<configs>

	<remove xpath="/items/item[@name='clothingHeadT1']"/>
	<remove xpath="/items/item[@name='clothingOutfitT1']"/>
	<remove xpath="/items/item[@name='clothingHandsT1']"/>
	<remove xpath="/items/item[@name='clothingFeetT1']"/>

	<remove xpath="/items/item[@name='clothingHeadT2']"/>
	<remove xpath="/items/item[@name='clothingOutfitT2']"/>
	<remove xpath="/items/item[@name='clothingHandsT2']"/>
	<remove xpath="/items/item[@name='clothingFeetT2']"/>

	<remove xpath="/items/item[@name='clothingHeadT3']"/>
	<remove xpath="/items/item[@name='clothingOutfitT3']"/>
	<remove xpath="/items/item[@name='clothingHandsT3']"/>
	<remove xpath="/items/item[@name='clothingFeetT3']"/>
	<remove xpath="/items/item[@name='medicalBloodBag']"/>

<set xpath="/items/item[@name='schematicMaster']/property[@name='ScrapTimeOverride']/@value">1.0</set>
<set xpath="/items/item[@name='schematicMaster']/property[@name='Weight']/@value">8</set>
<set xpath="/items/item[@name='schematicMaster']/property[@name='Material']/@value">MmagBundle</set>

<append xpath="/items/item[@name='meleeHandPlayer']/property[@name='Tags']/@value">,VampireClaws</append>

<append xpath="/items">

	</append>

    <!-- 2. Add the special Werewolf effect group to the hands -->
   <append xpath="/items/item[@name='meleeHandPlayer']">

    <effect_group name="Werewolf Claws Power" tiered="false">
        <requirement name="HasBuff" buff="Werewolfclaws"/>
    
        <!-- Massive Block Damage -->
        <passive_effect name="BlockDamage" operation="base_set" value="925"/>
        <!-- Take 1 damage to Health ONLY when hitting a Block -->
		<triggered_effect trigger="onSelfDestroyedBlock" action="ModifyStats" stat="Health" operation="subtract" value="1"/>
        <!-- Optional: Add a pain sound so you know it's hurting you -->
        <triggered_effect trigger="onSelfDestroyedBlock" action="PlaySound" sound="player#painlg">
            <requirement name="RequirementItemRaycast" target_tags="Block"/>
        </triggered_effect>

    </effect_group>
</append>

       <append xpath="/items/item[starts-with(@name,'book')]">
        <property name="Material" value="MmagBundle"/>
    </append>
	
	<append xpath="/items/item[@name='masterSkillMagazine']">
        <property name="Material" value="MmagBundle"/>
    </append>

	<append xpath="/items/item[@name='foodRawMeat']/effect_group[@name='Food Tier 0']">

		<!-- Ensure buff exists -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDivineProtection">
			<requirement name="HasBuff" buff="buffDivineProtection" invert="true"/>
			<requirement name="HasBuff" buff="Werewolf"/>
			<requirement name="ProgressionLevel" progression_name="perkMoonweakness" operation="GTE" value="1"/>
		</triggered_effect>

		<!-- +1s for perk 1–4 -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="buffDivineProtectionCvar" operation="add" value="2">
			<requirement name="HasBuff" buff="Werewolf"/>
			<requirement name="ProgressionLevel" progression_name="perkMoonweakness" operation="GTE" value="1"/>
			<requirement name="ProgressionLevel" progression_name="perkMoonweakness" operation="LT" value="3"/>
		</triggered_effect>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="buffDivineProtectionCvar" operation="add" value="3">
			<requirement name="HasBuff" buff="Werewolf"/>
			<requirement name="ProgressionLevel" progression_name="perkMoonweakness" operation="GTE" value="3"/>
			<requirement name="ProgressionLevel" progression_name="perkMoonweakness" operation="LT" value="5"/>
		</triggered_effect>

		<!-- +2s for perk 5 -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="buffDivineProtectionCvar" operation="add" value="4">
			<requirement name="HasBuff" buff="Werewolf"/>
			<requirement name="ProgressionLevel" progression_name="perkMoonweakness" operation="Equals" value="5"/>
		</triggered_effect>

	</append>

	<!-- Health -1 -->
	<append xpath="/items/item[@name='foodRawMeat']/effect_group[@name='Food Tier 0']/triggered_effect[@action='ModifyStats' and @stat='Health' and @operation='add' and @value='-1']">
		<requirement_group op="or">
			<requirement name="HasBuff" buff="Werewolf" invert="true"/>
			<requirement name="ProgressionLevel" progression_name="perkMoonweakness" operation="LT" value="1"/>
		</requirement_group>
	</append>

