" />
		<label  pos="875,-20" name="xQuests" text_key="xuiQuests" style="AX_paging_window_label" />

		<button pos="1025,-20" name="Challenges" tooltip_key="xuiChallenges" style="press, hover, AX_paging_window_button" />
		<label  pos="1025,-20" name="xChallenges" text_key="xuiChallenges" style="AX_paging_window_label" />

		<button pos="1175,-20" name="Players"    tooltip_key="xuiPlayers"    style="press, hover, AX_paging_window_button" />
		<label  pos="1175,-20" name="xPlayers" text_key="xuiPlayers" style="AX_paging_window_label" />

		<button pos="1325,-20" name="Creative"   tooltip_key="xuiCreative"   style="press, hover, AX_paging_window_button" visible="{is_creative}" />
		<label  pos="1325,-20" name="xCreative" text_key="xuiCreative" style="AX_paging_window_label" visible="{is_creative}"/>

		<label  pos="1325,-20" name="nonxCreative" depth="4" width="148" height="30" pivot="center" text_key="xuiCreative" font_size="20" color="[mediumGrey]" justify="center" upper_case="true" visible="{# !is_creative}"/>
		<sprite pos="1325,-20" name="nonCreative" depth="3" width="148" height="30" pivot="center" sprite="menu_empty" color="[darkGrey]" visible="{# !is_creative}"/>

	</window>

<!-- WATER COLLECTOR BY DJTRIPL3XMR -->

<window name="windowDewCollector" width="{windowWidth}" height="378" controller="DewCollectorWindow" panel="Left" anchor_side="bottomright" visible="false" cursor_area="true" >
		<panel name="header" height="43" depth="0" disableautobackground="true" anchor_left="queue,0,-3" anchor_right="queue,1,0" >
			<sprite depth="1" name="headerbackground" sprite="ui_game_panel_header" anchor_left="queue,0,-3" anchor_right="queue,1,0" />
			<sprite depth="3" name="windowIcon" style="icon32px" pivot="center" pos="21,-21" sprite="ui_game_symbol_loot_sack" />
			<label depth="2" name="lootName" pos="39,-6" width="180" height="32" text_key="xuiDewCollector" font_size="32" />
			
			<rect anchor_left="queue,1,-300" anchor_right="queue,1,0" pivot="topleft" pos="0,0" controller="ContainerStandardControls" createuiwidget="true" visible="false">
				<!-- <button   depth="3" name="btnSort"             sprite="ui_game_symbol_sort"          tooltip_key="lblSortContainer"        pos="194, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" /> -->
				<!-- <button   depth="3" name="btnMoveAll"          sprite="ui_game_symbol_store_all_up"     tooltip="{take_all_tooltip}"          pos="274, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" /> -->
				<!-- <button   depth="3" name="btnMoveFillAndSmart" sprite="ui_game_symbol_store_similar_up" tooltip_key="xuiLootTakeFillAndSmart" pos="234, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" /> -->
			</rect>
			
		</panel>
		<rect name="content" pos="3,-49" >
			<sprite depth="0" name="bg" color="255,255,255,1" type="sliced" sprite="menu_empty" anchor_left="queue,0,-3" anchor_bottom="queue,0,0" anchor_right="queue,1,0" anchor_top="queue,1,49" />
			<grid depth="12" name="queue" rows="3" cols="3" cell_width="75" cell_height="75" repeat_content="true" controller="DewCollectorContainer" required_item="drinkJarEmpty">
				<dewcollector_stack controller="DewCollectorStack" override_stack_count="1" name="0"/>
			</grid>
		</rect>
	</window>
	
	<window name="windowDewCollectorMods" width="228" height="121" panel="Left" cursor_area="true" >
		<panel style="header.panel">
			<sprite style="header.icon" sprite="ui_game_symbol_assemble"/>
			<label style="header.name" text="MODS" text_key="xuiTools"/>
		</panel>

		<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">

			<grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="DewCollectorModGrid" repeat_content="true">
				<item_stack controller="RequiredItemStack" name="0"/>
			</grid>
		</rect>
	</window>

	<window name="windowCollectorFuel" width="228" height="250" panel="Left" cursor_area="true">
		<panel style="header.panel">
			<sprite name="windowCollectorFuelSprite" sprite="" style="header.icon"/>
			<label name="windowCollectorFuelTitle" style="header.name.iconright" text="Default" text_key=""/>
			<!-- <label style="header.timer"/> -->
		</panel>

		<rect name="content" depth="0" pos="0,-46" height="79" >
			<rect disablefallthrough="true">
				<grid rows="3" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="CollectorFuelGrid" repeat_content="true">
					<item_stack name="0"/>
				</grid>
			</rect>
				<grid name="slot_preview" depth="1" rows="3" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="SlotPreview">
          <rect>
            <sprite name="slot" depth="2" width="64" height="64" sprite="" pos="35,-35" pivot="center" foregroundlayer="true"/>
          </rect>
          <rect>
            <sprite name="slot" depth="2" width="64" height="64" sprite="" pos="35,-35" pivot="center" foregroundlayer="true"/>
          </rect>
          <rect>
            <sprite name="slot" depth="2" width="64" height="64" sprite="" pos="35,-35" pivot="center" foregroundlayer="true"/>
          </rect>
          <rect>
            <sprite name="slot" depth="2" width="64" height="64" sprite="" pos="35,-35" pivot="center" foregroundlayer="true"/>
          </rect>
          <rect>
            <sprite name="slot" depth="2" width="64" height="64" sprite="" pos="35,-35" pivot="center" foregroundlayer="true"/>
          </rect>
          <rect>
            <sprite name="slot" depth="2" width="64" height="64" sprite="" pos="35,-35" pivot="center" foregroundlayer="true"/>
          </rect>
          <rect>
            <sprite name="slot" depth="2" width="64" height="64" sprite="" pos="35,-35" pivot="center" foregroundlayer="true"/>
          </rect>
          <rect>
            <sprite name="slot" depth="2" width="64" height="64" sprite="" pos="35,-35" pivot="center" foregroundlayer="true"/>
          </rect>
          <rect>
            <sprite name="slot" depth="2" width="64" height="64" sprite="" pos="35,-35" pivot="center" foregroundlayer="true"/>
          </rect>
        </grid>
		</rect>
	</window>


<!-- ENTITY HEALTH BY DJTRIPL3XMR -->

	<window name="windowTargetBar" controller="TargetBar" anchor="CenterTop" visibility="always"> <!-- never,godmode,always -->
		<rect pos="-200,-89" width="400" height="36" visible="{isnotboss}" >
			<OnlyHeader name="windowBackground" depth="-3" pos="0,0" width="400" height="54"/>
			<filledsprite depth="2" name="BarContent" pos="5,-28" type="filled" color="200,0,0,180" width="390" height="24" fill="{fill}" globalopacity="false"/>
			<label depth="3" name="TextContent" pos="5,-2" width="390" font_size="24" color="[white]" justify="left" text="{name}" height="26"/>
			<label depth="3" name="TextHealth" pos="5,-2" width="390" font_size="24" color="[white]" justify="right" text="{currentwithmax}" height="26"/>
		</rect>
		
		<rect pos="-267,-89" width="725" height="25" visible="{isboss}" >
			<!-- <sprite depth="1" name="border" color="0,0,0,180" type="sliced" width="400" globalopacity="false"/> -->
			<sprite pos="60,-45" width="448" depth="1" name="border" color="0,0,0,255" type="sliced"  globalopacity="false"/>
			<filledsprite pos="60,-45" width="448" depth="2" name="BarContent" type="filled" fill="{fill}" globalopacity="false" sprite="ui_game_symbol_twitch_boss_bar_HP" />
			<sprite depth="3" name="Icon" size="84,84" pos="45,-42" pivot="center" sprite="{boss_sprite}" globalopacity="false" />
			<sprite depth="4" name="overlay" width="517" height="84" type="sliced" globalopacity="false" sprite="ui_game_symbol_twitch_boss_bar" />
			
			<label depth="5" name="TextContent" pos="100,-13" font_size="30" color="[white]" justify="left" pivot="topleft" text="{name}" height="30" effect="Outline8" effect_color="0,0,0,255" effect_distance="2,2"/>
			<label depth="5" name="MinionCount" pos="482,-13" font_size="30" color="[white]" justify="left" pivot="topleft" text="x{minioncount}" height="30" effect="Outline8" effect_color="0,0,0,255" effect_distance="2,2" />
		</rect>
	</window>

<!-- RECIPE TRACKER BY DJTRIPL3XMR -->

	<window name="windowRecipeTracker" pos="-255, -88" width="300" height="100" anchor="RightTop" controller="RecipeTrackerWindow" visible="{showrecipe}" depth="-20">
		<sprite pos="6,6" name="Background" sprite="ui_game_popup" height="43" width="240" />
		<label depth="3" text="{recipetitle}" font_size="26" justify="right" upper_case="true" pos="-100, -5" height="28" />
		<sprite pos="210,0" name="windowIcon" style="icon32px" sprite="ui_game_symbol_hammer" justify="right" color="0,0,0,0"/>
		<sprite pos="210,2" name="recipeIcon" width="36" height="36" atlas="ItemIconAtlas" sprite="{recipeicon}" justify="right" globalopacity="false"/>

		<sprite pos="6,-38" name="Background" sprite="ui_game_popup" height="{trackerheight}" width="240" />
		<grid name="recipeList" rows="8" cols="1" pos="-60,-44" cell_width="300" cell_height="34" repeat_content="true" arrangement="vertical" controller="RecipeTrackerIngredientsList"
			complete_icon="ui_game_symbol_check" incomplete_icon="ui_game_symbol_x" complete_color="[green]" incomplete_color="255,0,0,255">
			<recipe_ingredient_tracker_entry />
		</grid>
	</window>

<!-- BACKPACK BY DJTRIPL3XMR -->

	<window name="windowBackpack" width="710" height="790" anchor="CenterCenter" panel="Right" controller="BackpackWindow" cursor_area="true" >
		<rect name="windowbackground" pos="0,0" depth="-3">
			<windowBackground name="windowBackground" depth="-3" pos="0,0" width="710" height="790"/>
		</rect>
		<!-- <windowBackgroundAdvanced name="windowBackground" depth="-3" pos="0,0" width="360" height="790" width_corner="400" height_corner="830"/> -->
		<panel name="header" height="43" depth="1" disableautobackground="true">
			<!--<sprite depth="3" name="windowIcon" style="icon32px" pivot="center" pos="680,-21" sprite="ui_game_symbol_backpack" />-->
			<label depth="3" name="windowName" pos="300,-6" width="180" height="32" text="INVENTORY" text_key="xuiInventory" font_size="32" />

			<rect pos="530,0" width="300" controller="ContainerStandardControls" move_start_bottom_left="true" >
				<button depth="3" name="btnClearInventory" sprite="ui_game_symbol_trash" tooltip_key="lblClearInventory" hoverscale="1" pos="0,-6" style="icon32px, press, hover" sound="[paging_click]" visible="{creativewindowopen}" />
				
				<rect pos="35, 0" visible="{lootingorvehiclestorage}">
					<button   depth="3" name="btnMoveAll" sprite="ui_game_symbol_store_all_down" hoverscale="1" tooltip_key="lblStashAll" pos="-475, -6" style="icon32px, press, hover" sound="[paging_click]" />
					<button   depth="3" name="btnMoveFillAndSmart" sprite="ui_game_symbol_store_similar_down" hoverscale="1" tooltip_key="lblStashFillAndSmart" pos="-515, -6" style="icon32px, press, hover" sound="[paging_click]" />
				</rect>
				<button depth="3" name="btnSort" sprite="ui_game_symbol_sort" tooltip_key="lblSortContainer"  hoverscale="1" pos="-520,-6" style="icon32px, press, hover" sound="[paging_click]" />
				<button   depth="3" name="btnToggleLockMode" sprite="ui_game_symbol_lock" tooltip_key="xuiStashLockModeToggle" hoverscale="1" pos="140,-6" style="icon32px, press, hover" sound="[paging_click]" selected="{userlockmode}" />

