<configs>

  <append xpath="/Sounds">



 <SoundDataNode name="ProtoStart">
    <Noise ID="3" noise="50" time="3" heat_map_strength="3" heat_map_time="50"/>
      <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
      <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
      <AudioClip ClipName="#@modfolder:Resources/soundseffects.unity3d?StartPrototype.wav"/>
      <LocalCrouchVolumeScale value="1.0"/>
    </SoundDataNode>

 <SoundDataNode name="ProtoEnd">
    <Noise ID="3" noise="50" time="3" heat_map_strength="3" heat_map_time="50"/>
      <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
      <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
      <AudioClip ClipName="#@modfolder:Resources/soundseffects.unity3d?EndPrototype.wav"/>
      <LocalCrouchVolumeScale value="1.0"/>
    </SoundDataNode>

   <SoundDataNode name="ProtoSwap">
    <Noise ID="3" noise="50" time="3" heat_map_strength="3" heat_map_time="50"/>
      <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
      <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
      <AudioClip ClipName="#@modfolder:Resources/soundseffects.unity3d?Switch.wav"/>
      <LocalCrouchVolumeScale value="1.0"/>
    </SoundDataNode>

    <SoundDataNode name="VampireAwakeningSound">
    <Noise ID="3" noise="50" time="3" heat_map_strength="3" heat_map_time="50"/>
      <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
      <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
      <AudioClip ClipName="#@modfolder:Resources/Awakening_SBN.unity3d?VampireStart.wav" Loop="true"/>
      <LocalCrouchVolumeScale value="1.0"/>
    </SoundDataNode>

    <SoundDataNode name="WerewolfAwakeningSound">
   <Noise ID="3" noise="50" time="3" heat_map_strength="3" heat_map_time="50"/>
      <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
      <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
      <AudioClip ClipName="#@modfolder:Resources/Awakening_SBN.unity3d?WerewolfStart.wav" Loop="true"/>
      <LocalCrouchVolumeScale value="1.0"/>
    </SoundDataNode>

    <SoundDataNode name="MoonDamage">
    <Noise ID="3" noise="50" time="3" heat_map_strength="3" heat_map_time="50"/>
      <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
      <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
      <AudioClip ClipName="#@modfolder:Resources/MoonDamage.unity3d?BonesDamage.wav" Loop="true"/>
      <LocalCrouchVolumeScale value="1.0"/>
    </SoundDataNode>

<SoundDataNode name="VampireJump">
    <Noise ID="0" noise="1" time="1" muffled_when_crouched="0.5"/>
      <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
      <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
      <AudioClip ClipName="#@modfolder:Resources/soundseffects.unity3d?VampireJump.wav"/>
    </SoundDataNode>


<SoundDataNode name="WerewolfAwakeningStart">
    <Noise ID="0" noise="1" time="1" muffled_when_crouched="0.5"/>
      <AudioSource name="@:Sounds/Prefabs/AudioSource_VO_Announce.prefab"/>
      <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
      <AudioClip ClipName="#@modfolder:Resources/soundseffects.unity3d?WerewolfAwakeningStart.wav"/>
    </SoundDataNode>

    <SoundDataNode name="WerewolfTransformation">
    <Noise ID="0" noise="1" time="1" muffled_when_crouched="0.5"/>
      <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
      <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
      <AudioClip ClipName="#@modfolder:Resources/soundseffects.unity3d?WerewolfTransformation.wav" Loop="false"/>
    </SoundDataNode>


<SoundDataNode name="WhileTransform">
    <Noise ID="0" noise="1" time="1" muffled_when_crouched="0.5"/>
      <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
      <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
      <AudioClip ClipName="#@modfolder:Resources/soundseffects.unity3d?WhileTransform.wav" Loop="true"/>
    </SoundDataNode>


<SoundDataNode name="HeartBeat">
    <Noise ID="0" noise="1" time="1" muffled_when_crouched="0.5"/>
       <AudioSource name="@:Sounds/Prefabs/AudioSource_Melee.prefab"/>
      <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>
      <AudioClip ClipName="#@modfolder:Resources/soundseffects.unity3d?HeartBeat.wav" Loop="true"/>
    </SoundDataNode>



  </append>
</configs>