	<!-- Disease roll set -->
	<append xpath="/items/item[@name='foodRawMeat']/effect_group[@name='Food Tier 0']/triggered_effect[@action='ModifyCVar' and @cvar='.DiseaseRoll' and @operation='set' and @value='12']">
		<requirement_group op="or">
			<requirement name="HasBuff" buff="Werewolf" invert="true"/>
			<requirement name="ProgressionLevel" progression_name="perkMoonweakness" operation="LT" value="1"/>
		</requirement_group>
	</append>

	<!-- Disease roll add metabolism resist -->
	<append xpath="/items/item[@name='foodRawMeat']/effect_group[@name='Food Tier 0']/triggered_effect[@action='ModifyCVar' and @cvar='.DiseaseRoll' and @operation='add' and @value='@$MetabolismResist']">
		<requirement_group op="or">
			<requirement name="HasBuff" buff="Werewolf" invert="true"/>
			<requirement name="ProgressionLevel" progression_name="perkMoonweakness" operation="LT" value="1"/>
		</requirement_group>
	</append>

	<!-- Dysentery catch -->
	<append xpath="/items/item[@name='foodRawMeat']/effect_group[@name='Food Tier 0']/triggered_effect[@action='AddBuff' and @buff='buffDysenteryCatchFood']">
		<requirement_group op="or">
			<requirement name="HasBuff" buff="Werewolf" invert="true"/>
			<requirement name="ProgressionLevel" progression_name="perkMoonweakness" operation="LT" value="1"/>
		</requirement_group>
	</append>

	<append xpath="/items">




<item name="ElectricScythe">
	<property name="Tags" value="melee,grunting,light,perkFlurryOfIntellect,weapon,meleeWeapon,attIntellect,perkElectrocutioner,canHaveCosmetic,roboticsSkill,stunBaton,meleeIntellect,batonJunkie,ElectricScythe"/>
	<property name="DisplayType" value="melee"/>
	<property name="DescriptionKey" value="ElectricScytheDesc"/>
	<property name="HoldType" value="4"/>
	<property name="CustomIcon" value="ElectricScythe"/>
	<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?ElectricScythe"/>
	<property name="Material" value="MmeleeWpnBatonParts"/>
	<property name="TintColor" value="69, 150, 191"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="EconomicValue" value="1100"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- meleeWpnBatonT2StunBaton -->
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="UnlockedBy" value="craftingRobotics"/><!-- meleeWpnBatonT2StunBaton, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="machete_grab"/>
	<property name="SoundPlace" value="machete_place"/>

	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Damage_type" value="Slashing"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="machete_swinglight"/>
		<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".32"/>
		<property name="SwingDegrees" value="90"/>
		<property name="SwingAngle" value="90"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalslashorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
		<property name="HarvestLength" value="1.15"/>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Damage_type" value="Slashing"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="machete_swingheavy"/>
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".2"/>
		<property name="GrazeEnd" value=".32"/>
		<property name="SwingDegrees" value="65"/>
		<property name="SwingAngle" value="180"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalslashorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
		<property name="HarvestLength" value="1.6"/>
	</property>

	<effect_group name="meleeWpnBatonT2StunBaton">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="70" tags="perkElectrocutioner,perkFlurryOfIntellect"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="15.5" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="300,700" tier="1,6" tags="perkElectrocutioner"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkElectrocutioner"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkElectrocutioner"/>
		<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkElectrocutioner"/>
		<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="28" tags="perkElectrocutioner"/> <!-- meleeWpnBatonT2StunBaton -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkElectrocutioner"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkElectrocutioner"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="12" tags="perkElectrocutioner"/>
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkElectrocutioner"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
		<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
		<!-- <passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/> -->
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>

	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="26.4" tags="secondary"/>
	</effect_group>
	<effect_group name="apply damage buff, meleeWpnBatonT2StunBaton">
		<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="Sparks"/>

		<!-- perkIntellectMastery level 4 allows only 2 hits to charge -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
			<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge"/>
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="4"/>
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
			<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge"/>
			<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="4"/>
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
		</triggered_effect>

		<!-- perkIntellectMastery level 5 keeps baton charged and ready at all times -->
		<!-- <triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="4" relative="false" key="charge"> -->
			<!-- <requirement name="CompareItemMetaFloat" operation="LTE" value="4" key="charge"/> -->
			<!-- <requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="Equals" value="5"/> -->
			<!-- <requirement name="IsAlive" target="other"/> -->
			<!-- <requirement name="!EntityTagCompare" target="other" tags="trader"/> -->
		<!-- </triggered_effect> -->
		<!-- <triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="4" relative="false" key="charge"> -->
			<!-- <requirement name="CompareItemMetaFloat" operation="LTE" value="4" key="charge"/> -->
			<!-- <requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="Equals" value="5"/> -->
			<!-- <requirement name="IsAlive" target="other"/> -->
			<!-- <requirement name="!EntityTagCompare" target="other" tags="trader"/> -->
		<!-- </triggered_effect> -->

		<!-- Set shock duration Primary -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>

		<!-- Set shock duration Secondary -->
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>