				<!-- <combobox depth="5" name="cbxLockedSlots" pos="75,-755" width="100" height="30" tooltip_key="xuiStashLockedSlots" type="ComboBoxInt" value_min="0" value_max="45" value_wrap="true" value_increment="1" /> -->
			</rect>

			<label depth="2" pos="35,-755" width="100" height="30" text="{currencyamount}" />
			<sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="5,-756" color="[white]" foregroundlayer="true" />
		</panel>

		<panel name="content" width="100%" height="303" depth="0" pos="0,-50" disableautobackground="true">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="5,0" width="700" height="700" color="0,0,0,1" type="sliced" fillcenter="false" on_press="true"  gamepad_selectable="false"/>
			<grid depth="10" name="inventory" rows="10" cols="10" pos="6,0" cell_width="70" cell_height="70" controller="Backpack" repeat_content="true" >
				<AX_backpack_item_stack name="0"/>
			</grid>
		</panel>
	</window>

<!-- VENTANA DE INFOWMACION DE BUFFS BY DJTRIPL3XMR -->

	<window name="buffInfoPanel" width="340" height="790" controller="BuffInfoWindow" anchor="CenterCenter" panel="Center">
		<windowBackground name="windowBackground" depth="-3" pos="0,0" width="340" height="790"/>
		<panel name="header" height="43" depth="1" disableautobackground="true">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{bufficon|once}"/>
			<label style="header.name" pos="39,-6" width="300" height="32" text="{buffname|once}" />
			<label depth="2" name="status" pos="5,-756" width="330" height="30" font_size="30" justify="left" text="{buffstatus|once}" />
		</panel>

		<rect name="contentBuffInfo" height="346" depth="1" pos="5,-50">
			<rect>
				<rect depth="1" pos="0,0" name="iconpreview" width="175" height="220">
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="175" height="220" color="[AXTextContour]" type="sliced" fillcenter="false" />
					<sprite depth="1" pos="0,0" name="preview" width="175" height="220" color="[darkGrey]" type="sliced"/>
					<sprite depth="3" name="itemPreview" width="130" height="130" sprite="{bufficon|once}" color="{buffcolor}" pos="87,-110" pivot="center" foregroundlayer="true"/>
				</rect>

				<grid depth="10" name="itemActions" rows="5" cols="1" pos="180,0" width="150" height="220" cell_width="150" cell_height="44" controller="ItemActionList" repeat_content="true">
					<item_action_entry />
				</grid>

				<rect depth="1" pos="0,-225" name="description" width="330" height="480">
					<sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
					<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="330" height="480" color="[AXTextContour]" type="sliced" fillcenter="false" />
					<rect depth="4">
						<label depth="3" name="descriptionText" pos="5,-5" text="{buffdescription}"  width="320" height="470" />
					</rect>
				</rect>

			</rect>
		</rect>
	</window>

<!-- VENTANA DE INFORMACION DE RECETAS, CUANDO SE SELECCIONA UNA (ES ISIBLE EN EL CENTRO) BY DJTRIPLE XMR -->
	
	<window name="craftingInfoPanel" width="340" height="790" controller="CraftingInfoWindow" style="crafting.info.window" anchor="CenterCenter" panel="Center" cursor_area="true" >

	<sprite style="DoNotShow" name="windowIcon" />
	<!-- <label style="DoNotShow" name="windowName" /> is header.name -->
	<!-- <label style="DoNotShow" name="requiredToolText" /> for disable -->
	<!-- <sprite style="DoNotShow" name="requiredToolCheckmark" /> for disable -->
	<button style="DoNotShow" name="ingredientsButton" selected="true"/>
	<button style="DoNotShow" name="descriptionButton" />
	<button style="DoNotShow" name="showunlocksButton"/>

	<windowBackground name="windowBackground" depth="-3" pos="0,0" width="340" height="790"/>
	<panel name="header" height="43" depth="1" disableautobackground="true">
		<rect name="AXQuality" pos="0,0" visible="{hasdurability}">
			<sprite depth="1" name="durabilityBg" sprite="menu_tile_01" pos="0,0" width="340" height="42" color="{durabilitycolor}" type="sliced" />
			<!-- <sprite depth="2" name="durabilityKeyBg" sprite="right_click_9_slice" pos="4,-2" width="32" height="39" color="{durabilitycolor}" type="sliced" /> -->
			<sprite depth="2" name="durabilityKeyBg" pos="4,-2" width="32" height="39" color="{durabilitycolor}" type="sliced" />
			<label depth="3" name="durabilityKey" pos="11,-2" width="43" height="43" text="{durabilitytext}" color="{durabilitycolor}" font_size="43" style="OutlineLabelMax"  />
		</rect>
		<sprite depth="4" name="newwindowIcon" style="icon32px" pos="4,-5" sprite="{itemgroupicon}" visible="{# !hasdurability}"/>
		<label depth="4" style="header.name" pos="39,-6" width="300" height="32" text="{itemname}" />

		<!-- <rect pos="0,0" depth="0" name="requiredToolOverlay"></rect> for disable -->
		<rect pos="0,-756" name="requiredToolOverlay">
			<sprite size="24,24" depth="2" name="requiredToolCheckmark" pos="5,-2" sprite="ui_game_symbol_check" color="[red]"/>
			<label depth="2" pos="35,-1" name="requiredToolText" width="250" height="30" text="Required" text_key="xuiRequired" font_size="30" upper_case="true" justify="left"/>
		</rect>
	</panel>

	<rect name="contentCraftingInfo" height="381" depth="1" pos="5,-50">
		<!-- <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="175" height="220" color="[AXTextContour]" type="sliced" fillcenter="false" /> -->
		<rect depth="1" pos="0,0" name="preview" width="175" height="220">
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="175" height="220" color="[AXTextContour]" type="sliced" fillcenter="false" />
			<sprite depth="2" color="[darkGrey]" width="173" pos="1,0" type="sliced" globalopacity="true" />

			<sprite depth="3" name="durabilitySquareBackground" pos="1,0" width="173" height="220" sprite="Glow - Inner" color="{durabilitycolor}" type="sliced" foregroundlayer="true" globalopacity="true" visible="{hasdurability}" />
			<sprite depth="4" name="durabilitySquareBackground2" pos="3,-3" width="169" height="214" sprite="menu_empty3px" color="[AXBlack_alpha_opaque]" type="sliced" foregroundlayer="true" globalopacity="true" visible="{hasdurability}" />

			<sprite depth="11" name="itemPreview" width="130" height="130" atlas="ItemIconAtlas" sprite="{itemicon}" color="{itemicontint}" pos="87,-110" pivot="center" foregroundlayer="true"/>
			<sprite depth="17" name="itemtypeicon" width="32" height="32" sprite="ui_game_symbol_{itemtypeicon}" pos="6,-6" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />

			<rect depth="3" name="read" width="177" height="228" pos="1,5" visible="{# itemtypeicon == 'book_read'}" >
				<sprite depth="1" name="read" sprite="Glow - Inner" color="207,207,207,180" />
			</rect>
			<rect depth="3" name="unread" width="177" height="228" pos="1,5" visible="{# itemtypeicon == 'book'}" >
				<sprite depth="1" name="unread" sprite="Glow - Inner" color="99,251,255,180" />
			</rect>

			<sprite depth="12" name="durabilityBackground" height="20" width="165" color="48,48,48,255" type="sliced" pos="5, -195" visible="{hasdurability}"/>
			<filledsprite depth="13" name="durabilityBar" height="20" width="165" color="{durabilitycolor}" type="filled" pos="5, -195" fill="{durabilityfill}" visible="{hasdurability}" />
			<label depth="15" name="durabilityValue" pos="5,-180" width="155" height="32" text="{durabilitytext}" font_size="30" justify="{durabilityjustify}" effect="outline" visible="{#!hasdurability}"/>

			<sprite depth="11" name="clockIcon" size="24,24" sprite="ui_game_symbol_clock" pos="145,-6" type="sliced" color="[iconColor]" foregroundlayer="true" />
			<label depth="11" name="craftingTime" width="100" height="32" pos="40,-7" text="{craftingtime}" font_size="26" color="[beige]" justify="right" />

			<button depth="18" name="addQualityButton" style="icon22px, press" pos="146,-99" sprite="ui_game_symbol_arrow_menu" flip="Horizontally" sound="[paging_click]" visible="{hasdurability}" disabledcolor="[lightGrey]" enabled="{enableaddquality}" />
			<button depth="18" name="subtractQualityButton" style="icon22px, press" pos="6,-99" sprite="ui_game_symbol_arrow_menu" sound="[paging_click]" visible="{hasdurability}" disabledcolor="[lightGrey]" enabled="{enablesubtractquality}" />
		</rect>

		<!-- <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-174" width="153" height="173" color="[AXTextContour]" type="sliced" fillcenter="false" /> -->
		<grid name="itemActions" rows="5" cols="1" pos="180,0" width="150" cell_width="150" cell_height="44" controller="ItemActionList">
			<rect depth="1" name="actions" width="150" height="220">
				<sprite color="[mediumGrey]" type="sliced" height="42" />
				<rect name="recipeCraftCountControl" width="120" height="42" pos="27,0" controller="RecipeCraftCount">
					<button depth="2" name="countDown" style="icon30px, press, held" pos="-10,-20" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" disabledcolor="[lightGrey]" enabled="{enablecountdown}"/>
					<textfield name="count_input" depth="2" pos="7,-6" width="40" height="28" character_limit="4" validation="integer" virtual_keyboard_prompt="vkPromptCount" />
					<button depth="2" name="countUp" style="icon30px, press, held" pos="64,-20" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" disabledcolor="[lightGrey]" enabled="{enablecountup}"/>
					<button depth="2" name="countMax" style="icon30px, press" pos="96,-20" sprite="ui_game_symbol_arrow_max" pivot="center" sound="[paging_click]" disabledcolor="[lightGrey]" enabled="{enablecountup}"/>
				</rect>
			</rect>
			<item_action_entry />
			<item_action_entry />
			<item_action_entry />
			<item_action_entry />
		</grid>

		<rect depth="1" pos="0,-221" name="unlockedBy" width="330" height="435" visible="{showunlockedbytab}">
			<WindowDivider width="330"/>
			<grid rows="3" cols="1" pos="0,-8" width="330" height="435" cell_height="28" cell_width="330" controller="UnlockByList" arrangement="vertical">
				<unlocked_by_row name="1"/>
				<unlocked_by_row name="2"/>
				<unlocked_by_row name="3"/>
			</grid>
		</rect>
		<rect depth="4" width="330" pos="0,{# showunlockedbytab ? -313 : -221}">
			<WindowDivider width="330"/>
			<rect depth="1" pos="0,-8" name="ingredients" width="330" height="172" >
				<grid rows="2" cols="4" width="330" height="164" cell_height="82" cell_width="82" controller="IngredientList" arrangement="vertical">
					<ingredient_row name="1"/>
					<ingredient_row name="2"/>
					<ingredient_row name="3"/>
					<ingredient_row name="4"/>
					<ingredient_row name="5"/>
					<ingredient_row name="6"/>
					<ingredient_row name="7"/>
					<ingredient_row name="8"/>
				</grid>
			</rect>
			<rect depth="1" pos="0,-172" name="description" width="330" height="{# showunlockedbytab ? 210 : 302}" >
				<WindowDivider width="330"/>
				<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,-8" width="330" height="{# showunlockedbytab ? 210 : 302}" color="[AXTextContour]" type="sliced" fillcenter="false" />
				<rect visible="true">
					<sprite depth="2" color="[darkGrey]" pos="1,-9" type="sliced" globalopacity="true" width="328" height="{# showunlockedbytab ? 208 : 300}" />
					<label depth="3" name="descriptionText" pos="5,-13" text="{itemdescription}"  justify="center" width="320" height="{# showunlockedbytab ? 199 : 290}" font_size="22" parse_actions="true" />
				</rect>
			</rect>
		</rect>
	</rect>
</window>
<!-- VENTANA VACIA UBICADA EN EL CENTRO, MUESTRA MINIMAS INSTRUCCIONES BY DJTRIPL3XMR -->

