<configs>

  <append xpath="/item_modifiers">


   <item_modifier name="FlameStone" installable_tags="melee,ReinforcedSteel" modifier_tags="dye,modDyeBrown,fire" type="attachment" cosmetic_install_chance=".1">
	<property name="Extends" value="modGeneralMaster"/>
	<property name="DescriptionKey" value="FlameStoneDesc"/>
    <property name="CustomIcon" value="FlameStone"/>
	<property name="Material" value="Mpaint"/>
	<property name="Weight" value="20"/>
	<property name="EconomicValue" value="1000"/>
	<property name="SoundPickup" value="gatherer_grab"/>
	<property name="SoundPlace" value="gatherer_place"/>
	<property name="Sphere" value=".1"/>
<effect_group>	
<passive_effect name="DegradationMax" operation="base_set" value="10000"/>
<passive_effect name="StaminaLoss" operation="perc_add" value="-.12" tags="primary,secondary"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".25"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".5"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="0"/>
<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
</effect_group>

	<item_property_overrides name="Axe1">
		<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Axe1Flame"/>
		<property name="CustomIcon" value="Axe1Flame"/>
	</item_property_overrides>

	<item_property_overrides name="Claw1">
		<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?RClaw1Flame"/>
		<property name="CustomIcon" value="Claw1Flame"/>
		
	</item_property_overrides>

	<item_property_overrides name="Club1">
		<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Club1Flame"/>
		<property name="CustomIcon" value="Club1Flame"/>
		
	</item_property_overrides>

	<item_property_overrides name="Spear1">
		<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Spear1Flame"/>
		<property name="CustomIcon" value="Spear1Flame"/>
		
	</item_property_overrides>

	<item_property_overrides name="Sledge1">
		<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Sledge1Flame"/>
		<property name="CustomIcon" value="Sledge1Flame"/>
		
	</item_property_overrides>

	<item_property_overrides name="PickAxe1">
		<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?PickAxe1Flame"/>
		<property name="CustomIcon" value="PickAxe1Flame"/>
		
	</item_property_overrides>

	<item_property_overrides name="Sword1">
		<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Sword1Flame"/>
		<property name="CustomIcon" value="Sword1Flame"/>
		
	</item_property_overrides>

    <item_property_overrides name="Knife1">
		<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Knife1Flame"/>
		<property name="CustomIcon" value="Knife1Flame"/>
		
	</item_property_overrides>

<effect_group name="new Fire Proc" tiered="false">
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
		<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="50"/>
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="15">
				<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="11">
				<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="1"/></triggered_effect>
</effect_group>

<effect_group name="Left hand for Claws" tiered="false">
		<requirement name="ItemHasTags" tags="LeftHandClaw"/>
		<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="#@modfolder:Resources/weapons.unity3d?LClaw1Flame" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0"/>
			</effect_group>

<effect_group>		
		<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles"/>
		<triggered_effect trigger="onSelfEquipStart" action="RemovePart" part="LeftClaw"/>
</effect_group>

</item_modifier>

	 <item_modifier name="FlameStoneT1" installable_tags="melee,ReinforcedSteel" modifier_tags="dye,modDyeBrown" type="attachment" cosmetic_install_chance=".1">
		<property name="Extends" value="modGeneralMaster"/>
		<property name="DescriptionKey" value="FlameStoneT1Desc"/>
        <property name="CustomIcon" value="FlameStoneT1"/>
		<property name="Material" value="Mpaint"/>
		<property name="Weight" value="20"/>
		<property name="EconomicValue" value="1000"/>
			<property name="SoundPickup" value="gatherer_grab"/>
	<property name="SoundPlace" value="gatherer_place"/>
		<property name="LightValue" value=".35"/>
	    <property name="LightSource" value="lightSource"/>
	    <property name="ActivateObject" value="lightSource"/>
	    <property name="AlwaysActive" value="true"/>
	<property name="SoundPickup" value="gatherer_grab"/>
	<property name="SoundPlace" value="gatherer_place"/>
		

		<item_property_overrides name="Axe1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Axe1FlameT1"/>
			<property name="CustomIcon" value="Axe1FlameT1"/>
	</item_property_overrides>	 

	   <item_property_overrides name="Claw1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?RClaw1FlameT1"/>
			<property name="CustomIcon" value="Claw1FlameT1"/>
	</item_property_overrides>		
	
	<item_property_overrides name="Club1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Club1FlameT1"/>
			<property name="CustomIcon" value="Club1FlameT1"/>
	</item_property_overrides>	

	<item_property_overrides name="Spear1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Spear1FlameT1"/>
			<property name="CustomIcon" value="Spear1FlameT1"/>
			
	</item_property_overrides> 
		<item_property_overrides name="Sledge1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Sledge1FlameT1"/>
			<property name="CustomIcon" value="Sledge1FlameT1"/>
			
	</item_property_overrides> 
		<item_property_overrides name="Sword1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Sword1FlameT1"/>
			<property name="CustomIcon" value="Sword1FlameT1"/>
			
	</item_property_overrides> 
        <item_property_overrides name="Knife1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Knife1FlameT1"/>
			<property name="CustomIcon" value="Knife1FlameT1"/>
	</item_property_overrides>



<effect_group>	
<passive_effect name="DegradationMax" operation="base_set" value="10000"/>
<passive_effect name="StaminaLoss" operation="perc_add" value="-.25" tags="primary,secondary"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".5"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="0"/>
<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5"/>
</effect_group>

<effect_group name="new Fire Proc" tiered="false">
		<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93"/>
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement"/>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="30">
				<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="11">
				<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="1"/></triggered_effect>
</effect_group>


<effect_group name="Left hand for Claws" tiered="false">
		<requirement name="ItemHasTags" tags="LeftHandClaw"/>
		<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="#@modfolder:Resources/weapons.unity3d?LClaw1FlameT1" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0"/>
			</effect_group>

<effect_group>		
		<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles"/>
		<triggered_effect trigger="onSelfEquipStart" action="RemovePart" part="LeftClaw"/>
</effect_group>

	</item_modifier>



<item_modifier name="RadiationStone" installable_tags="melee,ReinforcedSteel" modifier_tags="dye,modDyeBrown,fire" type="attachment" cosmetic_install_chance=".1">
		<property name="Extends" value="modGeneralMaster"/>
		<property name="DescriptionKey" value="RadiationStoneDesc"/>
        <property name="CustomIcon" value="RadiationStone"/>
		<property name="Material" value="Mpaint"/>
		<property name="Weight" value="20"/>
		<property name="EconomicValue" value="1000"/>
			<property name="SoundPickup" value="gatherer_grab"/>
	<property name="SoundPlace" value="gatherer_place"/>
		<property name="Sphere" value=".1"/>



<effect_group>	
<passive_effect name="DegradationMax" operation="base_set" value="10000"/>
<passive_effect name="StaminaLoss" operation="perc_add" value="-.12" tags="primary,secondary"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".25"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".5"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="0"/>
<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
</effect_group>


		<item_property_overrides name="Axe1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Axe1Radiation"/>
			<property name="CustomIcon" value="Axe1Radiation"/>
			
	</item_property_overrides> 

	    <item_property_overrides name="Claw1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?RClaw1Radiation"/>
			<property name="CustomIcon" value="Claw1Radiation"/>
			
	</item_property_overrides> 

		<item_property_overrides name="Club1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Club1Radiation"/>
			<property name="CustomIcon" value="Club1Radiation"/>
			
	</item_property_overrides> 

		<item_property_overrides name="Spear1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Spear1Radiation"/>
			<property name="CustomIcon" value="Spear1Radiation"/>
			
	</item_property_overrides> 

		<item_property_overrides name="Sledge1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Sledge1Radiation"/>
			<property name="CustomIcon" value="Sledge1Radiation"/>
			
	</item_property_overrides> 

		<item_property_overrides name="PickAxe1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?PickAxe1Radiation"/>
			<property name="CustomIcon" value="PickAxe1Radiation"/>
			
	</item_property_overrides> 

		<item_property_overrides name="Sword1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Sword1Radiation"/>
			<property name="CustomIcon" value="Sword1Radiation"/>
			
	</item_property_overrides> 

        <item_property_overrides name="Knife1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Knife1Radiation"/>
			<property name="CustomIcon" value="Knife1Radiation"/>
			
	</item_property_overrides> 


<effect_group name="Left hand for Claws" tiered="false">
		<requirement name="ItemHasTags" tags="LeftHandClaw"/>
		<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="#@modfolder:Resources/weapons.unity3d?LClaw1Radiation" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0"/>
			</effect_group>