		<!-- Set flag for perkIntelMaster5 -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="perkIntelMaster5" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
		
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="perkIntelMaster5" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>

	</effect_group>
	<effect_group name="increase charges">
		<!-- initialize metadata for "charge" on stun batons, don't change value if already exists -->
		<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="charge"/>
		
		<!-- play stun baton sounds -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge"/></triggered_effect>

		<!-- potentially apply bonus charges from TechJunkie perk, by setting it to 3 the other actions below increase it to max charge -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
			<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge"/>
			<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1"/>
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
			<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge"/>
			<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1"/>
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
		</triggered_effect>
		
		<!-- increase charges -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="GTE" value="3" key="charge"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="2" relative="true" key="charge">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="CompareItemMetaFloat" operation="LTE" value="2" key="charge"/>
		</triggered_effect>

		<!-- add electric effect to baton -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge"/></triggered_effect>

		<!-- add electric effect to baton with perkIntellectMastery level 5 -->
		<!-- <triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0"> -->
			<!-- <requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="Equals" value="5"/> -->
		<!-- </triggered_effect> -->
		<!-- <triggered_effect trigger="onSelfEquipUpdate" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0"> -->
			<!-- <requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="Equals" value="5"/> -->
		<!-- </triggered_effect> -->
		<!-- <triggered_effect trigger="onPerkLevelChanged" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0"> -->
			<!-- <requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="Equals" value="5"/> -->
		<!-- </triggered_effect> -->

		<!-- trigger ragdoll events for fully charged baton -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="175">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="175">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
		</triggered_effect>
		
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="2.5" force="175" target_tags="zombie,animal">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
			<requirement name="!HasBuff" buff="buffDrugNerdTats"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="2.5" force="175" target_tags="zombie,animal">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
			<requirement name="!HasBuff" buff="buffDrugNerdTats"/>
		</triggered_effect>
		
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="@stunBatonDuration" force="175" target_tags="zombie,animal">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor,buffDrugNerdTats"/> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="@stunBatonDuration" force="175" target_tags="zombie,animal">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor,buffDrugNerdTats"/> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
		</triggered_effect>

		<!-- Trigger shock events for fully charged baton -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/></triggered_effect>

		<!-- Trigger shock for AOE when using Nerd Tats -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="otherAOE" range="1.1" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			<requirement name="HasBuff" buff="buffDrugNerdTats"/></triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.3" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			<requirement name="HasBuff" buff="buffDrugNerdTats"/></triggered_effect>

		<!-- Remove sparks from baton, keep them on if perkIntellectMastery level 5 -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="RemovePart" part="Sparks">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			<!-- <requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="LT" value="5"/> -->
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="RemovePart" part="Sparks">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			<!-- <requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="LT" value="5"/> -->
		</triggered_effect>

		<!-- reset charges -->
		<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
			<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/></triggered_effect>
	</effect_group>
</item>



<item name="Axe1">
    <property name="Tags" value="melee,grunting,medium,tool,longShaft,attStrength,perkMiner69r,perkMotherLode,miningTool,canHaveCosmetic,harvestingSkill,AxeFlame,ReinforcedSteel,Axe1"/>
	<property name="Extends" value="meleeToolAxeT1IronFireaxe"/>
	<property name="TintColor" value="255, 255, 255"/>
	<property name="DescriptionKey" value="Axe1Desc"/>
	<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Axe1"/>
	<property name="EconomicValue" value="1100"/>
	<property name="CustomIcon" value="Axe1"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- meleeToolAxeT2SteelAxe -->
	<property name="UnlockedBy" value="craftingHarvestingTools"/><!-- meleeToolSteelSetSchematic, -->
	<property name="Material" value="MmeleeToolAllSteel"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="axe_steel_grab"/>
	<property name="SoundPlace" value="axe_steel_place"/>
	<property class="Action0">
		<property name="Sound_start" value="axe_steel_swinglight"/>
	</property>
	<property class="Action1">
		<property name="Sound_start" value="axe_steel_swingheavy"/>
	</property>
	<effect_group name="meleeToolAxeT2SteelAxe">
	<display_value name="dindestructible" value="0"/>
		<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkMiner69r,axe"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="26.4" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkMiner69r"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r"/>
		<passive_effect name="ModSlots" operation="base_set" value="2,3,4,4,5,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="35" tags="perkMiner69r"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="89" tags="perkMiner69r"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.08,.08" tier="1,6" tags="perkMiner69r"/> --> <!-- random DegMax -->
		<passive_effect name="PlayerExpGain" operation="perc_add" value="-.1" tags="Harvesting"/>
		<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.05,.05" tags="perkMiner69r"/> --> <!-- random APM -->
		<!-- <passive_effect name="StaminaLoss" operation="perc_add" value="-.05,.05"/> --> <!-- random StamLoss -->
		<passive_effect name="HarvestCount" operation="base_set" value=".7" tags="butcherHarvest"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="metal"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/> -->
		<passive_effect name="StaminaLoss" operation="base_set" value="52.7" tags="secondary"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck"/>