	<window name="emptyInfoPanel" width="340" height="790" anchor="CenterCenter" panel="Center" controller="EmptyInfoWindow" cursor_area="true" >
		<windowBackground name="windowBackground" depth="-3" pos="0,0" width="340" height="790"/>
		<panel name="header" height="43" depth="1" disableautobackground="true">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_search"/>
			<label style="header.name" pos="39,-6" width="300" height="32" text="INSPECT" text_key="xuiInspect" />
		</panel>

		<rect name="contentCraftingInfo" height="705" depth="1" pos="5,-50" >
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="330" height="705" color="[AXTextContour]" type="sliced" fillcenter="false" />
			<sprite color="[mediumGrey]" width="329" height="705" type="sliced" />
			<label pos="5,-5" depth="3" name="descriptionText" width="320" height="695" text_key="xuiEmptyInfoPanelText" justify="center" font_size="28" spacing_y="10" />
		</rect>
	</window>

<!-- INFORMACION DE UN ITEM CUANDO HACES CLIC EN ELLA -->
	
	<window name="itemInfoPanel" width="340" height="790" controller="ItemInfoWindow" anchor="CenterCenter" panel="Center" cursor_area="true" >

	<button style="DoNotShow" name="statButton" selected="true"/>
	<button style="DoNotShow" name="descriptionButton" />

	<windowBackground name="windowBackground" depth="-3" pos="0,0" width="340" height="790"/>
	<!-- <windowBackgroundAdvanced name="windowBackground" depth="-4" pos="0,0" width="340" height="790" /> -->
	<panel name="header" height="43" depth="1" disableautobackground="true">
		<rect name="AXQuality" pos="0,0" visible="{hasdurability}">
			<sprite depth="1" name="durabilityBg" sprite="menu_tile_01" pos="0,0" width="340" height="42" color="{durabilitycolor}" type="sliced" />
			<!-- <sprite depth="2" name="durabilityKeyBg" sprite="right_click_9_slice" pos="4,-2" width="32" height="39" color="{durabilitycolor}" type="sliced" /> -->
			<sprite depth="2" name="durabilityKeyBg" pos="4,-2" width="32" height="39" color="{durabilitycolor}" type="sliced" />
			<label depth="3" name="durabilityKey" pos="11,-2" width="43" height="43" text="{durabilitytext}" color="{durabilitycolor}" font_size="43" style="OutlineLabelMax"  />
		</rect>
		<sprite depth="4" name="windowIcon" style="icon32px" pos="4,-5" sprite="{itemgroupicon}" visible="{# !hasdurability}"/>
		<label depth="4" name="windowName" pos="39,-6" width="300" height="32" text="{itemname}" font_size="32" />
		<label depth="2" pos="35,-755" width="250" height="30" text="{pricelabel} {itemcost}{markup}" justify="left" />
		<sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="5,-756" color="[white]" foregroundlayer="true" />
	</panel>

	<rect name="contentInfo" height="346" depth="1" pos="5,-50" >
		<!-- <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="175" height="220" color="[AXTextContour]" type="sliced" fillcenter="false" /> -->
		<rect depth="1" pos="0,0" name="preview" width="175" height="220">
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="175" height="220" color="[AXTextContour]" type="sliced" fillcenter="false" />
			<sprite depth="2" color="[darkGrey]" pos="1,0" width="173" type="sliced" globalopacity="true" />

			<sprite depth="3" name="durabilitySquareBackground" pos="1,0" width="173" height="220" sprite="Glow - Inner" color="{durabilitycolor}" type="sliced" foregroundlayer="true" globalopacity="true" visible="{hasdurability}" />
			<sprite depth="4" name="durabilitySquareBackground2" pos="3,-3" width="169" height="214" sprite="menu_empty3px" color="[AXBlack_alpha_opaque]" type="sliced" foregroundlayer="true" globalopacity="true" visible="{hasdurability}" />

			<sprite depth="10" name="itemPreview" width="130" height="130" atlas="ItemIconAtlas" sprite="{itemicon}" color="{itemicontint}" pos="87,-110" pivot="center" foregroundlayer="true"/>
			<sprite depth="17" name="itemtypeicon" width="32" height="32" sprite="ui_game_symbol_{itemtypeicon}" pos="6,-6" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />

			<rect depth="3" name="read" width="177" height="228" pos="1,5" visible="{# itemtypeicon == 'book_read'}" >
				<sprite depth="1" name="read" sprite="Glow - Inner" color="207,207,207,180" />
			</rect>
			<rect depth="3" name="unread" width="177" height="228" pos="1,5" visible="{# itemtypeicon == 'book'}" >
				<sprite depth="1" name="unread" sprite="Glow - Inner" color="99,251,255,180" />
			</rect>

			<sprite depth="12" name="durabilityBackground" height="20" width="165" color="48,48,48,255" type="sliced" pos="5, -195" visible="{hasdurability}"/>
			<filledsprite depth="14" name="durabilityBar" height="20" width="165" color="{durabilitycolor}" type="filled" pos="5, -195" fill="{durabilityfill}" visible="{hasdurability}" />
			<label depth="16" name="durabilityValue" pos="5,-180" width="155" height="32" text="{durabilitytext}" font_size="30" justify="{durabilityjustify}" effect="outline" visible="{#!hasdurability}"/>
		</rect>

		<!-- <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-130" width="153" height="216" color="[AXTextContour]" type="sliced" fillcenter="false" /> -->
		<rect pos="180,0" width="150" height="220" visible="{shownormaloptions}" >
			<grid name="itemActions" rows="5" cols="1" pos="0,0" width="150" height="220" cell_width="150" cell_height="44" controller="ItemActionList"
				repeat_content="true" visible="false">
				<item_action_entry />
			</grid>
		</rect>

		<rect pos="180,0" width="150" height="220" visible="{showtraderoptions}" >
			<sprite color="[mediumGrey]" type="sliced" height="42" />
			<rect name="counterControl" width="120" height="42" pos="27,0" controller="Counter">
				<button depth="2" name="countDown" style="icon30px, press, held" pos="-10,-20" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
				<textfield name="count_input" depth="2" pos="7,-6" width="40" height="28" character_limit="4" validation="integer" virtual_keyboard_prompt="vkPromptCount" />
				<button depth="2" name="countUp" style="icon30px, press, held" pos="64,-20" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
				<button depth="2" name="countMax" style="icon30px, press" pos="96,-20" sprite="ui_game_symbol_arrow_max" pivot="center" sound="[paging_click]"/>
			</rect>
			<grid name="vendorItemActions" rows="4" cols="1" pos="0,-43" width="150" height="176" cell_width="150" cell_height="44" controller="ItemActionList"
				repeat_content="true" visible="false">
				<item_action_entry />
			</grid>
		</rect>

		<rect depth="1" pos="0,-293" name="description" width="330" height="423" visible="{# itemstattitle1 == ''}">
			<sprite depth="2" pos="1,-1" width="328" height="408" color="[darkGrey]" type="sliced" globalopacity="true" />
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="330" height="410" color="[AXTextContour]" type="sliced" fillcenter="false" />

			<label depth="3" name="descriptionText" pos="5,-5" text="{itemdescription}" width="320" height="400" justify="center" font_size="22" parse_actions="true" />
		</rect>
		<WindowDivider width="330" pos="0,-285" />
		<rect depth="1" pos="0,-293" name="description" width="330" height="423" visible="{# itemstattitle1 != ''}">
			<AX_Item_Stat depth="5" pos="0,0" 		title="{itemstattitle1}" value="{itemstat1}" visible="{# itemstattitle1 != ''}" />
			<AX_Item_Stat depth="5" pos="0,-28" 	title="{itemstattitle2}" value="{itemstat2}" visible="{# itemstattitle2 != ''}" />
			<AX_Item_Stat depth="5" pos="0,-56" 	title="{itemstattitle3}" value="{itemstat3}" visible="{# itemstattitle3 != ''}" />
			<AX_Item_Stat depth="5" pos="0,-84" 	title="{itemstattitle4}" value="{itemstat4}" visible="{# itemstattitle4 != ''}" />
			<AX_Item_Stat depth="5" pos="0,-112" 	title="{itemstattitle5}" value="{itemstat5}" visible="{# itemstattitle5 != ''}" />
			<AX_Item_Stat depth="5" pos="0,-140" 	title="{itemstattitle6}" value="{itemstat6}" visible="{# itemstattitle6 != ''}" />
			<AX_Item_Stat depth="5" pos="0,-168" 	title="{itemstattitle7}" value="{itemstat7}" visible="{# itemstattitle7 != ''}" />

			<AX_Item_Desc depth="5" pos="0,-28" 	text="{itemdescription}" height="374" visible="{# itemstattitle1 != '' and itemstattitle2 == ''}" />
			<AX_Item_Desc depth="5" pos="0,-56" 	text="{itemdescription}" height="344" visible="{# itemstattitle2 != '' and itemstattitle3 == ''}" />
			<AX_Item_Desc depth="5" pos="0,-84" 	text="{itemdescription}" height="318" visible="{# itemstattitle3 != '' and itemstattitle4 == ''}" />
			<AX_Item_Desc depth="5" pos="0,-112" 	text="{itemdescription}" height="290" visible="{# itemstattitle4 != '' and itemstattitle5 == ''}" />
			<AX_Item_Desc depth="5" pos="0,-140" 	text="{itemdescription}" height="262" visible="{# itemstattitle5 != '' and itemstattitle6 == ''}" />
			<AX_Item_Desc depth="5" pos="0,-168" 	text="{itemdescription}" height="234" visible="{# itemstattitle6 != '' and itemstattitle7 == ''}" />
			<AX_Item_Desc depth="5" pos="0,-196" 	text="{itemdescription}" height="206" visible="{# itemstattitle7 != ''}" />
		</rect>
		<WindowDivider width="330" pos="0,-221" />
		<grid name="parts" rows="1" cols="6" pos="3,-233" cell_width="55" cell_height="55" repeat_content="true" controller="PartList" visible="{isnotcomparing}">
			<AX_item_stack_mods name="0"/>
		</grid>
		<rect visible="{iscomparing}" pos="0,-231" width="330" height="53">
			<sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
			<label depth="3" name="descriptionText" pos="0,-5" text_key="xuiCompareNoModded" justify="center" font_size="20" color="[selectedColor]" />
		</rect>
	</rect>
</window>

<!-- ESTA VENTANA SE MUESTRA AL ABRIR UNA MAQUINA PARA RENTAR BY DJTRIPL3XMR -->

	<window name="serviceInfoPanel" width="340" height="790" controller="ServiceInfoWindow" anchor="CenterCenter" panel="Center" cursor_area="true" >
		<windowBackground name="windowBackground" depth="-3" pos="0,0" width="340" height="790"/>
		<panel name="header" height="43" depth="1" disableautobackground="true">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{servicegroupicon}"/>
			<label depth="2" name="windowName" pos="39,-6" width="300" height="32" text="{servicename}" font_size="32" />

			<label depth="3" pos="40,-759" width="250" height="30" text="{pricelabel} {servicecost}" color="[mediumGrey]" justify="left" />
			<sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="5,-757" color="[white]" foregroundlayer="true" />
		</panel>