<effect_group>		
		<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles"/>
		<triggered_effect trigger="onSelfEquipStart" action="RemovePart" part="LeftClaw"/>
</effect_group>

<effect_group>	
        <requirement name="CVarCompare" cvar="Awakening" operation="LTE" value="99"/>
	    <requirement name="HasBuff" buff="HumanPredator"/>
		<requirement name="ItemHasTags" tags="ReinforcedSteel"/>
		<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar"
				cvar="Awakening" operation="add" value="0.15"/>
</effect_group>

	</item_modifier>

	 <item_modifier name="RadiationStoneT1" installable_tags="melee,ReinforcedSteel" modifier_tags="dye,modDyeBrown" type="attachment" cosmetic_install_chance=".1">
		<property name="Extends" value="modGeneralMaster"/>
		<property name="DescriptionKey" value="RadiationStoneT1Desc"/>
         <property name="CustomIcon" value="RadiationStoneT1"/>
		<property name="Material" value="Mpaint"/>
		<property name="Weight" value="20"/>
		<property name="EconomicValue" value="1000"/>
			<property name="SoundPickup" value="gatherer_grab"/>
	<property name="SoundPlace" value="gatherer_place"/>
		<property name="LightValue" value=".35"/>
	    <property name="LightSource" value="lightSource"/>
	    <property name="ActivateObject" value="lightSource"/>
	    <property name="AlwaysActive" value="true"/>
		
		<item_property_overrides name="Axe1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Axe1RadiationT1"/>
			<property name="CustomIcon" value="Axe1RadiationT1"/>
			
	</item_property_overrides> 
	    <item_property_overrides name="Claw1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?RClaw1RadiationT1"/>
			<property name="CustomIcon" value="Claw1RadiationT1"/>
			
	</item_property_overrides> 
		<item_property_overrides name="Club1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Club1RadiationT1"/>
			<property name="CustomIcon" value="Club1RadiationT1"/>
			
	</item_property_overrides> 
		<item_property_overrides name="Spear1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Spear1RadiationT1"/>
			<property name="CustomIcon" value="Spear1RadiationT1"/>
			
	</item_property_overrides> 
		<item_property_overrides name="Sledge1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Sledge1RadiationT1"/>
			<property name="CustomIcon" value="Sledge1RadiationT1"/>
			
	</item_property_overrides> 
		<item_property_overrides name="Sword1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Sword1RadiationT1"/>
			<property name="CustomIcon" value="Sword1RadiationT1"/>
			
	</item_property_overrides> 
        <item_property_overrides name="Knife1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Knife1RadiationT1"/>
			<property name="CustomIcon" value="Knife1RadiationT1"/>
	</item_property_overrides> 

<effect_group>	
<passive_effect name="DegradationMax" operation="base_set" value="10000"/>
<passive_effect name="StaminaLoss" operation="perc_add" value="-.25" tags="primary,secondary"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".5"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="0"/>
<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5"/>
</effect_group>


	
<effect_group name="Left hand for Claws" tiered="false">
		<requirement name="ItemHasTags" tags="LeftHandClaw"/>
		<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="#@modfolder:Resources/weapons.unity3d?LClaw1RadiationT1" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0"/>
			</effect_group>

<effect_group>		
		<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles"/>
		<triggered_effect trigger="onSelfEquipStart" action="RemovePart" part="LeftClaw"/>
</effect_group>

<effect_group>	
        <requirement name="CVarCompare" cvar="Awakening" operation="LTE" value="99"/>
	    <requirement name="HasBuff" buff="HumanPredator"/>
		<requirement name="ItemHasTags" tags="ReinforcedSteel"/>
		<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar"
				cvar="Awakening" operation="add" value=".2"/>
</effect_group>

	</item_modifier>

<item_modifier name="ShockStone" installable_tags="melee,ReinforcedSteel" modifier_tags="dye,modDyeBrown,shock" type="attachment" cosmetic_install_chance=".1">
		<property name="Extends" value="modGeneralMaster"/>
		<property name="DescriptionKey" value="ShockStoneDesc"/>
        <property name="CustomIcon" value="ShockStone"/>
		<property name="Material" value="Mpaint"/>
		<property name="Weight" value="20"/>
		<property name="EconomicValue" value="1000"/>
			<property name="SoundPickup" value="gatherer_grab"/>
	<property name="SoundPlace" value="gatherer_place"/>
		<property name="Sphere" value=".1"/>


<effect_group>	
<passive_effect name="DegradationMax" operation="base_set" value="10000"/>
<passive_effect name="StaminaLoss" operation="perc_add" value="-.12" tags="primary,secondary"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".25"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".5"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="0"/>
<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
</effect_group>



		<item_property_overrides name="Axe1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Axe1Shock"/>
			<property name="CustomIcon" value="Axe1Shock"/>
			
	</item_property_overrides> 

	    <item_property_overrides name="Claw1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?RClaw1Shock"/>
			<property name="CustomIcon" value="Claw1Shock"/>
			
	</item_property_overrides> 

		<item_property_overrides name="Club1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Club1Shock"/>
			<property name="CustomIcon" value="Club1Shock"/>
			
	</item_property_overrides> 

		<item_property_overrides name="Spear1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Spear1Shock"/>
			<property name="CustomIcon" value="Spear1Shock"/>
			
	</item_property_overrides> 

		<item_property_overrides name="Sledge1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Sledge1Shock"/>
			<property name="CustomIcon" value="Sledge1Shock"/>
			
	</item_property_overrides> 
	
		<item_property_overrides name="PickAxe1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?PickAxe1Shock"/>
			<property name="CustomIcon" value="PickAxe1Shock"/>
			
	</item_property_overrides>
   
		<item_property_overrides name="Sword1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Sword1Shock"/>
			<property name="CustomIcon" value="Sword1Shock"/>
			
	</item_property_overrides>

 
        <item_property_overrides name="Knife1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Knife1Shock"/>
			<property name="CustomIcon" value="Knife1Shock"/>
			
		</item_property_overrides>



<effect_group name="Left hand for Claws" tiered="false">
		<requirement name="ItemHasTags" tags="LeftHandClaw"/>
		<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="#@modfolder:Resources/weapons.unity3d?LClaw1Shock" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0"/>
			</effect_group>

<effect_group>		
		<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles"/>
		<triggered_effect trigger="onSelfEquipStart" action="RemovePart" part="LeftClaw"/>
</effect_group>

<effect_group>	
        <requirement name="CVarCompare" cvar="Awakening" operation="LTE" value="99"/>
	    <requirement name="HasBuff" buff="Werewolf"/>
		<requirement name="ItemHasTags" tags="ReinforcedSteel"/>
		<requirement name="TriggerHasTags" tags="challenge_mech_parts,challenge_elec_parts,challenge_sinks,challenge_gore,challenge_steel,challenge_leather,challenge_polymers,challenge_cars,ore,deepOre,MC_Shapes,safes,timecharge,lockedSafe,perkBookworm,,trashPile,door,challenge_pallet"/>
		<triggered_effect trigger="onSelfDestroyedBlock" action="ModifyCVar" cvar="Awakening" operation="add" value="0.3"/>
</effect_group>

	</item_modifier>

	 <item_modifier name="ShockStoneT1" installable_tags="melee,ReinforcedSteel" modifier_tags="dye,modDyeBrown" type="attachment" cosmetic_install_chance=".1">
		<property name="Extends" value="modGeneralMaster"/>
		<property name="DescriptionKey" value="ShockStoneT1Desc"/>
        <property name="CustomIcon" value="ShockStoneT1"/>
		<property name="Material" value="Mpaint"/>
		<property name="Weight" value="20"/>
		<property name="EconomicValue" value="1000"/>
			<property name="SoundPickup" value="gatherer_grab"/>
	<property name="SoundPlace" value="gatherer_place"/>
		<property name="LightValue" value=".35"/>
	    <property name="LightSource" value="lightSource"/>
	    <property name="ActivateObject" value="lightSource"/>
	    <property name="AlwaysActive" value="true"/>


<effect_group>	
<passive_effect name="DegradationMax" operation="base_set" value="10000"/>
<passive_effect name="StaminaLoss" operation="perc_add" value="-.25" tags="primary,secondary"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".5"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="0"/>
<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5"/>
</effect_group>

		
		<item_property_overrides name="Axe1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Axe1ShockT1"/>
			<property name="CustomIcon" value="Axe1ShockT1"/>
		