		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
	</effect_group>
</item>

<item name="PickAxe1">
    <property name="Tags" value="melee,grunting,medium,tool,longShaft,attStrength,perkMiner69r,perkMotherLode,miningTool,canHaveCosmetic,harvestingSkill,ReinforcedSteel,PickAxe1"/>
	<property name="Extends" value="meleeToolPickT1IronPickaxe"/>
	<property name="DisplayType" value="melee"/>
	<property name="DescriptionKey" value="PickAxe1Desc"/>
	<property name="HoldType" value="4"/>
	<property name="CustomIcon" value="PickAxe1"/>
	<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?PickAxe1"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="EconomicValue" value="1100"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- meleeToolPickT2SteelPickaxe -->
	<property name="Material" value="MmeleeToolAllSteel"/>
	<property name="UnlockedBy" value="craftingHarvestingTools"/><!-- meleeToolSteelSetSchematic, -->
	<property name="Group" value="Tools/Traps"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	
	<property class="Action0">
		<property name="GrazeStart" value=".5"/>
		<property name="GrazeEnd" value=".6"/>
		<property name="SwingDegrees" value="65"/>
		<property name="SwingAngle" value="180"/>
		<property name="UseGrazingHits" value="true"/>
	</property>
	<property class="Action1">
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".4"/>
		<property name="GrazeEnd" value=".48"/>
		<property name="SwingDegrees" value="110"/>
		<property name="SwingAngle" value="90"/>
	</property>
	<effect_group name="meleeToolPickT2SteelPickaxe">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkMiner69r"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="26.4" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkMiner69r"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkMiner69r"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r"/>
		<passive_effect name="ModSlots" operation="base_set" value="2,3,4,4,5,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="28.2" tags="perkMiner69r"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="115" tags="perkMiner69r,miningTool"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
		<passive_effect name="PlayerExpGain" operation="perc_add" value="-.1" tags="Harvesting"/>
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.08,.08" tier="1,6" tags="perkMiner69r"/> --> <!-- random DegMax -->
		<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.05,.05" tags="perkMiner69r"/> --> <!-- random APM -->
		<!-- <passive_effect name="StaminaLoss" operation="perc_add" value="-.05,.05"/> --> <!-- random StamLoss -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.6" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value=".8" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value=".8" tags="terrGravel"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/> -->
		<passive_effect name="StaminaLoss" operation="base_set" value="52.7" tags="secondary"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck"/>

		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			<requirement name="!HasBuff" buff="buffLegSplinted,buffLegCast,buffArmSplinted,buffArmCast"/>
		</triggered_effect>
		<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
			<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
		</triggered_effect>
		<!-- Reduce treatedAbrasionCounter when holding mining tools -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
			</triggered_effect>
		<!-- Set a check flag when holding -->
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
				<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
			</triggered_effect>
	</effect_group>
</item>


<item name="Sword1">
	<property name="Tags" value="machete,melee,grunting,light,longShaft,perkFlurryOfAgility,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic,bladeSkill,corpseRemoval,ReinforcedSteel"/>
	<property name="DisplayType" value="meleeKnife"/>
	<property name="HoldType" value="47"/>
	<property name="DescriptionKey" value="Sword1Desc"/>
	<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Sword1"/>
	<property name="Material" value="MmeleeWpnBladeParts"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="EconomicValue" value="1100"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- meleeWpnBladeT3Machete -->
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="UnlockedBy" value="craftingBlades"/><!-- meleeWpnBladeT3MacheteSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="machete_grab"/>
	<property name="SoundPlace" value="machete_place"/>

	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Damage_type" value="Slashing"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="machete_swinglight"/>
		<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
			<!-- This triggers the use of the special corpse harvesting animation if there is a matching harvest event.
			Also, param1 is the damage multiplier for corpse harvesting. -->
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".28"/>
		<property name="GrazeEnd" value=".4"/>
		<property name="SwingDegrees" value="80"/>
		<property name="SwingAngle" value="130"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalslashorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
		<property name="HarvestLength" value="1.15"/>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Damage_type" value="Slashing"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="machete_swingheavy"/>
		<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="IsHorizontalSwing" value="true"/>
		<property name="GrazeStart" value=".3"/>
		<property name="GrazeEnd" value=".4"/>
		<property name="SwingDegrees" value="-80"/>
		<property name="SwingAngle" value="-60"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalslashorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
		<property name="HarvestLength" value="1.6"/>
	</property>
	<effect_group name="meleeWpnBladeT3Machete">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="65" tags="perkDeepCuts,perkFlurryOfAgility"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="16" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="1000,2000" tier="1,6" tags="perkDeepCuts"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.3" tags="perkDeepCuts"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts"/>
		<passive_effect name="ModSlots" operation="base_set" value="2,3,4,4,5,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="32" tags="perkDeepCuts"/> <!-- meleeWpnBladeT3Machete -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="25" tags="perkDeepCuts"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
		<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
		<!--<passive_effect name="BlockDamage" operation="perc_add" value="1.5" tags="blockButcher"/>-->
		<passive_effect name="DismemberChance" operation="base_add" value="1"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="32.7" tags="secondary"/>
	</effect_group>
	<effect_group name="sneak damage bonus">
		<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
		<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
			<passive_effect name="DamageBonus" operation="base_add" value="4"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts"/>
			<display_value name="dEntityDamageSneak" value="4"/>
	</effect_group>
</item>