		<rect name="contentInfo" height="346" depth="1" pos="5,-50" >
			<!-- <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="175" height="220" color="[AXTextContour]" type="sliced" fillcenter="false" /> -->
			<rect depth="1" pos="0,0" name="preview" width="175" height="220">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="175" height="220" color="[AXTextContour]" type="sliced" fillcenter="false" />
				<sprite depth="1" color="[darkGrey]" pos="0,0" type="sliced" globalopacity="true" />
				<sprite depth="2" name="servicePreview" width="130" height="130" atlas="UIAtlas" sprite="{serviceicon}" color="{serviceicontint}" pos="87,-110" pivot="center" foregroundlayer="true"/>
			</rect>

			<rect pos="180,0" width="150" height="220" >
				<grid name="itemActions" rows="5" cols="1" pos="0,0" width="150" height="220" cell_width="150" cell_height="44" controller="ItemActionList"
					repeat_content="true" visible="false">
					<item_action_entry />
				</grid>
			</rect>

			<rect depth="1" pos="0,-225" name="description" width="330" height="198">
				<sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
				<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="330" height="198" color="[AXTextContour]" type="sliced" fillcenter="false" />
				<label depth="3" name="statText" pos="5,-5" width="320" height="188" text="{servicestats}" />
			</rect>

			<rect depth="2" pos="0,-426" name="description" width="330" height="279">
				<sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
				<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="330" height="279" color="[AXTextContour]" type="sliced" fillcenter="false" />
				<label depth="3" name="descriptionText" pos="5,-5" text="{servicedescription}"  width="320" height="269" />
			</rect>

		</rect>
	</window>

<!-- VENTANA DE BUFF MIVIDOS A LA IZQUIERDA BY DJTRIPL3XMR -->

	<window name="ActiveBuffsWindow" depth="30" width="360" height="125" panel="Left" cursor_area="true" >
		<panel name="header" height="43" depth="5" disableautobackground="true">
			<sprite depth="1" name="backgroundMain" pos="5,0" width="350" height="43" sprite="menu_empty3px" color="[AXHeBackground]" type="sliced" fillcenter="false" />
			<sprite depth="0" color="[AXHeBackground]" pos="5,0" width="350" height="43" type="sliced" />
			<sprite depth="2" name="windowIcon" style="icon32px" pos="10,-5" sprite="ui_game_symbol_medical"/>
			<label depth="2" name="characterName" pos="45,-6" width="200" height="32" text="STATUS EFFECTS" text_key="xuiStatusEffects" font_size="32"/>
		</panel>

		<panel name="content" depth="0" pos="0,-45" disableautobackground="true">
			<rect height="43">
				<!-- <sprite depth="2" name="backgroundMain" pos="-5,50" width="360" height="43" sprite="menu_empty3px" color="[AXTextContour]" type="sliced" fillcenter="false" />
				<sprite color="[AXTextContour]" pos="-5,50" width="360" height="43" type="sliced" /> -->
				<panel pos="245,48" height="43" disableautobackground="true">
					<pager name="pager" pos="4,-6"  contents_parent="content"/>
				</panel>
			</rect>
			<grid depth="10" name="buffs" rows="1" cols="5" pos="6,0" cell_width="70" cell_height="70" repeat_content="true" controller="ActiveBuffList">
				<active_buff_entry />
			</grid>
		</panel>
	</window>

<!-- VENTANA DE VISTA PREVIA DEL JUGADOR BY DJTRIPL3XMR -->

	<window name="CharacterFrameWindow" width="360" height="634" panel="Left" controller="CharacterFrameWindow" defaultcolor="[white]" hoveredcolor="[selectedColor]" cursor_area="true" >
		<windowBackground name="windowBackground" depth="-3" pos="0,0" width="360" height="790"/>
		<panel name="header" height="43" depth="1" disableautobackground="true">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_character"/>
			<label depth="2" name="characterName" pos="42,-6" width="150" height="32" text="" font_size="32" />
			<sprite depth="2" name="windowIcon" width="26" height="26" pos="200,-8" sprite="ui_game_symbol_trophy" />
			<label depth="2" name="levelNumber" pos="240,-10" width="80" height="28" text="" />
		</panel>

		<rect name="tabs" controller="TabSelector" pos="0,-46" width="327" height="704" select_tab_contents_on_open="true" use_page_buttons="true">
			<rect name="tabsHeader" height="43" depth="0">
				<!-- <boxbg backcolor="[mediumGrey]" /> -->
				<rect depth="1" name="bgt" width="350" height="44" pos="5,0">
					<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="350" height="44" color="[AXTextContour]" type="sliced" fillcenter="false" />
					<sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
				</rect>
				
				<rect pos="5,-22">
					<rect controller="TabSelectorButton" pos="22,0">
						<button depth="2" pos="0,0" style="icon30px, press" sprite="{tab_sprite}" pivot="center" tooltip="{tab_name_localized}" sound="[paging_click]" selected="{tab_selected}" hoverscale="1.1" />
					</rect>
					<rect controller="TabSelectorButton" pos="62,0">
						<button depth="2" pos="0,0" style="icon30px, press" sprite="{tab_sprite}" pivot="center" tooltip="{tab_name_localized}" sound="[paging_click]" selected="{tab_selected}" hoverscale="1.1" />
					</rect>
					<rect controller="TabSelectorButton" pos="102,0">
						<button depth="2" pos="0,0" style="icon30px, press" sprite="{tab_sprite}" pivot="center" tooltip="{tab_name_localized}" sound="[paging_click]" selected="{tab_selected}" hoverscale="1.1" />
					</rect>
					
					<rect controller="TabSelectorButton" pos="162,0">
						<button depth="2" pos="0,0" style="icon30px, press" sprite="{tab_sprite}" pivot="center" tooltip="{tab_name_localized}" sound="[paging_click]" selected="{tab_selected}" hoverscale="1.1" />
					</rect>
					<rect controller="TabSelectorButton" pos="202,0">
						<button depth="2" pos="0,0" style="icon30px, press" sprite="{tab_sprite}" pivot="center" tooltip="{tab_name_localized}" sound="[paging_click]" selected="{tab_selected}" hoverscale="1.1" />
					</rect>

					<button depth="4" name="coreStatsMovementModeToggle" style="icon30px, press" pos="242,0" pivot="center" sound="[paging_click]" controller="SimpleButton"
							sprite="{# movementmode=='Idle' ? 'ui_game_symbol_player' : (movementmode=='Walking' ? 'server_z_never_run' : 'server_z_always_run' ) }"
							tooltip_key="{# movementmode=='Idle' ? 'lblCharacterStatsMovementIdle' : (movementmode=='Walking' ? 'lblCharacterStatsMovementWalking' : 'lblCharacterStatsMovementRunning' ) }"
							visible="{# selected_tab == 'stats2'}" />

					<rect name="btnCosmetics" depth="24" pos="350,0" width="43" height="43" controller="SimpleButton">
						<sprite depth="2" name="border" sprite="menu_empty3px" color="[AXTextContour]" type="sliced" fillcenter="false" foregroundlayer="true" pivot="right" />	
						<button depth="1" name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[darkGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" foregroundlayer="true" type="sliced" hoverscale="1.0" pivot="right" tooltip_key="xuiCosmetics" sound_play_on_hover="[default_hover]" sound="[paging_click]" /> 
						<sprite depth="3" name="btnLabel" style="icon30px" pos="-7,0" sprite="ui_game_symbol_wardrobe" pivot="right" color="[white]"  />
					</rect>
				</rect>
			</rect>

			<rect name="tabsContents" depth="8" pos="5,-41" height="561">
				<rect controller="TabSelectorTab" tab_key="armor" tab_caption_key="lblCategoryArmor" tab_sprite="ui_game_symbol_armor_iron">
					<panel pos="10,0" name="equipment" height="70" disableautobackground="true" >
						<grid name="inventory" rows="1" cols="4" cell_width="81" cell_height="70" controller="EquipmentStackGrid">
							<AX_equipment_stack_sdcs slot="Head" empty_sprite="armorRogueHelmet" empty_tooltip="lblHeadgear" />
							<AX_equipment_stack_sdcs slot="Chest" empty_sprite="armorRogueOutfit" empty_tooltip="lblChestArmor" />
							<AX_equipment_stack_sdcs slot="Hands" empty_sprite="armorRogueGloves" empty_tooltip="lblGloves" />
							<AX_equipment_stack_sdcs slot="Feet" empty_sprite="armorRogueBoots" empty_tooltip="lblFootwear" />
						</grid>
					</panel>
				</rect>
				
				<rect controller="TabSelectorTab" tab_key="clothing" tab_caption_key="lblCategoryClothing" tab_sprite="ui_game_symbol_shirt">
					<rect pos="10,0">
						<grid name="clothingSlots" rows="1" cols="4" cell_width="81" cell_height="41">
							<AX_equipment_stack_sdcs slot="ClothingHead" empty_sprite="clothingHeadT2" empty_tooltip="lblClothingHead" />
							<AX_equipment_stack_sdcs slot="ClothingChest" empty_sprite="clothingOutfitT2" empty_tooltip="lblClothingChest" />
							<AX_equipment_stack_sdcs slot="ClothingHands" empty_sprite="clothingHandsT2" empty_tooltip="lblClothingHand" />
							<AX_equipment_stack_sdcs slot="ClothingFeet" empty_sprite="clothingFeetT2" empty_tooltip="lblClothingFeet" />
						</grid>
					</rect>
				</rect>
				
				<rect controller="TabSelectorTab" tab_key="gear" tab_caption_key="lblCategoryGear" tab_sprite="ui_game_symbol_radiation">
					<rect pos="10,0">
						<grid name="badgeSlots" rows="1" cols="4" cell_width="81" cell_height="41">
							<AX_equipment_stack_sdcs slot="BiomeBadge" empty_sprite="biomeWeatherItem1" empty_tooltip="biomeWeatherItem1" />
							<AX_equipment_stack_sdcs slot="BiomeBadge2" empty_sprite="biomeWeatherItem2" empty_tooltip="biomeWeatherItem2" />
							<AX_equipment_stack_sdcs slot="BiomeBadge3" empty_sprite="biomeWeatherItem3" empty_tooltip="biomeWeatherItem3" />
							<AX_equipment_stack_sdcs slot="BiomeBadge4" empty_sprite="biomeWeatherItem4" empty_tooltip="biomeWeatherItem4" />
						</grid>
					</rect>
				</rect>
				
				<rect controller="TabSelectorTab" tab_key="stats1" tab_caption_key="lblCharacterStats1" tab_sprite="ui_game_symbol_ping">
					<grid depth="0" pos="0,0" width="350" cols="1" cell_height="30" repeat_content="false" arrangement="vertical">
						<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerhealthtitle|once}" valuecontent="{playerhealth}/{playermaxhealth}" />
						<player_stats_entry backgroundcolor="[darkGrey]"    textcontent="{playerstaminatitle|once}" valuecontent="{playerstamina}/{playermaxstamina}" />
						<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerfoodtitle|once}" valuecontent="{playermodifiedcurrentfood}/{playerfoodmax}" />
						<player_stats_entry backgroundcolor="[darkGrey]"    textcontent="{playerwatertitle|once}" valuecontent="{playermodifiedcurrentwater}/{playerwatermax}" />
						<!-- <player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playercoretemptitle|once}" valuecontent="{playercoretemp}" /> -->
						<player_stats_entry backgroundcolor="[darkestGrey]"    textcontent="{playerzombiekillstitle|once}" valuecontent="{playerzombiekills}" />
						<player_stats_entry backgroundcolor="[darkGrey]" textcontent="{playerpvpkillstitle|once}" valuecontent="{playerpvpkills}" />
						<player_stats_entry backgroundcolor="[darkestGrey]"    textcontent="{playerdeathstitle|once}" valuecontent="{playerdeaths}" />
						<player_stats_entry backgroundcolor="[darkGrey]" textcontent="{playertravelledtitle|once}" valuecontent="{playertravelled}" />
						<player_stats_entry backgroundcolor="[darkestGrey]"    textcontent="{playeritemscraftedtitle|once}" valuecontent="{playeritemscrafted}" />
						<player_stats_entry backgroundcolor="[darkGrey]" textcontent="{playerlongestlifetitle|once}" valuecontent="{playerlongestlife}" />
						<player_stats_entry backgroundcolor="[darkestGrey]"    textcontent="{playercurrentlifetitle|once}" valuecontent="{playercurrentlife}" />
						<player_stats_entry backgroundcolor="[darkGrey]" textcontent="{playerxptonextleveltitle|once}" valuecontent="{playerxptonextlevel}" />
						<player_stats_entry backgroundcolor="[darkestGrey]"    textcontent="{playergamestagetitle|once}" valuecontent="{playergamestage}" />
						<player_stats_entry backgroundcolor="[darkGrey]" textcontent="{playerlootstagetitle|once}" valuecontent="{playerlootstage}" />
						<player_stats_entry backgroundcolor="[darkestGrey]"    textcontent="" valuecontent="" />
						<player_stats_entry backgroundcolor="[darkGrey]" textcontent="" valuecontent="" />
						<player_stats_entry backgroundcolor="[darkestGrey]"    textcontent="" valuecontent="" />
						<player_stats_entry backgroundcolor="[darkGrey]" textcontent="" valuecontent="" />
						<!-- <player_stats_entry backgroundcolor="[darkestGrey]"    textcontent="" valuecontent="" />
						<player_stats_entry backgroundcolor="[darkGrey]" textcontent="" valuecontent="" />
						<player_stats_entry backgroundcolor="[darkestGrey]"    textcontent="" valuecontent="" />
						<player_stats_entry backgroundcolor="[darkGrey]" textcontent="" valuecontent="" />
						<player_stats_entry backgroundcolor="[darkestGrey]"    textcontent="" valuecontent="" /> -->
					</grid>
				</rect>
			