	
	</item_property_overrides> 
	    <item_property_overrides name="Claw1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?RClaw1ShockT1"/>
			<property name="CustomIcon" value="Claw1ShockT1"/>
		
	
	</item_property_overrides>		<item_property_overrides name="Club1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Club1ShockT1"/>
			<property name="CustomIcon" value="Club1ShockT1"/>
		
	</item_property_overrides>                        
		<item_property_overrides name="Spear1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Spear1ShockT1"/>
			<property name="CustomIcon" value="Spear1ShockT1"/>
		
	</item_property_overrides>                        
		<item_property_overrides name="Sledge1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Sledge1ShockT1"/>
			<property name="CustomIcon" value="Sledge1ShockT1"/>
		
	</item_property_overrides>                        
		<item_property_overrides name="Sword1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Sword1ShockT1"/>
			<property name="CustomIcon" value="Sword1ShockT1"/>
		
	</item_property_overrides>                        
        <item_property_overrides name="Knife1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Knife1ShockT1"/>
			<property name="CustomIcon" value="Knife1ShockT1"/>
		
	</item_property_overrides>                        
<effect_group name="Left hand for Claws" tiered="false">
		<requirement name="ItemHasTags" tags="LeftHandClaw"/>
		<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="#@modfolder:Resources/weapons.unity3d?LClaw1ShockT1" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0"/>
			</effect_group>

<effect_group>		
		<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles"/>
		<triggered_effect trigger="onSelfEquipStart" action="RemovePart" part="LeftClaw"/>
</effect_group>

<effect_group>	
        <requirement name="CVarCompare" cvar="Awakening" operation="LTE" value="99"/>
	    <requirement name="HasBuff" buff="Werewolf"/>
		<requirement name="ItemHasTags" tags="ReinforcedSteel"/>
		<requirement name="TriggerHasTags" tags="challenge_mech_parts,challenge_elec_parts,challenge_sinks,challenge_gore,challenge_steel,challenge_leather,challenge_polymers,challenge_cars,ore,deepOre,MC_Shapes,safes,timecharge,lockedSafe,perkBookworm,,trashPile,door,challenge_pallet"/>
		<triggered_effect trigger="onSelfDestroyedBlock" action="ModifyCVar" cvar="Awakening" operation="add" value=".5"/>
</effect_group>

	</item_modifier>

<item_modifier name="BloodStone" installable_tags="melee,ReinforcedSteel" modifier_tags="dye,modDyeBrown,BloodVampire" type="attachment" cosmetic_install_chance=".1">
		<property name="Extends" value="modGeneralMaster"/>
		<property name="DescriptionKey" value="BloodStoneDesc"/>
        <property name="CustomIcon" value="BloodStone"/>
		<property name="Material" value="Mpaint"/>
		<property name="Weight" value="20"/>
		<property name="EconomicValue" value="1000"/>
			<property name="SoundPickup" value="gatherer_grab"/>
	<property name="SoundPlace" value="gatherer_place"/>
		<property name="Sphere" value=".1"/>

<effect_group>	
<passive_effect name="DegradationMax" operation="base_set" value="10000"/>
<passive_effect name="StaminaLoss" operation="perc_add" value="-.12" tags="primary,secondary"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".25"/>
<passive_effect name="BlockDamage" operation="perc_add" value=".5"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="0"/>
<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
</effect_group>

		<item_property_overrides name="Axe1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Axe1Blood"/>
			<property name="CustomIcon" value="Axe1Blood"/>
		
	</item_property_overrides>  

	    <item_property_overrides name="Claw1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?RClaw1Blood"/>
			<property name="CustomIcon" value="Claw1Blood"/>
		
	</item_property_overrides> 

		<item_property_overrides name="Club1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Club1Blood"/>
			<property name="CustomIcon" value="Club1Blood"/>
		
	</item_property_overrides>   
	                     
		<item_property_overrides name="Spear1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Spear1Blood"/>
			<property name="CustomIcon" value="Spear1Blood"/>
		
	</item_property_overrides> 

		<item_property_overrides name="Sledge1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Sledge1Blood"/>
			<property name="CustomIcon" value="Sledge1Blood"/>
		
	</item_property_overrides>                        
		<item_property_overrides name="PickAxe1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?PickAxe1Blood"/>
			<property name="CustomIcon" value="PickAxe1Blood"/>
		
	</item_property_overrides>                        
		<item_property_overrides name="Sword1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Sword1Blood"/>
			<property name="CustomIcon" value="Sword1Blood"/>
		
	</item_property_overrides>                        
        <item_property_overrides name="Knife1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Knife1Blood"/>
			<property name="CustomIcon" value="Knife1Blood"/>
		
	</item_property_overrides>                        

<effect_group name="Left hand for Claws" tiered="false">
		<requirement name="HoldingItemHasTags" tags="LeftHandClaw"/>
		<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="#@modfolder:Resources/weapons.unity3d?LClaw1Blood" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0"/>
		</effect_group>

<effect_group>		
		<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles"/>
		<triggered_effect trigger="onSelfEquipStart" action="RemovePart" part="LeftClaw"/>
</effect_group>

<effect_group>	
        <requirement name="CVarCompare" cvar="Awakening" operation="LTE" value="99"/>
	    <requirement name="HasBuff" buff="Vampire"/>
		<requirement name="ItemHasTags" tags="ReinforcedSteel"/>
		<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="Awakening" operation="add" value=".3"/>
</effect_group>
	
	</item_modifier>

	 <item_modifier name="BloodStoneT1" installable_tags="melee,ReinforcedSteel" modifier_tags="dye,modDyeBrown" type="attachment" cosmetic_install_chance=".1">
		<property name="Extends" value="modGeneralMaster"/>
		<property name="DescriptionKey" value="BloodStoneT1Desc"/>
        <property name="CustomIcon" value="BloodStoneT1"/>
		<property name="Material" value="Mpaint"/>
		<property name="Weight" value="20"/>
		<property name="EconomicValue" value="1000"/>
			<property name="SoundPickup" value="gatherer_grab"/>
	<property name="SoundPlace" value="gatherer_place"/>
		<property name="LightValue" value=".35"/>
	    <property name="LightSource" value="lightSource"/>
	    <property name="ActivateObject" value="lightSource"/>
	    <property name="AlwaysActive" value="true"/>

<effect_group>	
<passive_effect name="DegradationMax" operation="base_set" value="10000"/>
<passive_effect name="StaminaLoss" operation="perc_add" value="-.25" tags="primary,secondary"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".5"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="0"/>
<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5"/>
</effect_group>


		
		<item_property_overrides name="Axe1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Axe1BloodT1"/>
			<property name="CustomIcon" value="Axe1BloodT1"/>
	</item_property_overrides>    

	    <item_property_overrides name="Claw1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?RClaw1BloodT1"/>
			<property name="CustomIcon" value="Claw1BloodT1"/>
	</item_property_overrides>    

		<item_property_overrides name="Club1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Club1BloodT1"/>
			<property name="CustomIcon" value="Club1BloodT1"/>
		
	</item_property_overrides>                        
		<item_property_overrides name="Spear1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Spear1BloodT1"/>
			<property name="CustomIcon" value="Spear1BloodT1"/>
		
	</item_property_overrides>                        
		<item_property_overrides name="Sledge1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Sledge1BloodT1"/>
			<property name="CustomIcon" value="Sledge1BloodT1"/>
		
	</item_property_overrides>                        
		<item_property_overrides name="Sword1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Sword1BloodT1"/>
			<property name="CustomIcon" value="Sword1BloodT1"/>
		
	</item_property_overrides>                        
        <item_property_overrides name="Knife1">
			<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Knife1BloodT1"/>
			<property name="CustomIcon" value="Knife1BloodT1"/>
		
	</item_property_overrides>                        
<effect_group name="Left hand for Claws" tiered="false">
		<requirement name="ItemHasTags" tags="LeftHandClaw"/>
		<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="#@modfolder:Resources/weapons.unity3d?LClaw1BloodT1" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0"/>
		</effect_group>

<effect_group>		
		<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles"/>
		<triggered_effect trigger="onSelfEquipStart" action="RemovePart" part="LeftClaw"/>
</effect_group>

<effect_group>	
        <requirement name="CVarCompare" cvar="Awakening" operation="LTE" value="99"/>
	    <requirement name="HasBuff" buff="Vampire"/>
		<requirement name="ItemHasTags" tags="ReinforcedSteel"/>
		<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="Awakening" operation="add" value=".5"/>
</effect_group>