<item name="Knife1">
	<property name="Tags" value="knife,melee,grunting,light,perkFlurryOfAgility,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic,bladeSkill,corpseRemoval,ReinforcedSteel"/>
	<property name="DisplayType" value="meleeKnife"/>
	<property name="HoldType" value="36"/>
	<property name="DescriptionKey" value="Knife1Desc"/>
	<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Knife1"/>
	<property name="Material" value="Mmetal"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="EconomicValue" value="500"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- meleeWpnBladeT1HuntingKnife -->
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="UnlockedBy" value="craftingBlades"/><!-- perkDeepCuts,meleeWpnBladeT1HuntingKnifeSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="knife_hunting_grab"/>
	<property name="SoundPlace" value="knife_hunting_place"/>

	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Damage_type" value="Piercing"/>
		<property name="Sphere" value=".1"/>
		<property name="Sound_start" value="knife_metal_swinglight"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="ToolCategory.Butcher" value="0" param1="5"/>
		<property name="UseGrazingHits" value="false"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".35"/>
		<property name="SwingDegrees" value="90"/>
		<property name="SwingAngle" value="90"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalstaborganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
		<property name="HarvestLength" value="1.15"/>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Damage_type" value="Piercing"/>
		<property name="Sphere" value=".1"/>
		<property name="Sound_start" value="knife_metal_swingheavy"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="ToolCategory.Butcher" value="0" param1="5"/>
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseGrazingHits" value="false"/>
		<property name="GrazeStart" value=".2"/>
		<property name="GrazeEnd" value=".3"/>
		<property name="SwingDegrees" value="80"/>
		<property name="SwingAngle" value="140"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalstaborganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
		<property name="HarvestLength" value="1.6"/>
	</property>
	<effect_group name="meleeWpnBladeT1HuntingKnife">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="120" tags="perkDeepCuts,perkFlurryOfAgility"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="10.5" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkDeepCuts"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkDeepCuts"/>
		<passive_effect name="BlockRange" operation="base_set" value="2.5" tags="perkDeepCuts"/>
		<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="16" tags="perkDeepCuts,knife"/> <!-- meleeWpnBladeT1HuntingKnife -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="9.5" tags="perkDeepCuts"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
		<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic"/>
		<!-- <passive_effect name="DamageModifier" operation="perc_add" value="0" tags="organic"/> affects organic block harvesting based on block.material.damage_category, not animal corpse harvesting -->
		<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
		<!--<passive_effect name="BlockDamage" operation="perc_add" value="6" tags="blockButcher"/>-->
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="base_add" value="6" tags="secondary"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="AttacksPerMinute" operation="base_add" value="-60" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="13.5" tags="secondary"/>
	</effect_group>
	<effect_group name="sneak damage bonus">
		<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
		<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
			<passive_effect name="DamageBonus" operation="base_add" value="4"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts"/>
			<display_value name="dEntityDamageSneak" value="4"/>
	</effect_group>
</item>

<item name="Sledge1">
	<property name="Tags" value="blunt,melee,grunting,heavy,sledge,weapon,meleeWeapon,longShaft,attStrength,perkSkullCrusher,perkFlurryOfStrength,canHaveCosmetic,sledgeSkill,ReinforcedSteel,Sledge1"/>
	<property name="DisplayType" value="meleeHeavy"/>
	<property name="HoldType" value="33"/>
	<property name="DescriptionKey" value="Sledge1Desc"/>
	<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Sledge1"/>
	<property name="Material" value="MresourceCobaltSteel"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="metaldestroy1"/>
	<property name="EconomicValue" value="1100"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- meleeWpnSledgeT3SteelSledgehammer -->
	<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
	<property name="UnlockedBy" value="craftingSledgehammers"/><!-- meleeWpnSledgeT3SteelSledgehammerSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="sledgehammer_steel_grab"/>
	<property name="SoundPlace" value="sledgehammer_steel_place"/>