				<rect controller="TabSelectorTab" tab_key="stats2" tab_caption_key="lblCharacterStats2" tab_sprite="ui_game_symbol_trophy">
					<grid depth="0" pos="0,0" width="350" cols="1" rows="18" cell_height="30" repeat_content="true" arrangement="vertical">
						<player_stats_generic_entry backgroundcolor="${ repeat_i % 2 == 0 ? '[darkestGrey]' : '[darkGrey]' }" index="${1 + repeat_i}" />
					</grid>
				</rect>
			</rect>
			
			<panel name="previewFrameSDCS" depth="0" pos="5,-121" width="350" height="469" on_press="true" on_hover="true" disableautobackground="true" gamepad_selectable="true" snap="false" visible="{# selected_tab == 'armor' or selected_tab == 'clothing' or selected_tab == 'gear' }">
				<rect>
					<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="350" height="464" color="[AXTextContour]" type="sliced" fillcenter="false" snap="false" />
					<sprite depth="1" color="[darkGrey]" type="sliced" width="350" height="464"/>
					<!-- <sprite depth="1" color="[lightGrey]" type="sliced" pos="3,-3" width="381" height="739" />
					<sprite depth="1" color="[darkGrey]" type="sliced" width="304" height="697" pos="6,-5"/> -->
					<texture depth="2" name="playerPreviewSDCS" material="Materials/Transparent Colored" size="350,469" globalopacity="false"/>
				</rect>
			</panel>
			
			
		</rect>

		<!-- <rect depth="2" name="searchControls" width="350" height="43" pos="5,-50">
			<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="350" height="43" color="[AXTextContour]" type="sliced" fillcenter="false" />
			<sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
			<button depth="4" name="characterButton" style="icon30px, press" pos="5,-6" hoverscale="1" sprite="ui_game_symbol_character" tooltip="Description" tooltip_key="lblWornEquipment" sound="[paging_click]" selected="true" />
			<button depth="4" name="statButton" style="icon30px, press" pos="40,-6" hoverscale="1" sprite="ui_game_symbol_ping" tooltip="Stats" sound="[paging_click]" tooltip_key="lblCharacterStats1" />
			<button depth="4" name="coreStatButton" style="icon30px, press" pos="75,-6" hoverscale="1" sprite="ui_game_symbol_trophy" tooltip="Stats" sound="[paging_click]" tooltip_key="lblCharacterStats2" />
			<rect depth="4" name="coreStatMovementModes" width="43" height="43" pos="305,0" visible="{showcore}">
				<button depth="4" name="coreStatsMovementIdleButton" style="icon30px, press" pos="5,-22" sprite="ui_game_symbol_player" pivot="center" tooltip="Stats" sound="[paging_click]" tooltip_key="lblCharacterStatsMovementIdle" visible="{movementmodeidle}" />
				<button depth="4" name="coreStatsMovementWalkingButton" style="icon30px, press" pos="5,-22" sprite="server_z_never_run" pivot="center" tooltip="Stats" sound="[paging_click]" tooltip_key="lblCharacterStatsMovementWalking" visible="{movementmodewalking}" />
				<button depth="4" name="coreStatsMovementRunningButton" style="icon30px, press" pos="5,-22" sprite="server_z_always_run" pivot="center" tooltip="Stats" sound="[paging_click]" tooltip_key="lblCharacterStatsMovementRunning" visible="{movementmoderunning}" />
			</rect>
		</rect>
		
		<rect visible="{showcharactersdcs}">
			<panel name="previewFrameSDCS" depth="0" pos="5,-96" width="350" on_press="true" on_hover="true" disableautobackground="true" snap="false" gamepad_selectable="false">

				<rect>
					<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="350" height="489" color="[AXTextContour]" type="sliced" fillcenter="false" />
					<sprite depth="1" color="[darkGrey]" type="sliced" width="350" height="489"/>
					<texture depth="2" name="playerPreviewSDCS" material="Materials/Transparent Colored" pos="0,-10" size="350,469" globalopacity="false"/>
				</rect>
				<rect pos="5,-5">
					<grid depth="0" pos="0,0" width="41" cols="2" cell_width="41" cell_height="41" repeat_content="false" arrangement="horizontal">
						<equipment_weather_stack name="biomeBadgeSlot1" />
						<equipment_weather_stack name="biomeBadgeSlot2" />
						<equipment_weather_stack name="biomeBadgeSlot3" />
						<equipment_weather_stack name="biomeBadgeSlot4" />
					</grid>
				</rect>
				<rect name="btnCosmetic" pos="263,-2" depth="3" height="83" width="83">
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" width="83" color="[black]" type="sliced" fillcenter="false" />
					<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="80" height="80" color="[darkGrey]" type="sliced" />
					<rect depth="3" pos="3,-3" width="80" height="80">
						<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" tooltip_key="xuiCosmetics" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />

						
						<sprite depth="8" name="btnCosmetic" width="64" height="64" sprite="ui_game_symbol_wardrobe" pos="6,-6" foregroundlayer="true" />
					</rect>
				</rect>
			</panel>

			<panel name="equipment" depth="10" pos="20,-590" width="320" height="75" disableautobackground="true" >
				<grid name="inventory" rows="1" cols="4" cell_width="80" cell_height="70" controller="EquipmentStackGrid" repeat_content="true">
					<equipment_stack_sdcs name="0"/>
				</grid>
			</panel>
		</rect>

		<grid visible="{showstats}" depth="0" pos="5,-96" width="350" cols="1" cell_height="30" repeat_content="false" arrangement="vertical">
			<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerhealthtitle|once}" valuecontent="{playerhealth}/{playermaxhealth}" />
			<player_stats_entry backgroundcolor="[darkGrey]"    textcontent="{playerstaminatitle|once}" valuecontent="{playerstamina}/{playermaxstamina}" />
			<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerfoodtitle|once}" valuecontent="{playermodifiedcurrentfood}/{playerfoodmax}" />
			<player_stats_entry backgroundcolor="[darkGrey]"    textcontent="{playerwatertitle|once}" valuecontent="{playermodifiedcurrentwater}/{playerwatermax}" />

			<player_stats_entry backgroundcolor="[darkGrey]"    textcontent="{playerzombiekillstitle|once}" valuecontent="{playerzombiekills}" />
			<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerpvpkillstitle|once}" valuecontent="{playerpvpkills}" />
			<player_stats_entry backgroundcolor="[darkGrey]"    textcontent="{playerdeathstitle|once}" valuecontent="{playerdeaths}" />
			<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playertravelledtitle|once}" valuecontent="{playertravelled}" />
			<player_stats_entry backgroundcolor="[darkGrey]"    textcontent="{playeritemscraftedtitle|once}" valuecontent="{playeritemscrafted}" />
			<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerlongestlifetitle|once}" valuecontent="{playerlongestlife}" />
			<player_stats_entry backgroundcolor="[darkGrey]"    textcontent="{playercurrentlifetitle|once}" valuecontent="{playercurrentlife}" />
			<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerxptonextleveltitle|once}" valuecontent="{playerxptonextlevel}" />
			<player_stats_entry backgroundcolor="[darkGrey]"    textcontent="{playerlootstagetitle|once}" valuecontent="{playerlootstage}" />
			<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="" valuecontent="" />
			<player_stats_entry backgroundcolor="[darkGrey]"    textcontent="" valuecontent="" />
			<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="" valuecontent="" />
			<player_stats_entry backgroundcolor="[darkGrey]"    textcontent="" valuecontent="" />
			<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="" valuecontent="" />

		</grid>

		<grid visible="{showcore}" depth="0" pos="5,-96" width="350" cols="1" cell_height="30" repeat_content="false" arrangement="vertical">
			<player_stats_generic_entry backgroundcolor="[darkestGrey]" index="1" />
			<player_stats_generic_entry backgroundcolor="[darkGrey]"    index="2" />
			<player_stats_generic_entry backgroundcolor="[darkestGrey]" index="3" />
			<player_stats_generic_entry backgroundcolor="[darkGrey]"    index="4" />
			<player_stats_generic_entry backgroundcolor="[darkestGrey]" index="5" />
			<player_stats_generic_entry backgroundcolor="[darkGrey]"    index="6" />
			<player_stats_generic_entry backgroundcolor="[darkestGrey]" index="7" />
			<player_stats_generic_entry backgroundcolor="[darkGrey]"    index="8" />
			<player_stats_generic_entry backgroundcolor="[darkestGrey]" index="9" />
			<player_stats_generic_entry backgroundcolor="[darkGrey]"    index="10" />
			<player_stats_generic_entry backgroundcolor="[darkestGrey]" index="11" />
			<player_stats_generic_entry backgroundcolor="[darkGrey]"    index="12" />
			<player_stats_generic_entry backgroundcolor="[darkestGrey]" index="13" />
			<player_stats_generic_entry backgroundcolor="[darkGrey]"    index="14" />
			<player_stats_generic_entry backgroundcolor="[darkestGrey]" index="15" />
			<player_stats_generic_entry backgroundcolor="[darkGrey]"    index="16" />
			<player_stats_generic_entry backgroundcolor="[darkestGrey]" index="17" />
			<player_stats_generic_entry backgroundcolor="[darkGrey]"    index="18" />
			<player_stats_generic_entry backgroundcolor="[darkestGrey]" index="19" />

		</grid> -->

	</window>

<!-- VENTANA DE LISTA DE RECETAS (PLAYER HAND) BY DJTRIPL3XMR -->

	<window name="windowCraftingList"  width="430" height="655" controller="CraftingListInfo" panel="Left" cursor_area="true" >
		<windowBackground name="windowBackground" depth="-3" pos="0,0" width="430" height="790"/>
		<panel name="header" height="43" depth="1" disableautobackground="true">
			<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="Craft_Icon_Basics"/>
			<label style="header.name" text="basics" text_key="xuiBasics" />
		</panel>

		<panel name="content" width="420" height="650" depth="1" pos="5,-50" on_scroll="true" disableautobackground="true">

			<rect depth="2" name="categorySelector" width="420" height="44" pos="0,0">
				<sprite name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="420" height="44" color="[AXTextContour]" type="sliced" fillcenter="false" />
				<sprite color="[mediumGrey]" height="44" type="sliced" />
				<grid name="categories" pos="23,-21" rows="1" cols="9" width="390" height="43" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
					<category_icon />
				</grid>
			</rect>