	</item_modifier>

<item_modifier name="modArmorPerceptionLevel1" installable_tags="armor" modifier_tags="boostPerception" blocked_tags="noMods" type="attachment">
	<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
	<property name="CustomIcon" value="modArmorPerceptionLevel1"/>
	<property name="CustomIconTint" value="255,215,0,255"/>
  <property name="DescriptionKey" value="modArmorPerceptionLevel1Desc"/>
	<property name="TraderStageTemplate" value="modsTier3"/>
	<property name="Material" value="Msteel"/>
	<property name="EconomicValue" value="8000"/>

	<effect_group tiered="false">
		<passive_effect name="AttributeLevel" tags="attPerception" operation="base_add" value="2"/>
	</effect_group>
</item_modifier>

<item_modifier name="modArmorStrengthLevel1" installable_tags="armor" modifier_tags="boostStrength" blocked_tags="noMods" type="attachment">
	<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
	<property name="CustomIcon" value="modArmorStrengthLevel1"/>
	<property name="CustomIconTint" value="255,215,0,255"/>
  <property name="DescriptionKey" value="modArmorStrengthLevel1Desc"/>
	<property name="TraderStageTemplate" value="modsTier3"/>
	<property name="Material" value="Msteel"/>
	<property name="EconomicValue" value="8000"/>
	<effect_group tiered="false">
		<passive_effect name="AttributeLevel" tags="attStrength" operation="base_add" value="2"/>
	</effect_group>
</item_modifier>

<item_modifier name="modArmorFortitudeLevel1" installable_tags="armor" modifier_tags="boostFortitude" blocked_tags="noMods" type="attachment">
	<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
	<property name="CustomIcon" value="modArmorFortitudeLevel1"/>
	<property name="CustomIconTint" value="255,215,0,255"/>
  <property name="DescriptionKey" value="modArmorFortitudeLevel1Desc"/>
	<property name="TraderStageTemplate" value="modsTier3"/>
	<property name="Material" value="Msteel"/>
	<property name="EconomicValue" value="8000"/>
	<effect_group tiered="false">
		<passive_effect name="AttributeLevel" tags="attFortitude" operation="base_add" value="2"/>
	</effect_group>
</item_modifier>

<item_modifier name="modArmorAgilityLevel1" installable_tags="armor" modifier_tags="boostAgility" blocked_tags="noMods" type="attachment">
	<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
	<property name="CustomIcon" value="modArmorAgilityLevel1"/>
	<property name="CustomIconTint" value="255,215,0,255"/>
  <property name="DescriptionKey" value="modArmorAgilityLevel1Desc"/>
	<property name="TraderStageTemplate" value="modsTier3"/>
	<property name="Material" value="Msteel"/>
	<property name="EconomicValue" value="8000"/>
	<effect_group tiered="false">
		<passive_effect name="AttributeLevel" tags="attAgility" operation="base_add" value="2"/>
	</effect_group>
</item_modifier>

<item_modifier name="modArmorIntellectLevel1" installable_tags="armor" modifier_tags="boostIntellect" blocked_tags="noMods" type="attachment">
	<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
	<property name="CustomIcon" value="modArmorIntellectLevel1"/>
	<property name="CustomIconTint" value="255,215,0,255"/>
  <property name="DescriptionKey" value="modArmorIntellectLevel1Desc"/>
	<property name="TraderStageTemplate" value="modsTier3"/>
	<property name="Material" value="Msteel"/>
	<property name="EconomicValue" value="8000"/>
	<effect_group tiered="false">
		<passive_effect name="AttributeLevel" tags="attIntellect" operation="base_add" value="2"/>
	</effect_group>
</item_modifier>

<item_modifier name="modArmorExperimentalDNA" installable_tags="armorHead" modifier_tags="boostExperimentalDNA" blocked_tags="noMods" type="attachment">
	<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
	<property name="CustomIcon" value="modArmorExperimentalDNA"/>
  <property name="DescriptionKey" value="modArmorExperimentalDNADesc"/>
	<property name="TraderStageTemplate" value="modsTier2"/>
	<property name="Material" value="Msteel"/>
	<property name="EconomicValue" value="1000"/>
	<effect_group tiered="false">
		<passive_effect name="AttributeLevel" tags="attExperimentalDNA" operation="base_add" value="1"/>
	</effect_group>
</item_modifier>

<item_modifier name="modArmorExperimentalDNALevel1" installable_tags="armor" modifier_tags="boostExperimentalDNA" blocked_tags="noMods" type="attachment">
	<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
	<property name="CustomIcon" value="modArmorExperimentalDNALevel1"/>
  <property name="DescriptionKey" value="modArmorExperimentalDNALevel1Desc"/>
	<property name="TraderStageTemplate" value="modsTier3"/>
	<property name="Material" value="Msteel"/>
	<property name="EconomicValue" value="8000"/>
	<effect_group tiered="false">
		<passive_effect name="AttributeLevel" tags="attExperimentalDNA" operation="base_add" value="2"/>
	</effect_group>
</item_modifier>

<item_modifier name="modArmorTreasureHunterLevel1" installable_tags="armorHead" modifier_tags="boostTreasure" blocked_tags="noMods" type="attachment">
	<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
	<property name="CustomIcon" value="modArmorTreasureHunterLevel1"/>
	<property name="CustomIconTint" value="255,215,0,255"/>
  <property name="DescriptionKey" value="modArmorTreasureHunterLevel1Desc"/>
	<property name="TraderStageTemplate" value="modsTier3"/>
	<property name="Material" value="Msteel"/>
	<property name="EconomicValue" value="8000"/>
	<effect_group tiered="false">
		<passive_effect name="ModSlots" operation="base_set" value="0"/>
		<passive_effect name="LootStage" operation="base_add" value="10"/>
		<passive_effect name="PlayerExpGain" operation="perc_add" value=".2"/>
		<passive_effect name="TreasureBlocksPerReduction" operation="base_add" value="-2"/>
		<display_value name="dTreasureBlocksPerReduction" value="-2"/>
		<display_value name="dPlayerExpGain" value=".2"/>
	</effect_group>
</item_modifier>

	<item_modifier name="modArmorCigarLevel1" installable_tags="armorHead" modifier_tags="cigar" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="CustomIcon" value="modArmorCigarLevel1"/>
    <property name="DescriptionKey" value="modArmorCigarLevel1Desc"/>
		<property name="DisplayType" value="clothingCigar"/>
		<property name="TraderStageTemplate" value="modsTier3"/>
		<property name="Material" value="Mplants"/>
		<property name="EconomicValue" value="8000"/>

		<effect_group tiered="false">
			<passive_effect name="AttributeLevel" tags="attStrength" operation="base_add" value="1"/>
      <passive_effect name="AttributeLevel" tags="attExperimentalDNA" operation="base_add" value="1"/>
      <passive_effect name="AttributeLevel" tags="attIntellect" operation="base_add" value="1"/>
      <passive_effect name="AttributeLevel" tags="attAgility" operation="base_add" value="1"/>
      <passive_effect name="AttributeLevel" tags="attFortitude" operation="base_add" value="1"/>
      <passive_effect name="AttributeLevel" tags="attPerception" operation="base_add" value="1"/>
			<passive_effect name="BarteringBuying" operation="base_add" value=".15"/>
			<passive_effect name="BarteringSelling" operation="base_add" value=".15"/>
		</effect_group>
	</item_modifier>

	<item_modifier name="modGunMagazineExtender1" installable_tags="magazine,turretRanged" modifier_tags="magazine" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="TraderStageTemplate" value="modsTier2"/>
		<property name="EconomicValue" value="8000"/>

		<effect_group tiered="false">
			<passive_effect name="MagazineSize" operation="perc_add" value=".7"/>
		</effect_group>
	</item_modifier>

	<item_modifier name="modGunDrumMagazineExtender1" installable_tags="drumMagazine" modifier_tags="magazine" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="TraderStageTemplate" value="modsTier2"/>
		<property name="EconomicValue" value="8000"/>

		<effect_group tiered="false">
			<passive_effect name="MagazineSize" operation="perc_add" value="1.5"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="-.30"/>
		</effect_group>
	</item_modifier>

	<item_modifier name="modGunMagazineExtender2" installable_tags="magazine,turretRanged" modifier_tags="magazine" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="TraderStageTemplate" value="modsTier3"/>
	    <property name="EconomicValue" value="14000"/>

		<effect_group tiered="false">
			<passive_effect name="MagazineSize" operation="perc_add" value="1"/>
		</effect_group>
	</item_modifier>