	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="sledge_swinglight"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".515"/>
		<property name="GrazeEnd" value=".52"/>
		<property name="SwingDegrees" value="65"/>
		<property name="SwingAngle" value="160"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalsolidhitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="sledge_swingheavy"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".515"/>
		<property name="GrazeEnd" value=".52"/>
		<property name="SwingDegrees" value="110"/>
		<property name="SwingAngle" value="90"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalsolidhitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
	</property>
	<effect_group name="meleeWpnSledgeT3SteelSledgehammer">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="34" tags="perkSkullCrusher,perkFlurryOfStrength"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="40.5" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6" tags="perkSkullCrusher"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSkullCrusher"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkSkullCrusher"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSkullCrusher"/>
		<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary"/>
		<passive_effect name="ModSlots" operation="base_set" value="2,3,4,4,5,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="70" tags="perkSkullCrusher"/> <!-- meleeWpnSledgeT3SteelSledgehammer -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkSkullCrusher"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSkullCrusher"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="95" tags="perkSkullCrusher"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkSkullCrusher"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSkullCrusher"/> <!-- tier bonus -->
		<!-- <passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/> -->
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1.25" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="81" tags="secondary"/>
		<passive_effect name="DismemberChance" operation="base_add" value=".3" tags="secondary"/>
	</effect_group>
	<effect_group name="crippled morale"><!-- SLEDGE_SAGA_VOLUME_03_CRIPPLED_MORALE -->
		<!-- initialize metadata for "sledge2ndHit" on sledges, don't change value if already exists -->
		<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="sledge2ndHit"/>

		<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="false" key="sledge2ndHit">
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
		</triggered_effect>
	</effect_group>
</item>

<item name="Club1">
	<property name="Tags" value="blunt,club,melee,grunting,light,longShaft,perkFlurryOfStrength,weapon,meleeWeapon,attStrength,perkPummelPete,canHaveCosmetic,clubSkill,ClubFlame,ReinforcedSteel,Club1"/>
	<property name="DisplayType" value="melee"/>
	<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
	<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Club1"/>
	<property name="HoldType" value="2"/>
	<property name="DescriptionKey" value="Club1Desc"/>
	<property name="Material" value="MmeleeWpnClubParts"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="RepairExpMultiplier" value="5.5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="EconomicValue" value="1100"/>
	<property name="TraderStageTemplate" value="baseTier2"/><!-- meleeWpnClubT3SteelClub -->
	<property name="UnlockedBy" value="craftingClubs"/><!-- perkBatterUpBaseballBats, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="club_metal_grab"/>
	<property name="SoundPlace" value="club_metal_place"/>

	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sound_start" value="batwood_swinglight"/>
		<property name="Sphere" value=".1"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".32"/>
		<property name="SwingDegrees" value="65"/>
		<property name="SwingAngle" value="120"/>
	<property class="HitSounds">
		<property name="Override0" value="organic" param1="metalhitorganic"/>
	</property>
	<property class="GrazeSounds">
		<property name="Override0" value="organic" param1="metalgrazeorganic"/>
	</property>
	</property>
	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sound_start" value="batwood_swingheavy"/>
		<property name="Sphere" value=".15"/>
		<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="UseGrazingHits" value="true"/>
		<property name="IsHorizontalSwing" value="true"/>
		<property name="GrazeStart" value=".25"/>
		<property name="GrazeEnd" value=".32"/>
		<property name="SwingDegrees" value="120"/>
		<property name="SwingAngle" value="90"/>
	<property class="HitSounds">
		<property name="Override0" value="organic" param1="woodhitorganic"/>
	</property>
	<property class="GrazeSounds">
		<property name="Override0" value="organic" param1="woodgrazeorganic"/>
	</property>
	</property>
	<effect_group name="meleeWpnClubT3SteelClub">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="52" tags="perkPummelPete,perkFlurryOfStrength"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="23.7" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkPummelPete"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkPummelPete"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkPummelPete"/>
		<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete"/>
		<passive_effect name="ModSlots" operation="base_set" value="2,3,4,4,5,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="41.5" tags="perkPummelPete"/> <!-- meleeWpnClubT3SteelClub -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkPummelPete"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkPummelPete"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="45" tags="perkPummelPete"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkPummelPete"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkPummelPete"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
		<!-- <passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/> -->
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="40.3" tags="secondary"/>
	</effect_group>
</item>

<item name="Spear1">
    <property name="Tags" value="melee,grunting,medium,weapon,meleeWeapon,longShaft,attPerception,perkJavelinMaster,perkFlurryOfPerception,canHaveCosmetic,spearSkill,ReinforcedSteel,Spear1"/>
	<property name="Extends" value="meleeWpnSpearT0StoneSpear"/>
	<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?Spear1"/>
	<property name="Material" value="Mmetal"/>
	<property name="DescriptionKey" value="Spear1Desc"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="EconomicValue" value="500"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- meleeWpnSpearT1IronSpear -->
	<property name="SellableToTrader" value="true"/>
	<property name="UnlockedBy" value="craftingSpears"/><!-- perkJavelinMaster,meleeWpnSpearT1IronSpearSchematic, -->
	<property name="Group" value="Ammo/Weapons,Melee Weapons,Ranged Weapons"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="spear_metal_grab"/>
	<property name="SoundPlace" value="spear_metal_place"/>