			<rect depth="3" name="searchControls" width="420" height="44" pos="0,-46">
				<sprite name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="420" height="44" color="[AXTextContour]" type="sliced" fillcenter="false" />
				<sprite color="[mediumGrey]" height="44" type="sliced" />
				<!--#$-IGS BEGIN: Increasing collider scale to improve snap responsiveness -$#-->
				<button depth="4" name="favorites" style="icon30px, press" pos="18,-22" sprite="server_favorite" pivot="center" sound="[paging_click]" tooltip="Favorites" tooltip_key="lblFavorites" collider_scale="1.5" hoverscale="1.1" />
				<!--*#$-IGS END.-$#-->
				<!--#$-IGS BEGIN: Disabling an element for console builds. -$#-->
				<panel pos="104,0" width="200" disableautobackground="true">
					<sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
					<textfield depth="5" name="searchInput" pos="22,-7" width="140" height="30" virtual_keyboard_prompt="vkPromptSearchTerm" search_field="true" close_group_on_tab="true" clear_button="true" />
				</panel>

				<panel pos="286,0" width="104" height="43" disableautobackground="true">
					<pager name="pager" pos="4,-6" contents_parent="content"/>
				</panel>
			</rect>

			<grid name="recipes" rows="7" cols="6" pos="0,-95" width="420" height="552" cell_width="70" cell_height="70" controller="RecipeList" repeat_content="true" arrangement="horizontal" >
				<recipe_entry name="0"/>
			</grid>
		</panel>
	</window>

<!-- VENTANA DE LISTA DE RECETAS (PLAYER WORKBECH) BY DJTRIPL3XMR -->

	<window name="windowCraftingListWorkbench"  width="430" height="550" controller="CraftingListInfo" panel="Left" cursor_area="true" >
		<windowBackground name="windowBackground" depth="-3" pos="0,0" width="430" height="790"/>
		<panel name="header" height="43" depth="1" disableautobackground="true">
			<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="Craft_Icon_Basics"/>
			<label style="header.name" text="basics" text_key="xuiBasics" />
		</panel>

		<panel name="content" width="420" height="650" depth="1" pos="5,-50" on_scroll="true" disableautobackground="true">

			<rect depth="2" name="categorySelector" width="420" height="44" pos="0,0">
				<sprite name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="420" height="44" color="[AXTextContour]" type="sliced" fillcenter="false" />
				<sprite color="[mediumGrey]" height="44" type="sliced" />
				<grid name="categories" pos="23,-21" rows="1" cols="9" width="390" height="43" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
					<category_icon />
				</grid>
			</rect>

			<rect depth="3" name="searchControls" width="420" height="44" pos="0,-46">
				<sprite name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="420" height="44" color="[AXTextContour]" type="sliced" fillcenter="false" />
				<sprite color="[mediumGrey]" height="44" type="sliced" />
				<!--#$-IGS BEGIN: Increasing collider scale to improve snap responsiveness -$#-->
				<button depth="4" name="favorites" style="icon30px, press" pos="18,-22" sprite="server_favorite" pivot="center" sound="[paging_click]" tooltip="Favorites" tooltip_key="lblFavorites" collider_scale="1.5" hoverscale="1.1" />
				<!--*#$-IGS END.-$#-->
				<!--#$-IGS BEGIN: Disabling an element for console builds. -$#-->
				<panel pos="104,0" width="200" disableautobackground="true">
					<sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
					<textfield depth="5" name="searchInput" pos="22,-7" width="140" height="30" virtual_keyboard_prompt="vkPromptSearchTerm" search_field="true" close_group_on_tab="true" clear_button="true" />
				</panel>

				<panel pos="286,0" width="104" height="43" disableautobackground="true">
					<pager name="pager" pos="4,-6" contents_parent="content"/>
				</panel>
			</rect>

			<grid name="recipes" rows="5" cols="6" pos="0,-95" width="420" height="552" cell_width="70" cell_height="70" controller="RecipeList" repeat_content="true" arrangement="horizontal" >
				<recipe_entry name="0"/>
			</grid>
		</panel>
	</window>

<!-- VENTANA DE LISTA DE RECETAS (FORGE) BY DJTRIPL3XMR -->

	<window name="windowCraftingListForge"  width="430" height="340" controller="CraftingListInfo" panel="Left" cursor_area="true" >
		<windowBackground name="windowBackground" depth="-3" pos="0,0" width="430" height="790"/>
		<panel name="header" height="43" depth="1" disableautobackground="true">
			<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="Craft_Icon_Basics"/>
			<label style="header.name" text="basics" text_key="xuiBasics" />
		</panel>

		<panel name="content" width="420" height="650" depth="1" pos="5,-50" on_scroll="true" disableautobackground="true">

			<rect depth="2" name="categorySelector" width="420" height="44" pos="0,0">
				<sprite name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="420" height="44" color="[AXTextContour]" type="sliced" fillcenter="false" />
				<sprite color="[mediumGrey]" height="44" type="sliced" />
				<grid name="categories" pos="23,-21" rows="1" cols="9" width="390" height="43" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
					<category_icon />
				</grid>
			</rect>

			<rect depth="3" name="searchControls" width="420" height="44" pos="0,-46">
				<sprite name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="420" height="44" color="[AXTextContour]" type="sliced" fillcenter="false" />
				<sprite color="[mediumGrey]" height="44" type="sliced" />
				<!--#$-IGS BEGIN: Increasing collider scale to improve snap responsiveness -$#-->
				<button depth="4" name="favorites" style="icon30px, press" pos="18,-22" sprite="server_favorite" pivot="center" sound="[paging_click]" tooltip="Favorites" tooltip_key="lblFavorites" collider_scale="1.5" hoverscale="1.1" />
				<!--*#$-IGS END.-$#-->
				<!--#$-IGS BEGIN: Disabling an element for console builds. -$#-->
				<panel pos="104,0" width="200" disableautobackground="true">
					<sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
					<textfield depth="5" name="searchInput" pos="22,-7" width="140" height="30" virtual_keyboard_prompt="vkPromptSearchTerm" search_field="true" close_group_on_tab="true" clear_button="true" />
				</panel>

				<panel pos="286,0" width="104" height="43" disableautobackground="true">
					<pager name="pager" pos="4,-6" contents_parent="content"/>
				</panel>
			</rect>

			<grid name="recipes" rows="2" cols="6" pos="0,-95" width="420" height="552" cell_width="70" cell_height="70" controller="RecipeList" repeat_content="true" arrangement="horizontal" >
				<recipe_entry name="0"/>
			</grid>
		</panel>
	</window>

<!-- VENTANA DE LISTA DE RECETAS (CAMPFIRE) BY DJTRIPL3XMR -->

	<window name="windowCraftingListCampfire"  width="430" height="444" controller="CraftingListInfo" panel="Left" cursor_area="true" >
		<windowBackground name="windowBackground" depth="-3" pos="0,0" width="430" height="790"/>
		<panel name="header" height="43" depth="1" disableautobackground="true">
			<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="Craft_Icon_Basics"/>
			<label style="header.name" text="basics" text_key="xuiBasics" />
		</panel>

		<panel name="content" width="420" height="650" depth="1" pos="5,-50" on_scroll="true" disableautobackground="true">

			<rect depth="2" name="categorySelector" width="420" height="44" pos="0,0">
				<sprite name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="420" height="44" color="[AXTextContour]" type="sliced" fillcenter="false" />
				<sprite color="[mediumGrey]" height="44" type="sliced" />
				<grid name="categories" pos="23,-21" rows="1" cols="9" width="390" height="43" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
					<category_icon />
				</grid>
			</rect>

			<rect depth="3" name="searchControls" width="420" height="44" pos="0,-46">
				<sprite name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="420" height="44" color="[AXTextContour]" type="sliced" fillcenter="false" />
				<sprite color="[mediumGrey]" height="44" type="sliced" />
				<!--#$-IGS BEGIN: Increasing collider scale to improve snap responsiveness -$#-->
				<button depth="4" name="favorites" style="icon30px, press" pos="18,-22" sprite="server_favorite" pivot="center" sound="[paging_click]" tooltip="Favorites" tooltip_key="lblFavorites" collider_scale="1.5" hoverscale="1.1" />
				<!--*#$-IGS END.-$#-->
				<!--#$-IGS BEGIN: Disabling an element for console builds. -$#-->
				<panel pos="104,0" width="200" disableautobackground="true">
					<sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
					<textfield depth="5" name="searchInput" pos="22,-7" width="140" height="30" virtual_keyboard_prompt="vkPromptSearchTerm" search_field="true" close_group_on_tab="true" clear_button="true" />
				</panel>

				<panel pos="286,0" width="104" height="43" disableautobackground="true">
					<pager name="pager" pos="4,-6" contents_parent="content"/>
				</panel>
			</rect>

			<grid name="recipes" rows="4" cols="6" pos="0,-95" width="420" height="552" cell_width="70" cell_height="70" controller="RecipeList" repeat_content="true" arrangement="horizontal" >
				<recipe_entry name="0"/>
			</grid>
		</panel>
	</window>

<!-- VENTANA DE LISTA DE RECETAS (CHEMISTRY) BY DJTRIPL3XMR -->

	<window name="windowCraftingListChemistry"  width="430" height="550" controller="CraftingListInfo" panel="Left" cursor_area="true" >
		<windowBackground name="windowBackground" depth="-3" pos="0,0" width="430" height="790"/>
		<panel name="header" height="43" depth="1" disableautobackground="true">
			<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="Craft_Icon_Basics"/>
			<label style="header.name" text="basics" text_key="xuiBasics" />
		</panel>

		<panel name="content" width="420" height="650" depth="1" pos="5,-50" on_scroll="true" disableautobackground="true">

			<rect depth="2" name="categorySelector" width="420" height="44" pos="0,0">
				<sprite name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="420" height="44" color="[AXTextContour]" type="sliced" fillcenter="false" />
				<sprite color="[mediumGrey]" height="44" type="sliced" />
				<grid name="categories" pos="23,-21" rows="1" cols="9" width="390" height="43" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
					<category_icon />
				</grid>
			</rect>

			<rect depth="3" name="searchControls" width="420" height="44" pos="0,-46">
				<sprite name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="420" height="44" color="[AXTextContour]" type="sliced" fillcenter="false" />
				<sprite color="[mediumGrey]" height="44" type="sliced" />
				<!--#$-IGS BEGIN: Increasing collider scale to improve snap responsiveness -$#-->
				<button depth="4" name="favorites" style="icon30px, press" pos="18,-22" sprite="server_favorite" pivot="center" sound="[paging_click]" tooltip="Favorites" tooltip_key="lblFavorites" collider_scale="1.5" hoverscale="1.1" />
				<!--*#$-IGS END.-$#-->
				<!--#$-IGS BEGIN: Disabling an element for console builds. -$#-->
				<panel pos="104,0" width="200" disableautobackground="true">
					<sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
					<textfield depth="5" name="searchInput" pos="22,-7" width="140" height="30" virtual_keyboard_prompt="vkPromptSearchTerm" search_field="true" close_group_on_tab="true" clear_button="true" />
				</panel>

				<panel pos="286,0" width="104" height="43" disableautobackground="true">
					<pager name="pager" pos="4,-6" contents_parent="content"/>
				</panel>
			</rect>

			<grid name="recipes" rows="4" cols="6" pos="0,-95" width="420" height="552" cell_width="70" cell_height="70" controller="RecipeList" repeat_content="true" arrangement="horizontal" >
				<recipe_entry name="0"/>
			</grid>
		</panel>
	</window>