	<item_modifier name="modGunDrumMagazineExtender2" installable_tags="drumMagazine" modifier_tags="magazine" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="TraderStageTemplate" value="modsTier3"/>
		<property name="EconomicValue" value="14000"/>

		<effect_group tiered="false">
			<passive_effect name="MagazineSize" operation="perc_add" value="2"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="-.30"/>
		</effect_group>
	</item_modifier>

	<item_modifier name="modMeleeSerratedBlade1" installable_tags="knife,machete,axe,shovel,perkBrawler,perkJavelinMaster" modifier_tags="damageBleed" blocked_tags="noMods,noBlades" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="TraderStageTemplate" value="modsTier2"/>
				<property name="EconomicValue" value="8000"/>

		<effect_group tiered="false">
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20"/>
			<requirement name="CVarCompare" cvar="bleedCounter" operation="LT" value="@$maxBleedCounter" target="other"/>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="bleedCounter" operation="add" value="1"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="CVarCompare" cvar="bleedCounter" operation="GT" value="0" target="other"/>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryBleeding"/>
		</effect_group>
	</item_modifier>

		<item_modifier name="modMeleeSerratedBlade2" installable_tags="knife,machete,axe,shovel,perkBrawler,perkJavelinMaster" modifier_tags="damageBleed" blocked_tags="noMods,noBlades" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="TraderStageTemplate" value="modsTier3"/>
				<property name="EconomicValue" value="14000"/>

		<effect_group tiered="false">
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
			<requirement name="CVarCompare" cvar="bleedCounter" operation="LT" value="@$maxBleedCounter" target="other"/>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="bleedCounter" operation="add" value="1"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="CVarCompare" cvar="bleedCounter" operation="GT" value="0" target="other"/>
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryBleeding"/>
		</effect_group>
	</item_modifier>

		<item_modifier name="modMeleeErgonomicGrip1" installable_tags="melee,bow" modifier_tags="health" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="TraderStageTemplate" value="modsTier3"/>
				<property name="EconomicValue" value="8000"/>

		<!-- Reduces Stamina usage on all attacks, all melee -->
		<effect_group tiered="false">
			<requirement name="!HoldingItemHasTags" tags="perkArchery"/>
			<passive_effect name="StaminaLoss" operation="perc_add" value="-.2" tags="primary,secondary"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HoldingItemHasTags" tags="perkArchery"/>
			<passive_effect name="WeaponHandling" operation="perc_add" value=".2"/>
		</effect_group>
	</item_modifier>

		<item_modifier name="modMeleeErgonomicGrip2" installable_tags="melee,bow" modifier_tags="health" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="TraderStageTemplate" value="modsTier3"/>
				<property name="EconomicValue" value="14000"/>

		<!-- Reduces Stamina usage on all attacks, all melee -->
		<effect_group tiered="false">
			<requirement name="!HoldingItemHasTags" tags="perkArchery"/>
			<passive_effect name="StaminaLoss" operation="perc_add" value="-.3" tags="primary,secondary"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HoldingItemHasTags" tags="perkArchery"/>
			<passive_effect name="WeaponHandling" operation="perc_add" value=".3"/>
		</effect_group>

	</item_modifier>

		<item_modifier name="modMeleeClubMetalChain1" installable_tags="club" modifier_tags="shaft" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="TraderStageTemplate" value="modsTier2"/>
        <property name="EconomicValue" value="8000"/> 
		<item_property_overrides name="*">
			<property name="Material" value="Mmetal"/>
		</item_property_overrides>

		<item_property_overrides name="meleeWpnClubT0WoodenClub">
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/ClubWood/clubWoodChainPrefab.prefab"/>
		</item_property_overrides>

		<item_property_overrides name="meleeWpnClubT1BaseballBat">
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Bat/batChained_Prefab.prefab"/>
		</item_property_overrides>

		<!--<item_property_overrides name="meleeWpnClubT1CandyClub">
			<property name="HandMeshfile" value="@:Other/Items/Weapons/Melee/Club/Club_Wood_SpikedPrefab.prefab"/>
		</item_property_overrides>-->

		<item_property_overrides name="meleeWpnClubT3SteelClub">
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/ClubIron/clubIronChainPrefab.prefab"/>
		</item_property_overrides>

		<effect_group tiered="false">
			<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="20"/>
			<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown01"/>
		</effect_group>
	</item_modifier>

		<item_modifier name="modMeleeClubMetalChain2" installable_tags="club" modifier_tags="shaft" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="TraderStageTemplate" value="modsTier3"/>
        <property name="EconomicValue" value="14000"/> 
		<item_property_overrides name="*">
			<property name="Material" value="Mmetal"/>
		</item_property_overrides>

		<item_property_overrides name="meleeWpnClubT0WoodenClub">
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/ClubWood/clubWoodChainPrefab.prefab"/>
		</item_property_overrides>

		<item_property_overrides name="meleeWpnClubT1BaseballBat">
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Bat/batChained_Prefab.prefab"/>
		</item_property_overrides>

		<!--<item_property_overrides name="meleeWpnClubT1CandyClub">
			<property name="HandMeshfile" value="@:Other/Items/Weapons/Melee/Club/Club_Wood_SpikedPrefab.prefab"/>
		</item_property_overrides>-->

		<item_property_overrides name="meleeWpnClubT3SteelClub">
			<property name="Meshfile" value="@:Other/Items/Weapons/Melee/ClubIron/clubIronChainPrefab.prefab"/>
		</item_property_overrides>

		<effect_group tiered="false">
			<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="30"/>
			<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown01"/>
		</effect_group>
	</item_modifier>

	<item_modifier name="modMeleeWeightedHead1" installable_tags="light,medium,heavy,turretMelee" modifier_tags="stun" blocked_tags="noMods,perkDeepCuts" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="TraderStageTemplate" value="modsTier2"/>
		<property name="EconomicValue" value="8000"/> 

		<!-- Increases stun chance; increases stamina use, axe, hammer, club -->
		<effect_group tiered="false">
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="23"/>
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryStunned01"/>
		</effect_group>
	</item_modifier>

		<item_modifier name="modMeleeWeightedHead2" installable_tags="light,medium,heavy,turretMelee" modifier_tags="stun" blocked_tags="noMods,perkDeepCuts" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="TraderStageTemplate" value="modsTier3"/>
		<property name="EconomicValue" value="14000"/> 

		<!-- Increases stun chance; increases stamina use, axe, hammer, club -->
		<effect_group tiered="false">
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryStunned01"/>
		</effect_group>
	</item_modifier>

	<item_modifier name="modMeleeGraveDigger1" installable_tags="melee" modifier_tags="damageDirt" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
			<property name="EconomicValue" value="8000"/> 
		<property name="TraderStageTemplate" value="modsTier2"/>

		<effect_group tiered="false">
			<passive_effect name="DamageModifier" operation="perc_add" value=".35" tags="earth"/>
			<!-- <triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffHarvestXPBalance"/> -->
			<!-- <triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffHarvestXPBalance"/> -->
		</effect_group>
	</item_modifier>

		<item_modifier name="modMeleeGraveDigger2" installable_tags="melee" modifier_tags="damageDirt" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
			<property name="EconomicValue" value="14000"/> 
		<property name="TraderStageTemplate" value="modsTier3"/>

		<effect_group tiered="false">
			<passive_effect name="DamageModifier" operation="perc_add" value=".50" tags="earth"/>
			<!-- <triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffHarvestXPBalance"/> -->
			<!-- <triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffHarvestXPBalance"/> -->
		</effect_group>
	</item_modifier>

	<item_modifier name="modMeleeFiremansAxeMod1" installable_tags="axe" modifier_tags="damageDirt,damageStone,damageIron" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		  <property name="EconomicValue" value="8000"/>
		<property name="TraderStageTemplate" value="modsTier2"/>

		<effect_group tiered="false">
			<passive_effect name="EntityDamage" operation="perc_add" value="-.35"/>
			<passive_effect name="BlockDamage" operation="perc_add" value=".35"/>
			<!-- <triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffHarvestXPBalance"/> -->
			<!-- <triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffHarvestXPBalance"/> -->
		</effect_group>
	</item_modifier>

	<item_modifier name="modMeleeFiremansAxeMod2" installable_tags="axe" modifier_tags="damageDirt,damageStone,damageIron" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="EconomicValue" value="14000"/>
		<property name="TraderStageTemplate" value="modsTier3"/>