	<property class="Action1">
		<property name="Class" value="DynamicMelee"/>
		<property name="Range" value="3.6"/>
		<property name="Sphere" value=".05"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="Sound_start" value="spear_fire"/>
		<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
		<property name="UsePowerAttackAnimation" value="true"/>
	</property>
	
	<effect_group name="meleeWpnSpearT1IronSpear">
		<passive_effect name="TargetArmor" operation="perc_add" value="-.4" tags="perkJavelinMaster"/>
		<display_value name="dTargetArmor" value="-.4"/>
		<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkJavelinMaster,perkFlurryOfPerception"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="20.3" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="200,400" tier="1,6" tags="perkJavelinMaster"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkJavelinMaster"/>
		<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster"/>
		<passive_effect name="ModSlots" operation="base_set" value="2,2,2,3,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="30" tags="perkJavelinMaster"/> <!-- meleeWpnSpearT1IronSpear -->
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkJavelinMaster"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkJavelinMaster"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="25" tags="perkJavelinMaster"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkJavelinMaster"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkJavelinMaster"/> <!-- tier bonus -->
		<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
		<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
	</effect_group>
	
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="35.6" tags="secondary"/>

		<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkJavelinMaster">
			<requirement name="ItemHasTags" tags="perkJavelinMaster"/>
			<requirement name="IsSecondaryAttack"/>
			<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="1"/>
		</passive_effect>
		<passive_effect name="BlockPenetrationFactor" operation="base_set" value="10000" tags="perkJavelinMaster"/>
	</effect_group>
</item>

	<item name="Claw1">
	<property name="Tags" value="blunt,melee,grunting,light,perkFlurryOfFortitude,weapon,attFortitude,perkBrawler,noBlades,canHaveCosmetic,knuckleSkill,LeftHandClaw,ReinforcedSteel,Claw1"/>
	<property name="Material" value="Msteel"/>
	<property name="Meshfile" value="#@modfolder:Resources/weapons.unity3d?RClaw1"/>
	<property name="HoldType" value="70"/>
	<property name="DescriptionKey" value="Claw1Desc"/>
	<property name="ScrapTimeOverride" value="10.0"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="ItemNeedsRepair"/>
	<property name="SoundDestroy" value="wooddestroy1"/>
	<property name="DisplayType" value="melee"/>
	<property name="Canhold" value="true"/>
	<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
	<property name="EconomicValue" value="500"/>
	<property name="TraderStageTemplate" value="baseTier1"/><!-- meleeWpnKnucklesT1IronKnuckles -->
	<property name="UnlockedBy" value="craftingKnuckles"/><!-- perkBrawler,meleeWpnKnucklesT1IronKnucklesSchematic, -->
	<property name="ShowQuality" value="true"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="machete_grab"/>
	<property name="SoundPlace" value="machete_place"/>

	<property class="Action0">
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".1"/>
		<property name="Damage_type" value="Bashing"/>
			<property name="ToolCategory.Butcher" value="5" param1="1.5"/>
			<!-- This triggers the use of the special corpse harvesting animation if there is a matching harvest event.
			Also, param1 is the damage multiplier for corpse harvesting. -->
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".3"/>
		<property name="GrazeEnd" value=".5"/>
		<property name="SwingDegrees" value="90"/>
		<property name="SwingAngle" value="-90"/>
		<property name="Sound_start" value="knuckles_steel_swinglight"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalstaborganic"/></property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="DynamicMelee"/>
		<property name="Sphere" value=".1"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
		<property name="UsePowerAttackAnimation" value="true"/>
		<property name="ToolCategory.Butcher" value="0" param1="1.5"/>
			<!-- This triggers the use of the special corpse harvesting animation if there is a matching harvest event.
			Also, param1 is the damage multiplier for corpse harvesting. -->
		<property name="UseGrazingHits" value="true"/>
		<property name="GrazeStart" value=".35"/>
		<property name="GrazeEnd" value=".4"/>
		<property name="SwingDegrees" value="30"/>
		<property name="SwingAngle" value="90"/>
		<property name="Sound_start" value="knuckles_steel_swingheavy"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalstaborganic"/></property>
		<property class="GrazeSounds">
		<property name="Override0" value="organic" param1="metalgrazeorganic"/></property>
	</property>