<!-- VENTANA DE ENTRADA AL FORGE BY DJTRIPL3XMR -->

	<window name="windowForgeInput" depth="20" width="430" height="95" panel="Left" controller="WorkstationMaterialInputWindow" materials_accepted="iron,brass,lead,glass,stone,clay" valid_materials_color="[green]" invalid_materials_color="[red]" cursor_area="true" >
	<windowBackgroundNoHeader name="windowBackgroundNoHeader" depth="-3" pos="5,0" width="420" height="95" text_key="xuiSmelting"/>
	<panel style="header.panel" disableautobackground="true">
		<sprite style="header.icon" sprite="ui_game_symbol_forge" height="1" color="0,0,0,0"/>
		<label style="header.name" text="INPUT" text_key="xuiSmelting" height="1" color="0,0,0,0" />
	</panel>

	<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="0,-20" height="2" color="0,0,0,1" type="sliced" fillcenter="false" />
	<rect name="content" depth="1" pos="0,-25" height="153">
		<grid depth="7" rows="1" cols="3" pos="6,0" cell_width="70" cell_height="70" controller="WorkstationMaterialInputGrid" repeat_content="true">
			<AX_item_stack name="0"/>
		</grid>
	</rect>

	<rect name="content2" depth="0" pos="215,-25" width="210" height="69">
		<sprite depth="1" pos="0,1" color="[mediumGrey]" type="sliced"/>
		<grid rows="3" cols="2" pos="5,0" cell_width="100" cell_height="22" repeat_content="true">
			<forge_material name="0"/>
		</grid>
	</rect>
</window>

<!-- VENTANA DE HERRAMIENTAS DEL FORGE BY DJTRIPL3XMR -->

	<window name="windowToolsForge" depth="20" width="430" height="95" panel="Left" cursor_area="true" >
		<windowBackgroundNoHeader name="windowBackgroundNoHeader" depth="-3" pos="5,0" width="420" height="95" text_key="xuiTools"/>
		<panel style="header.panel" disableautobackground="true">
			<sprite style="header.icon" sprite="ui_game_symbol_wrench" height="1" color="0,0,0,0"/>
			<label style="header.name" text="TOOLS" text_key="xuiTools"  height="1" color="0,0,0,0"/>
		</panel>

		<rect name="content" depth="0" pos="0,-25" height="70" disablefallthrough="true">
			<grid name="inventory" rows="1" cols="3" pos="6,0" cell_width="70" cell_height="70" controller="WorkstationToolGrid" repeat_content="true"
			required_tools="toolBellows,toolAnvil,toolForgeCrucible" required_tools_only="true">
				<AX_item_stack controller="RequiredItemStack" name="0"/>
			</grid>
		</rect>
	</window>

<!-- VENTANA DE HERRAMIENTAS DEL CAMPFIRE BY DJTRIPL3XMR -->

	<window name="windowToolsCampfire" depth="20" width="430" height="95" panel="Left" cursor_area="true" >
		<windowBackgroundNoHeader name="windowBackgroundNoHeader" depth="-3" pos="5,0" width="420" height="95" text_key="xuiTools"/>
		<panel style="header.panel" disableautobackground="true">
			<sprite style="header.icon" sprite="ui_game_symbol_cookware" height="1" color="0,0,0,0"/>
			<label style="header.name" text="TOOLS" text_key="xuiTools" height="1" color="0,0,0,0" />
		</panel>

		<rect name="content" depth="0" pos="0,-25" height="70" disablefallthrough="true">

			<grid name="inventory" rows="1" cols="3" pos="6,0" cell_width="70" cell_height="70" controller="WorkstationToolGrid" repeat_content="true" required_tools="toolCookingPot,toolCookingGrill,toolBeaker" required_tools_only="true">
				<AX_item_stack controller="RequiredItemStack" name="0"/>
			</grid>
		</rect>
	</window>

<!-- VENTANA DE GASOLINA (FUEL/wood) BY DJTRIPL3XMR -->

	<window name="windowFuel" depth="30" size="0,0" panel="Left" cursor_area="true">
		<rect pos="211,-453">
		<label depth="5" name="descriptionname" font_size="20" color="[white]" width="200" height="18" text_key="xuiFuel" pos="8,-1" />
		<panel style="header.panel" disableautobackground="true">
			<sprite style="header.icon" sprite="ui_game_symbol_fire" height="1" color="0,0,0,0"/>
			<label style="header.name" text="FUEL" text_key="xuiFuel"  height="1" color="0,0,0,0"/>
			<!-- <label style="header.timer"/> -->
			<label name="burnTimeLeft" depth="3" width="202" height="26" text="00:00" pos="5,-1" font_size="20" justify="right" />
		</panel>

		<rect name="content" depth="0" pos="0,-25" height="70" >
			<rect disablefallthrough="true">
				<grid rows="1" cols="3" pos="6,0" cell_width="70" cell_height="70" controller="WorkstationFuelGrid" repeat_content="true">
					<AX_item_stack name="0"/>
				</grid>
			</rect>
			<grid name="slot_preview" depth="1" rows="1" cols="3" pos="6,0" cell_width="70" cell_height="70" controller="SlotPreview">
				<rect>
					<sprite name="slot" depth="2" width="64" height="64" sprite="resourceWood" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
				</rect>
				<rect>
					<sprite name="slot" depth="2" width="64" height="64" sprite="resourceWood" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
				</rect>
				<rect>
					<sprite name="slot" depth="2" width="64" height="64" sprite="resourceWood" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
				</rect>
			</grid>
		</rect>

		<panel name="buttonContent" depth="5" pos="35,-95" width="140" height="20" backgroundcolor="0,0,0,0" bordercolor="0,0,0,0">
			<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" size="0,0" color="0,0,0,1" type="sliced" fillcenter="false" />
			<rect depth="1" pos="0,0" width="140" height="20">
				<button name="button" sprite="ui_game_header_fill_gradient" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_header_fill_gradient" hovercolor="[selectedColor]" type="sliced" width="140"  hoverscale="1.0" />
				<label depth="2" name="onoff" pos="0,-2" justify="center" text="TURN ON" text_key="xuiTurnOn" font_size="18" />
			</rect>
		</panel>
		</rect>
	</window>

<!-- VENTANA DE GASOLINA (FUEL/wood) BY DJTRIPL3XMR -->

	<window name="windowFuelChemistry" depth="30" size="0,0" panel="Left" cursor_area="true">
		<rect pos="211,-453">
		<windowBackgroundNoHeader name="windowBackgroundNoHeader" depth="-3" pos="-206,0" width="420" height="95" text_key=""/>
		<label depth="5" name="descriptionname" font_size="20" color="[white]" width="200" height="18" text_key="xuiFuel" pos="8,-1" />
		<panel style="header.panel" disableautobackground="true">
			<sprite style="header.icon" sprite="ui_game_symbol_fire" height="1" color="0,0,0,0"/>
			<label style="header.name" text="FUEL" text_key="xuiFuel"  height="1" color="0,0,0,0"/>
			<!-- <label style="header.timer"/> -->
			<label name="burnTimeLeft" depth="3" width="202" height="26" text="00:00" pos="5,-1" font_size="20" justify="right" />
		</panel>

		<rect name="content" depth="0" pos="0,-25" height="70" >
			<rect disablefallthrough="true">
				<grid rows="1" cols="3" pos="6,0" cell_width="70" cell_height="70" controller="WorkstationFuelGrid" repeat_content="true">
					<AX_item_stack name="0"/>
				</grid>
			</rect>
			<grid name="slot_preview" depth="1" rows="1" cols="3" pos="6,0" cell_width="70" cell_height="70" controller="SlotPreview">
				<rect>
					<sprite name="slot" depth="2" width="64" height="64" sprite="resourceWood" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
				</rect>
				<rect>
					<sprite name="slot" depth="2" width="64" height="64" sprite="resourceWood" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
				</rect>
				<rect>
					<sprite name="slot" depth="2" width="64" height="64" sprite="resourceWood" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
				</rect>
			</grid>
		</rect>

		<panel name="buttonContent" depth="5" pos="35,-95" width="140" height="20" backgroundcolor="0,0,0,0" bordercolor="0,0,0,0">
			<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" size="0,0" color="0,0,0,1" type="sliced" fillcenter="false" />
			<rect depth="1" pos="0,0" width="140" height="20">
				<button name="button" sprite="ui_game_header_fill_gradient" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_header_fill_gradient" hovercolor="[selectedColor]" type="sliced" width="140"  hoverscale="1.0" />
				<label depth="2" name="onoff" pos="0,-2" justify="center" text="TURN ON" text_key="xuiTurnOn" font_size="18" />
			</rect>
		</panel>
		</rect>
	</window>

<!-- VENTANA DE SALIDA DE OBJETOS BY DJTRIPL3XMR -->

	<window name="windowOutput" depth="20" width="430" height="95" panel="Left" cursor_area="true" controller="WorkstationOutputWindow" >
		<windowBackgroundNoHeader name="windowBackgroundNoHeader" depth="-3" pos="5,0" width="420" height="95" text_key="xuiOutput"/>
		<panel style="header.panel" disableautobackground="true">
			<sprite style="header.icon" sprite="ui_game_symbol_loot_sack" height="1" color="0,0,0,0"/>
			<label style="header.name" text="OUTPUT" text_key="xuiOutput"  height="1" color="0,0,0,0"/>
			
			<rect pivot="topleft" pos="0,0" controller="ContainerStandardControls" createuiwidget="true" visible="{buttons_visible}">
				<button   depth="3" name="btnMoveAll" sprite="ui_game_symbol_store_all_up" tooltip="{take_all_tooltip}" pos="410,-8" style="press, hover" pivot="center" sound="[paging_click]" hoverscale="1" width="20" height="20" />
			</rect>
		</panel>


		<rect name="content" depth="0" pos="0,-25" height="70" disablefallthrough="true">
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="70" color="0,0,0,1" type="sliced" fillcenter="false" />
			<grid depth="10" name="inventory" rows="1" cols="6" pos="6,0" cell_width="70" cell_height="70" controller="WorkstationOutputGrid" repeat_content="true">
				<AX_item_stack name="0"/>
			</grid>
		</rect>
	</window>

<!-- VENTANA DE DESGUAZAR O FABRICAR OBJETOS BY DJTRIPL3XMR -->

	<window name="windowCraftingQueue" depth="20" width="430" height="95" panel="Left" cursor_area="true" >
		<windowBackgroundNoHeader name="windowBackgroundNoHeader" depth="-3" pos="5,0" width="420" height="95" text_key="xuiQueue"/>
		<rect depth="0" pos="0,-25" width="430" controller="CraftingQueue">
			<grid name="queue" rows="1" cols="6" pos="6,0" cell_width="70" cell_height="70" repeat_content="true">
				<recipe_stack name="0"/>
			</grid>
		</rect>
	</window>

<!-- VENTANA DE LOS COFRES (STORAGE) BY DJTRIPL3XMR -->

	<window name="windowLooting" width="{windowWidth}" height="378" controller="LootWindow" panel="Left" anchor_side="bottomright" visible="false" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="0" disableautobackground="true" anchor_left="queue,0,0" anchor_right="queue,1,0" >
			<sprite depth="1" name="headerbackground" color="0,0,0,1" anchor_left="queue,0,-3" anchor_right="queue,1,0" />
			<sprite depth="3" name="windowIcon" style="icon32px" pivot="center" pos="21,-21" sprite="ui_game_symbol_loot_sack" />
			<label depth="2" name="lootName" pos="39,-6" width="172" height="32" text="{lootcontainer_name}" font_size="32" anchor_left="queue,0,39" anchor_right="queue,1,-230" />
			
			<rect anchor_left="queue,1,-300" anchor_right="queue,1,0" pivot="topleft" pos="0,0" controller="ContainerStandardControls" createuiwidget="true" visible="{buttons_visible}">
				<button   depth="3" name="btnToggleLockMode"          sprite="ui_game_symbol_lock"     tooltip_key="xuiStashLockModeToggle"             pos="154, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" selected="{userlockmode}" visible="{hasslotlocks}" />