		<effect_group tiered="false">
			<passive_effect name="EntityDamage" operation="perc_add" value="-.50"/>
			<passive_effect name="BlockDamage" operation="perc_add" value=".50"/>
			<!-- <triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffHarvestXPBalance"/> -->
			<!-- <triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffHarvestXPBalance"/> -->
		</effect_group>
	</item_modifier>

	<item_modifier name="modArmorVitamins" installable_tags="armorHead" modifier_tags="waterPurifier" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="TraderStageTemplate" value="modsTier3"/>
		<property name="Material" value="Msteel"/>
		<property name="EconomicValue" value="4000"/>

		<effect_group tiered="false">
			<requirement name="IsEquipped"/>
			<passive_effect name="BuffResistance" operation="base_add" value="1" tags="buffDysenteryCatchDrink,buffDysenteryCatchFood"/>
		</effect_group>
	</item_modifier>

		<item_modifier name="modArmorVitaminsPurifier" installable_tags="armorHead" modifier_tags="waterPurifier" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="TraderStageTemplate" value="modsTier3"/>
		<property name="Material" value="Msteel"/>
		<property name="EconomicValue" value="6000"/>

		<effect_group tiered="false">
			<requirement name="IsEquipped"/>
			<passive_effect name="BuffResistance" operation="base_add" value="1" tags="buffDysenteryCatchDrink,buffDysenteryCatchFood"/>

			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffWaterPurifier"/>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffWaterPurifier"/>
		</effect_group>
	</item_modifier>

		<item_modifier name="AwakeningTrigger" installable_tags="armorHead" modifier_tags="Awakening" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="TraderStageTemplate" value="modsTier3"/>
		<property name="Material" value="Msteel"/>
		<property name="EconomicValue" value="1000"/>

		<effect_group tiered="false">
			<requirement name="IsEquipped"/>
			<triggered_effect trigger="onSelfEquipChanged" action="AddPartFPV" part="HeadLight" prefab="@:Entities/Lighting/miningHelmetLightSource.prefab" parentTransform="CameraNode" localPos="0,0.1,0" localRot="-90,180,0"/>
			<triggered_effect trigger="onSelfEquipChanged" action="AddPartTPV" part="HeadLight" prefab="@:Entities/Lighting/miningHelmetLightSource.prefab" parentTransform="Spotlight" localPos="0,0,0" localRot="90,0,0"/>
			<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="HeadLight"/>
			<triggered_effect trigger="onSelfEquipStart" action="SetPartActive" part="HeadLight" active="true"/>
			<triggered_effect trigger="onSelfEquipStop" action="SetPartActive" part="HeadLight" active="false"/>
			<triggered_effect trigger="onSelfEquipStart" silent_on_equip="true" action="PlaySound" target="self" sound="flashlight_toggle" play_in_head="false"/>
			<triggered_effect trigger="onSelfEquipStop" silent_on_equip="true" action="PlaySound" target="self" sound="flashlight_toggle" play_in_head="false"/>
		</effect_group>

<effect_group>
			<requirement name="IsEquipped"/>
			<requirement name="HasBuff" buff="Vampire"/>
            <triggered_effect trigger="onSelfItemActivate" action="AddBuff" buff="buffAwakeningVampire"/>
			<triggered_effect trigger="onSelfItemDeactivate" action="RemoveBuff" buff="buffAwakeningVampire"/> 
	</effect_group>

<effect_group>
			<requirement name="IsEquipped"/>
			<requirement name="HasBuff" buff="Werewolf"/>
            <triggered_effect trigger="onSelfItemActivate" action="AddBuff" buff="buffAwakeningWolf"/>
			<triggered_effect trigger="onSelfItemDeactivate" action="RemoveBuff" buff="buffAwakeningWolf"/>   
	</effect_group>

<effect_group>
			<requirement name="IsEquipped"/>
			<requirement name="HasBuff" buff="HumanPredator"/>
            <triggered_effect trigger="onSelfItemActivate" action="AddBuff" buff="buffSuperStealthController"/>
			<triggered_effect trigger="onSelfItemDeactivate" action="RemoveBuff" buff="buffSuperStealthController"/>
	</effect_group>

     <effect_group>
		<requirement name="HasBuff" buff="buffSuperStealth_Active"/>
		<triggered_effect trigger="onSelfItemDeactivate" action="ModifyStats" stat="Stamina" operation="subtract" value="300"/>
	 </effect_group>

      <effect_group>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffSuperStealthController,buffAwakeningWolf,buffAwakeningVampire"/> 
      </effect_group>

	</item_modifier>


	<item_modifier name="modMeleeIronBreaker1" installable_tags="melee" modifier_tags="damageIron" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="EconomicValue" value="8000"/>
		<property name="TraderStageTemplate" value="modsTier2"/>

		<effect_group tiered="false">
			<passive_effect name="DamageModifier" operation="perc_add" value=".25" tags="metal"/>
			<!-- <triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffHarvestXPBalance"/> -->
			<!-- <triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffHarvestXPBalance"/> -->
		</effect_group>
	</item_modifier>

		<item_modifier name="modMeleeIronBreaker2" installable_tags="melee" modifier_tags="damageIron" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="EconomicValue" value="14000"/>
		<property name="TraderStageTemplate" value="modsTier3"/>

		<effect_group tiered="false">
			<passive_effect name="DamageModifier" operation="perc_add" value=".35" tags="metal"/>
			<!-- <triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffHarvestXPBalance"/> -->
			<!-- <triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffHarvestXPBalance"/> -->
		</effect_group>
	</item_modifier>

		<item_modifier name="modMeleeWoodSplitter1" installable_tags="melee" modifier_tags="damageWood" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="EconomicValue" value="8000"/>
		<property name="TraderStageTemplate" value="modsTier2"/>

		<effect_group tiered="false">
			<passive_effect name="DamageModifier" operation="perc_add" value=".25" tags="wood"/>
			<!-- <triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffHarvestXPBalance"/> -->
			<!-- <triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffHarvestXPBalance"/> -->
		</effect_group>
	</item_modifier>

		<item_modifier name="modMeleeWoodSplitter2" installable_tags="melee" modifier_tags="damageWood" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="EconomicValue" value="14000"/>
		<property name="TraderStageTemplate" value="modsTier3"/>

		<effect_group tiered="false">
			<passive_effect name="DamageModifier" operation="perc_add" value=".35" tags="wood"/>
			<!-- <triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffHarvestXPBalance"/> -->
			<!-- <triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffHarvestXPBalance"/> -->
		</effect_group>
	</item_modifier>

		<item_modifier name="modMeleeBunkerBuster1" installable_tags="melee" modifier_tags="damageStone" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="EconomicValue" value="8000"/>
		<property name="TraderStageTemplate" value="modsTier2"/>

		<effect_group tiered="false">
			<passive_effect name="DamageModifier" operation="perc_add" value=".35" tags="stone"/>
			<!-- <triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffHarvestXPBalance"/> -->
			<!-- <triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffHarvestXPBalance"/> -->
		</effect_group>
	</item_modifier>

	<item_modifier name="modMeleeBunkerBuster2" installable_tags="melee" modifier_tags="damageStone" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="EconomicValue" value="14000"/>
		<property name="TraderStageTemplate" value="modsTier3"/>

		<effect_group tiered="false">
			<passive_effect name="DamageModifier" operation="perc_add" value=".50" tags="stone"/>
			<!-- <triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffHarvestXPBalance"/> -->
			<!-- <triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffHarvestXPBalance"/> -->
		</effect_group>
	</item_modifier>

		<item_modifier name="modMeleeTemperedBlade1" installable_tags="tool,perkBrawler,perkJavelinMaster,perkDeepCuts" modifier_tags="damage,durability" blocked_tags="noMods,noBlades" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="EconomicValue" value="8000"/>
		<property name="TraderStageTemplate" value="modsTier2"/>

		<!-- reduce DR of armor by x, blade weapons -->
		<effect_group tiered="false">
			<passive_effect name="BlockDamage" operation="perc_add" value=".15"/>
			<passive_effect name="DegradationPerUse" operation="perc_add" value="-.25" tags="perkMiner69r,perkSalvageOperations,perkElectrocutioner,perkJavelinMaster,perkPummelPete,perkSkullCrusher,perkDeepCuts,perkBrawler,admin"/>
		</effect_group>
	</item_modifier>
		<item_modifier name="modMeleeTemperedBlade2" installable_tags="tool,perkBrawler,perkJavelinMaster,perkDeepCuts" modifier_tags="damage,durability" blocked_tags="noMods,noBlades" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="EconomicValue" value="14000"/>
		<property name="TraderStageTemplate" value="modsTier3"/>

		<!-- reduce DR of armor by x, blade weapons -->
		<effect_group tiered="false">
			<passive_effect name="BlockDamage" operation="perc_add" value=".2"/>
			<passive_effect name="DegradationPerUse" operation="perc_add" value="-.35" tags="perkMiner69r,perkSalvageOperations,perkElectrocutioner,perkJavelinMaster,perkPummelPete,perkSkullCrusher,perkDeepCuts,perkBrawler,admin"/>
		</effect_group>
	</item_modifier>

<item_modifier name="modMeleeFortifyingGrip1" installable_tags="melee" modifier_tags="health" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="EconomicValue" value="8000"/>
		<property name="TraderStageTemplate" value="modsTier2"/>

		<!-- Gain HP/sec when under 60% HP -->
		<effect_group tiered="false">
			<requirement name="StatComparePercCurrentToModMax" stat="health" operation="LTE" value=".6"/>
			<passive_effect name="HealthChangeOT" operation="base_add" value=".3"/>
		</effect_group>
	</item_modifier>

	<item_modifier name="modMeleeFortifyingGrip2" installable_tags="melee" modifier_tags="health" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="EconomicValue" value="14000"/>
		<property name="TraderStageTemplate" value="modsTier3"/>

		<!-- Gain HP/sec when under 70% HP -->
		<effect_group tiered="false">
			<requirement name="StatComparePercCurrentToModMax" stat="health" operation="LTE" value=".7"/>
			<passive_effect name="HealthChangeOT" operation="base_add" value=".4"/>
		</effect_group>
	</item_modifier>

	<item_modifier name="modGunSoundSuppressorSilencer1" installable_tags="gun" modifier_tags="barrelAttachment" blocked_tags="noMods,noSilencer" type="attachment">
    <property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
    <property name="TraderStageTemplate" value="modsTier2"/>
    <property name="EconomicValue" value="8000"/>

			<item_property_overrides name="*">
			<property name="Sound_start" value="pistol_s_fire"/>
			<property name="Sound_end" value=""/>
			<property name="Sound_loop" value="pistol_s_fire"/>
		</item_property_overrides>

		<item_property_overrides name="gunHandgunT0PipePistol">
			<property name="Sound_start" value="pistol_s_fire"/>
			<property name="Sound_loop" value="pistol_s_fire"/>
		</item_property_overrides>

		<item_property_overrides name="gunHandgunT1Pistol">
			<property name="Sound_start" value="pistol_s_fire"/>
			<property name="BarrelOffset" value="0,-.006,.127"/>
			<property name="BarrelScale" value="1,1,1"/>
		</item_property_overrides>

		<item_property_overrides name="gunHandgunT3SMG5">
			<property name="Sound_start" value="smg_s_fire"/>
			<property name="Sound_end" value="silencefiller"/>
			<property name="Sound_loop" value="smg_s_fire"/>
			<property name="BarrelOffset" value="0,0,0"/>
			<property name="BarrelScale" value="1,1,1"/>
		</item_property_overrides>

		<item_property_overrides name="gunHandgunT2Magnum44">
			<property name="Sound_start" value="44magnum_s_fire"/>
			<property name="BarrelOffset" value="0,.028,.165"/>
			<property name="BarrelScale" value="1,1,1"/>
		</item_property_overrides>

		<item_property_overrides name="gunHandgunT3DesertVulture">
			<property name="Sound_start" value="desertvulture_s_fire"/>
			<property name="Sound_loop" value="desertvulture_s_fire"/>
			<property name="BarrelOffset" value="0,0,0"/>
			<property name="BarrelScale" value="1,1,1"/>
		</item_property_overrides>

		<item_property_overrides name="gunShotgunT1DoubleBarrel">
			<property name="Sound_start" value="pump_shotgun_s_fire"/>
		</item_property_overrides>

		<item_property_overrides name="gunShotgunT2PumpShotgun">
			<property name="Sound_start" value="pump_shotgun_s_fire"/>
			<property name="BarrelOffset" value="0,-.0322,.4516"/>
			<property name="BarrelScale" value="1.1,1.1,1.5"/>
		</item_property_overrides>

		<item_property_overrides name="gunShotgunT3AutoShotgun">
			<property name="Sound_start" value="pump_shotgun_s_fire"/>
			<property name="Sound_loop" value="pump_shotgun_s_fire"/>
			<property name="BarrelOffset" value="0,-.0322,.4516"/>
			<property name="BarrelScale" value="1.1,1.1,1.5"/>
		</item_property_overrides>

		<item_property_overrides name="gunRifleT1HuntingRifle">
			<property name="Sound_start" value="hunting_rifle_s_fire"/>
			<property name="BarrelOffset" value="0,-.009,.551"/>
			<property name="BarrelScale" value="1,1,1"/>
		</item_property_overrides>

		<item_property_overrides name="gunRifleT2LeverActionRifle">
			<property name="Sound_start" value="sniperrifle_s_fire"/>
			<property name="Sound_loop" value="sniperrifle_s_fire"/>
			<property name="BarrelOffset" value="0,-.02,.2182"/>
			<property name="BarrelScale" value=".88,.88,.88"/>
		</item_property_overrides>

		<item_property_overrides name="gunRifleT3SniperRifle">
			<property name="Sound_start" value="sniperrifle_s_fire"/>
			<property name="Sound_loop" value="sniperrifle_s_fire"/>
			<property name="BarrelOffset" value="0,-.02,.2182"/>
			<property name="BarrelScale" value=".88,.88,.88"/>
		</item_property_overrides>

		<item_property_overrides name="gunMGT1AK47">
			<property name="Sound_start" value="ak47_s_fire"/>
			<property name="Sound_end" value="silencefiller"/>
			<property name="Sound_loop" value="ak47_s_fire"/>
			<property name="BarrelOffset" value="-.001,-.0197,.3197"/>
			<property name="BarrelScale" value="1,1,1"/>
		</item_property_overrides>

		<item_property_overrides name="gunMGT2TacticalAR">
			<property name="Sound_start" value="ak47_s_fire"/>
			<property name="Sound_end" value="silencefiller"/>
			<property name="Sound_loop" value="ak47_s_fire"/>
			<property name="BarrelOffset" value="0,.005,.275"/>
			<property name="BarrelScale" value="1,1,1"/>
		</item_property_overrides>

		<item_property_overrides name="gunMGT3M60">
			<property name="Sound_start" value="m60_s_fire"/>
			<property name="Sound_end" value="silencefiller"/>
			<property name="Sound_loop" value="m60_s_fire"/>
			<property name="BarrelOffset" value="0,-.005,.31"/>
		</item_property_overrides>

		<item_property_overrides name="gunMGT0PipeMachineGun">
			<property name="Sound_start" value="smg_s_fire"/>
			<property name="Sound_end" value="silencefiller"/>
			<property name="Sound_loop" value="smg_s_fire"/>
		</item_property_overrides>

		<!-- visible attachment: silencer -->
		<effect_group tiered="false" name="internal attachment prefab (A19)">
			<requirement name="HoldingItemHasTags" tags="attachmentsIncluded"/>
				<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="silencer"/>
		</effect_group>


    <effect_group tiered="false" name="mod effects">
        <passive_effect name="EntityDamage" operation="perc_add" value=".05">
        </passive_effect>
        <passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1"/>
        <passive_effect name="MaxRange" operation="perc_add" value="-.15"/>
    </effect_group>
</item_modifier>

			<item_modifier name="modGunSoundSuppressorSilencer2" installable_tags="gun" modifier_tags="barrelAttachment" blocked_tags="noMods,noSilencer" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="TraderStageTemplate" value="modsTier3"/>
			<property name="EconomicValue" value="14000"/>

					<item_property_overrides name="*">
			<property name="Sound_start" value="pistol_s_fire"/>
			<property name="Sound_end" value=""/>
			<property name="Sound_loop" value="pistol_s_fire"/>
		</item_property_overrides>

		<item_property_overrides name="gunHandgunT0PipePistol">
			<property name="Sound_start" value="pistol_s_fire"/>
			<property name="Sound_loop" value="pistol_s_fire"/>
		</item_property_overrides>

		<item_property_overrides name="gunHandgunT1Pistol">
			<property name="Sound_start" value="pistol_s_fire"/>
			<property name="BarrelOffset" value="0,-.006,.127"/>
			<property name="BarrelScale" value="1,1,1"/>
		</item_property_overrides>