				<button   depth="3" name="btnSort"             sprite="ui_game_symbol_sort"          tooltip_key="lblSortContainer"        pos="194, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" hoverscale="1"/>
				<button   depth="3" name="btnMoveAll"          sprite="ui_game_symbol_store_all_up"     tooltip="{take_all_tooltip}"          pos="274, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" hoverscale="1"/>
				<button   depth="3" name="btnMoveFillAndSmart" sprite="ui_game_symbol_store_similar_up" tooltip_key="xuiLootTakeFillAndSmart" pos="234, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" hoverscale="1" />
			</rect>
		</panel>
		<rect name="content" pos="3,-49" >
			<sprite depth="0" name="bg" color="255,255,255,1" type="sliced" sprite="menu_empty" anchor_left="queue,0,-3" anchor_bottom="queue,0,0" anchor_right="queue,1,0" anchor_top="queue,1,49" />
			<rect name="background_design" anchor_left="queue,0,-5" anchor_right="queue,1,5" depth="0">
				<!-- Header -->
				<sprite depth="-2" name="backgroundHeader" pos="0,49" height="43" anchor_left="queue,0,-5" anchor_right="queue,1,5" type="sliced"  color="[AXHeBackground]" />
				<sprite depth="-2" name="backgroundLine" pos="0,57" anchor_left="queue,0,3" anchor_right="queue,1,-3" height="8" type="sliced"  color="[AXTextContour]" />
				
				<sprite depth="-2" name="backgroundCL" pos="0,57" sprite="ui_game_symbol_triangle" flip="Horizontally" anchor_left="queue,0,-5" width="8" height="8" type="sliced"  color="[AXTextContour]"/>
				<sprite depth="-2" name="backgroundCR" pos="0,57" sprite="ui_game_symbol_triangle" anchor_left="queue,1,-3" anchor_right="queue,1,5" width="8" height="8" type="sliced"  color="[AXTextContour]"/>
				<!-- Background -->
				<!-- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" anchor_left="queue,0,-5" anchor_bottom="queue,0,-35" anchor_right="queue,1,5" anchor_top="queue,1,49"  color="[AXWindowLine]" type="sliced" fillcenter="false" /> -->
				<sprite depth="-3" name="backgroundw" anchor_left="queue,0,-5" anchor_bottom="queue,0,-35" anchor_right="queue,1,5" anchor_top="queue,1,49"  type="sliced"  color="[AXWnBackground]" />	

				<sprite depth="-2" name="backgroundLineB" anchor_top="queue,0,-35" anchor_bottom="queue,0,-43" anchor_left="queue,0,3" anchor_right="queue,1,-3" height="8" type="sliced"  color="[AXTextContour]" fillcenter="true" />
				<sprite depth="-2" name="backgroundCLB" anchor_top="queue,0,-35" anchor_bottom="queue,0,-43" anchor_left="queue,0,3" anchor_right="queue,0,11" rotation="-90" sprite="ui_game_symbol_triangle" flip="Vertically" width="8" height="8" type="sliced"  color="[AXTextContour]"/>
				<sprite depth="-2" name="backgroundCRB" anchor_top="queue,0,-35" anchor_bottom="queue,0,-43" anchor_left="queue,1,-3" anchor_right="queue,1,5" sprite="ui_game_symbol_triangle" flip="Vertically" width="8" height="8" type="sliced"  color="[AXTextContour]"/>				
			</rect>
			<grid depth="12" name="queue" pos="-5,0" rows="12" cols="12" cell_width="70" cell_height="70" repeat_content="true" controller="LootContainer">
				<AX_item_stack name="0"/>
			</grid>
		</rect>
	</window>

<!-- VENTANA DEL VEHICULO (STORAGE) BY DJTRIPL3XMR -->

	<window name="windowVehicleStorage" width="{windowWidth}" height="262" depth="5" controller="VehicleContainer" panel="Left" anchor_side="bottomright" backgroundcolor="[black]" cursor_area="true" >
		<panel name="header" height="43" depth="0" disableautobackground="true" anchor_left="queue,0,0" anchor_right="queue,1,0" >
			<!-- <sprite depth="1" name="headerbackground" sprite="ui_game_panel_header" anchor_left="queue,0,-3" anchor_right="queue,1,0" /> -->
			<sprite depth="3" name="windowIcon" style="icon32px" pivot="center" pos="21,-21" sprite="ui_game_symbol_loot_sack" />
			<label depth="2" name="lootName" pos="39,-6" width="172" height="32" text_key="xuiVehicleStorage" font_size="32" anchor_left="queue,0,39" anchor_right="queue,1,-230" />

			<rect anchor_left="queue,1,-300" anchor_right="queue,1,0" pivot="topleft" pos="0,0" controller="ContainerStandardControls" createuiwidget="true" visible="{buttons_visible}">
				<button   depth="3" name="btnToggleLockMode"   sprite="ui_game_symbol_lock"          tooltip_key="xuiStashLockModeToggle"  pos="154, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" selected="{userlockmode}" visible="{hasslotlocks}" />
				<button   depth="3" name="btnSort"             sprite="ui_game_symbol_sort"          tooltip_key="lblSortContainer"        pos="194, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" hoverscale="1" />
				<button   depth="3" name="btnMoveAll"          sprite="ui_game_symbol_store_all_up"     tooltip="{take_all_tooltip}"          pos="274, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" hoverscale="1" />
				<button   depth="3" name="btnMoveFillAndSmart" sprite="ui_game_symbol_store_similar_up" tooltip_key="xuiLootTakeFillAndSmart" pos="234, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" hoverscale="1" />
			</rect>
		</panel>
		<rect name="background_design" anchor_left="queue,0,-5" anchor_right="queue,1,5" depth="0">
			<!-- Header -->
			<sprite depth="-2" name="backgroundHeader" pos="0,0" height="43" anchor_left="queue,0,-5" anchor_right="queue,1,5" type="sliced"  color="[AXHeBackground]" />
			<sprite depth="-2" name="backgroundLine" pos="0,8" anchor_left="queue,0,3" anchor_right="queue,1,-3" height="8" type="sliced"  color="[AXTextContour]" />
			
			<sprite depth="-2" name="backgroundCL" pos="0,8" sprite="ui_game_symbol_triangle" flip="Horizontally" anchor_left="queue,0,-5" width="8" height="8" type="sliced"  color="[AXTextContour]"/>
			<sprite depth="-2" name="backgroundCR" pos="0,8" sprite="ui_game_symbol_triangle" anchor_left="queue,1,-3" anchor_right="queue,1,5" width="8" height="8" type="sliced"  color="[AXTextContour]"/>
			<!-- Background -->
			<!-- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" anchor_left="queue,0,-5" anchor_bottom="queue,0,-35" anchor_right="queue,1,5" anchor_top="queue,1,49"  color="[AXWindowLine]" type="sliced" fillcenter="false" /> -->
			<sprite depth="-3" name="backgroundw" anchor_left="queue,0,-5" anchor_bottom="queue,0,-35" anchor_right="queue,1,5" anchor_top="queue,1,49"  type="sliced"  color="[AXWnBackground]" />	

			<sprite depth="-2" name="backgroundLineB" anchor_top="queue,0,-35" anchor_bottom="queue,0,-43" anchor_left="queue,0,3" anchor_right="queue,1,-3" height="8" type="sliced"  color="[AXTextContour]" fillcenter="true" />
			<sprite depth="-2" name="backgroundCLB" anchor_top="queue,0,-35" anchor_bottom="queue,0,-43" anchor_left="queue,0,3" anchor_right="queue,0,11" rotation="-90" sprite="ui_game_symbol_triangle" flip="Vertically" width="8" height="8" type="sliced"  color="[AXTextContour]"/>
			<sprite depth="-2" name="backgroundCRB" anchor_top="queue,0,-35" anchor_bottom="queue,0,-43" anchor_left="queue,1,-3" anchor_right="queue,1,5" sprite="ui_game_symbol_triangle" flip="Vertically" width="8" height="8" type="sliced"  color="[AXTextContour]"/>				
		</rect>
		<grid depth="2" name="queue" rows="10" cols="9" pos="-2,-49" cell_width="70" cell_height="70" repeat_content="true">
			<AX_vehicle_item_stack name="0"/>
		</grid>
	</window>

<!-- VENTANA DEL VENDEDOR (STORAGE) BY DJTRIPL3XMR -->

	<window name="windowTrader"  width="440" height="790" panel="Left" controller="TraderWindow" cursor_area="true" >

		<windowBackground name="windowBackground" depth="-3" pos="0,0" width="440" height="790"/>
		<sprite style="DoNotShow" name="windowIcon" />
		<panel name="header" height="43" depth="1" disableautobackground="true">
			<!-- <sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_map_trader"/> -->
			<!-- <label controller="PlayerName" on_press="true" style="header.name" size="350,32"/> -->
			<player_name width="350" height="32" />

			<label depth="2" pos="135,-753" width="300" height="28" text="{restocklabel}: {timeleft}" visible="{showrestock}" justify="right" />

			<label pos="90,-753" depth="2" name="availableMoney" width="300" height="28" text="{availablemoney}" font_size="32" justify="right" visible="{isowner}"/>
			<sprite pos="392,-753" depth="2" name="coinIcon" width="28" height="28" sprite="ui_game_symbol_coin" visible="{isowner}"/>

		</panel>

		<panel name="content" width="430" height="650" depth="1" pos="5,-43" on_scroll="true" disableautobackground="true">
			<WindowDivider name="divider1" width="430" pos="0,-6" />
			<sprite depth="-1" name="bg1" pos="0,-15" width="430" height="44" type="sliced" color="[mediumGrey]"/>
			<WindowDivider name="divider2" width="430" pos="0,-61" />
			<rect depth="2" name="categorySelector" width="44" height="627" pos="0,-77">
				<sprite color="[mediumGrey]" type="sliced" width="44" />
				<grid name="categories" pos="20,-20" rows="15" cols="1" width="43" height="390" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
					<category_icon />
				</grid>
			</rect>

			<rect depth="3" name="searchControls" width="645" height="44" pos="0,-15">
				<button depth="4" name="collect" style="icon30px, press" pos="15,-714" sprite="ui_game_symbol_coin" pivot="center" tooltip="COLLECT" tooltip_key="btnCollect" sound="[paging_click]" visible="{isownerorrentable}" />
				<button depth="4" name="takeAll" style="icon30px, press" pos="55,-714" sprite="ui_game_symbol_hand" pivot="center" tooltip="TAKE ALL" tooltip_key="btnTakeAll" sound="[paging_click]" visible="{isownerorrentable}" />
				<button depth="4" name="rent" style="icon30px, press" pos="95,-714" sprite="ui_game_symbol_vending" pivot="center" tooltip="RENT" tooltip_key="lblContextActionRent" sound="[paging_click]" visible="{isrentable|once}" />

				<button depth="4" name="showAll" style="icon30px, press, hover" pos="415,35" sprite="ui_game_symbol_computer" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="Show All" sound="[paging_click]" visible="{is_debug}" />

				<label depth="5" pos="125,-700" width="130" height="28" text="{renttimeleft}" visible="{isrenter}" />

				<panel pos="25,0" width="200" disableautobackground="true">
					<sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
					<textfield depth="5" name="searchInput" pos="22,-7" width="280" height="30" virtual_keyboard_prompt="vkPromptSearchTerm" search_field="true" close_group_on_tab="true" clear_button="true" />
				</panel>

				<panel pos="325,0" depth="5" width="104" height="43" disableautobackground="true">
					<pager name="pager" pos="4,-6" contents_parent="content"/>
				</panel>
			</rect>

			<grid name="items" rows="9" cols="1" pos="50,-77" width="370" height="552" cell_width="70" cell_height="70" repeat_content="true" arrangement="vertical" controller="TraderItemList" >
				<AX_trader_item name="0"/>
			</grid>
		</panel>
	</window>

</append>

</Config>