		<item_property_overrides name="gunHandgunT3SMG5">
			<property name="Sound_start" value="smg_s_fire"/>
			<property name="Sound_end" value="silencefiller"/>
			<property name="Sound_loop" value="smg_s_fire"/>
			<property name="BarrelOffset" value="0,0,0"/>
			<property name="BarrelScale" value="1,1,1"/>
		</item_property_overrides>

		<item_property_overrides name="gunHandgunT2Magnum44">
			<property name="Sound_start" value="44magnum_s_fire"/>
			<property name="BarrelOffset" value="0,.028,.165"/>
			<property name="BarrelScale" value="1,1,1"/>
		</item_property_overrides>

		<item_property_overrides name="gunHandgunT3DesertVulture">
			<property name="Sound_start" value="desertvulture_s_fire"/>
			<property name="Sound_loop" value="desertvulture_s_fire"/>
			<property name="BarrelOffset" value="0,0,0"/>
			<property name="BarrelScale" value="1,1,1"/>
		</item_property_overrides>

		<item_property_overrides name="gunShotgunT1DoubleBarrel">
			<property name="Sound_start" value="pump_shotgun_s_fire"/>
		</item_property_overrides>

		<item_property_overrides name="gunShotgunT2PumpShotgun">
			<property name="Sound_start" value="pump_shotgun_s_fire"/>
			<property name="BarrelOffset" value="0,-.0322,.4516"/>
			<property name="BarrelScale" value="1.1,1.1,1.5"/>
		</item_property_overrides>

		<item_property_overrides name="gunShotgunT3AutoShotgun">
			<property name="Sound_start" value="pump_shotgun_s_fire"/>
			<property name="Sound_loop" value="pump_shotgun_s_fire"/>
			<property name="BarrelOffset" value="0,-.0322,.4516"/>
			<property name="BarrelScale" value="1.1,1.1,1.5"/>
		</item_property_overrides>

		<item_property_overrides name="gunRifleT1HuntingRifle">
			<property name="Sound_start" value="hunting_rifle_s_fire"/>
			<property name="BarrelOffset" value="0,-.009,.551"/>
			<property name="BarrelScale" value="1,1,1"/>
		</item_property_overrides>

		<item_property_overrides name="gunRifleT2LeverActionRifle">
			<property name="Sound_start" value="sniperrifle_s_fire"/>
			<property name="Sound_loop" value="sniperrifle_s_fire"/>
			<property name="BarrelOffset" value="0,-.02,.2182"/>
			<property name="BarrelScale" value=".88,.88,.88"/>
		</item_property_overrides>

		<item_property_overrides name="gunRifleT3SniperRifle">
			<property name="Sound_start" value="sniperrifle_s_fire"/>
			<property name="Sound_loop" value="sniperrifle_s_fire"/>
			<property name="BarrelOffset" value="0,-.02,.2182"/>
			<property name="BarrelScale" value=".88,.88,.88"/>
		</item_property_overrides>

		<item_property_overrides name="gunMGT1AK47">
			<property name="Sound_start" value="ak47_s_fire"/>
			<property name="Sound_end" value="silencefiller"/>
			<property name="Sound_loop" value="ak47_s_fire"/>
			<property name="BarrelOffset" value="-.001,-.0197,.3197"/>
			<property name="BarrelScale" value="1,1,1"/>
		</item_property_overrides>

		<item_property_overrides name="gunMGT2TacticalAR">
			<property name="Sound_start" value="ak47_s_fire"/>
			<property name="Sound_end" value="silencefiller"/>
			<property name="Sound_loop" value="ak47_s_fire"/>
			<property name="BarrelOffset" value="0,.005,.275"/>
			<property name="BarrelScale" value="1,1,1"/>
		</item_property_overrides>

		<item_property_overrides name="gunMGT3M60">
			<property name="Sound_start" value="m60_s_fire"/>
			<property name="Sound_end" value="silencefiller"/>
			<property name="Sound_loop" value="m60_s_fire"/>
			<property name="BarrelOffset" value="0,-.005,.31"/>
		</item_property_overrides>

		<item_property_overrides name="gunMGT0PipeMachineGun">
			<property name="Sound_start" value="smg_s_fire"/>
			<property name="Sound_end" value="silencefiller"/>
			<property name="Sound_loop" value="smg_s_fire"/>
		</item_property_overrides>

		<!-- visible attachment: silencer -->
		<effect_group tiered="false" name="internal attachment prefab (A19)">
			<requirement name="HoldingItemHasTags" tags="attachmentsIncluded"/>
				<triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="silencer"/>
		</effect_group>


		<effect_group tiered="false" name="mod effects">
			<passive_effect name="EntityDamage" operation="perc_add" value=".1">
			</passive_effect>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="0"/>
			<passive_effect name="MaxRange" operation="perc_add" value="0"/>
		</effect_group>
	</item_modifier>

		<item_modifier name="modGunBarrelExtender1" installable_tags="barrelAttachments,turretRanged" modifier_tags="barrelAttachment" blocked_tags="noMods,shotgun" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="EconomicValue" value="8000"/>
		<property name="TraderStageTemplate" value="modsTier2"/>
		<!--DamageFalloffRange increased by x meters-->
		<effect_group tiered="false">
		    <passive_effect name="EntityDamage" operation="perc_add" value=".1"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value=".3"/>
			<passive_effect name="MaxRange" operation="perc_add" value=".3"/>
			<passive_effect name="SpreadMultiplierHip" operation="perc_add" value=".1"/>
			<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.05"/>
			<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.05">
				<requirement name="ItemHasTags" tags="perkDeadEye,crossbow"/></passive_effect>
			<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value=".1"/>
			<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value=".1"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value=".05"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value=".05"/>
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.11">
				<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
			</passive_effect>
		</effect_group>
	</item_modifier>

		<item_modifier name="modGunBarrelExtender2" installable_tags="barrelAttachments,turretRanged" modifier_tags="barrelAttachment" blocked_tags="noMods,shotgun" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="EconomicValue" value="14000"/>
		<property name="TraderStageTemplate" value="modsTier3"/>
		<!--DamageFalloffRange increased by x meters-->
		<effect_group tiered="false">
		    <passive_effect name="EntityDamage" operation="perc_add" value=".2"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value=".4"/>
			<passive_effect name="MaxRange" operation="perc_add" value=".4"/>
			<passive_effect name="SpreadMultiplierHip" operation="perc_add" value=".1"/>
			<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.05"/>
			<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.05">
				<requirement name="ItemHasTags" tags="perkDeadEye,crossbow"/></passive_effect>
			<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value=".1"/>
			<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value=".1"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value=".05"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value=".05"/>
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.16">
				<requirement name="!HasBuff" buff="buffHoldBreathAiming01"/>
			</passive_effect>
		</effect_group>
	</item_modifier>

		<item_modifier name="modMeleeStunBatonRepulsor1" installable_tags="perkElectrocutioner" modifier_tags="knockback" blocked_tags="noMods,noStunEffect" type="attachment">
		<property name="Extends" value="modGeneralMaster" param1="CustomIcon"/>
		<property name="TraderStageTemplate" value="modsTier3"/>
        <property name="EconomicValue" value="14000"/>

	    <effect_group>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15"/>
				<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="otherAOE" range="2.5" buff="buffShocked" duration="3.5"/>
		</effect_group>
	</item_modifier>

<!--TBC ......
<item_modifier name="modMagicStoneOrange" installable_tags="weapon,tool" modifier_tags="dye,modDyeOrange" type="attachment" cosmetic_install_chance=".1">
		<property name="Extends" value="modGeneralMaster"/>
		<property name="DescriptionKey" value="modDyeGroupDesc"/>
		<property name="CustomIcon" value="modDyeWhite"/>
		<property name="CustomIconTint" value="255,166,77"/>
		<property name="Material" value="Mpaint"/>
		<property name="Weight" value="20"/>
		<property name="EconomicValue" value="1000"/>
			<property name="SoundPickup" value="gatherer_grab"/>
	<property name="SoundPlace" value="gatherer_place"/>

		<item_property_overrides name="*">
			<property name="TintColor" value="255,166,77"/>
			<property name="CustomIconTint" value="255,166,77"/>
		</item_property_overrides>

	   <effect_group>
	<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="otherAOE" range="2.5" buff="buffShocked" duration="5">
		<requirement name="HoldingItemHasTags" tags="melee"/>
		<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20"/>
	</triggered_effect>
</effect_group>

	</item_modifier> -->

  </append>
</configs>