	<effect_group name="meleeWpnKnucklesT3SteelKnuckles">
		<passive_effect name="AttacksPerMinute" operation="base_set" value="100" tags="perkBrawler,perkFlurryOfFortitude"/>
		<passive_effect name="StaminaLoss" operation="base_set" value="10.2" tags="primary"/>
		<passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6" tags="perkBrawler"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBrawler"/>
		<passive_effect name="MaxRange" operation="base_set" value="2.0" tags="perkBrawler"/>
		<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler"/>
		<passive_effect name="ModSlots" operation="base_set" value="2,3,4,4,5,6" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="EntityDamage" operation="base_set" value="27" tags="perkBrawler"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkBrawler"/> <!-- random EntityDmg -->
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBrawler"/> <!-- tier bonus -->
		<passive_effect name="BlockDamage" operation="base_set" value="16" tags="perkBrawler"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkBrawler"/> <!-- random BlockDmg -->
		<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBrawler"/> <!-- tier bonus -->

		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
		<passive_effect name="DamageModifier" operation="perc_add" value="1.7" tags="organic"/>
		<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>

		   <triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftClaw" prefab="#@modfolder:Resources/weapons.unity3d?LClaw1" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0" colorTint="true"/>
		<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftClaw"/>
	</effect_group>
	<effect_group name="Power Attack">
		<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
		<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
		<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/> -->
		<passive_effect name="StaminaLoss" operation="base_set" value="16.3" tags="secondary"/>
	</effect_group>
</item>
	
<!-- *** Vampire Clothing -->
<item name="VampireHeadClothing">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="VampireHeadClothingDesc"/>
	<property name="TraderStageTemplate" value="clothingTier1"/>
	<property name="CustomIcon" value="VampireHead"/>
	<property name="EquipSlot" value="ClothingHead"/>
	<property name="Tags" value="clothingT1,VampireSet"/>

	<effect_group>
		<passive_effect name="HypothermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
	</effect_group>

</item>

<item name="VampireChestClothing">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="VampireChestClothingDesc"/>
	<property name="EquipSlot" value="ClothingChest"/>
	<property name="CustomIcon" value="VampireChest"/>
	<property name="TraderStageTemplate" value="clothingTier1"/>
	<property name="Tags" value="clothingT1,VampireSet"/>
	<effect_group>
		<passive_effect name="HypothermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
	<requirement name="IsEquipped"/>
    <requirement name="HasBuff" buff="Vampire"/>
	    <passive_effect name="AttacksPerMinute" operation="perc_add" value=".03,.06,.09,.12,.15,.2" tier="1,2,3,4,5,6"/>
		<passive_effect name="CarryCapacity" operation="base_add" value="2,3,4,5,6,8" tier="1,2,3,4,5,6"/>
	</effect_group>


</item>

<item name="VampireHandsClothing">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="VampireHandsClothingDesc"/>
	<property name="EquipSlot" value="ClothingHands"/>
	<property name="CustomIcon" value="VampireHands"/>
	<property name="TraderStageTemplate" value="clothingTier1"/>
	<property name="Tags" value="clothingT1,VampireSet"/>
	<effect_group>
		<passive_effect name="HypothermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="VampireHarvestA"/>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="VampireHarvestA"/>
	</effect_group>

<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="VampireJump"/>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="VampireJump"/>
</effect_group>

</item>

<item name="VampireFeetClothing">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="VampireFeetClothingDesc"/>
	<property name="EquipSlot" value="ClothingFeet"/>
	<property name="CustomIcon" value="VampireFeet"/>
	<property name="TraderStageTemplate" value="clothingTier1"/>
	<property name="Tags" value="clothingT1,VampireSet"/>
	<effect_group>
		<passive_effect name="HypothermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
    <requirement name="IsEquipped"/>
    <requirement name="HasBuff" buff="Vampire"/>
    <passive_effect name="PhysicalDamageResist" operation="base_add" value="1,1.3,1.6,2,2.5,3" tier="1,2,3,4,5,6"/>
</effect_group>

</item> 

<!-- *** Werewolf Clothing -->
<item name="WerewolfHeadClothing">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="WerewolfHeadClothingDesc"/>
	<property name="TraderStageTemplate" value="clothingTier1"/>
	<property name="CustomIcon" value="WerewolfHead"/>
	<property name="EquipSlot" value="ClothingHead"/>
	<property name="Tags" value="clothingT1,WerewolfSet"/>

	<effect_group>
		<passive_effect name="HypothermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
	 </effect_group>

</item>

<item name="WerewolfChestClothing">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="WerewolfChestClothingDesc"/>
	<property name="EquipSlot" value="ClothingChest"/>
	<property name="CustomIcon" value="WerewolfChest"/>
	<property name="TraderStageTemplate" value="clothingTier1"/>
	<property name="Tags" value="clothingT1,WerewolfSet"/>
	<effect_group>
		<passive_effect name="HypothermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
	<requirement name="IsEquipped"/>
    <requirement name="HasBuff" buff="Werewolf"/>
	    <passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".05,.08,.1,.13,.16,.2" tier="1,2,3,4,5,6"/>
		<passive_effect name="CarryCapacity" operation="base_add" value="2,3,4,5,6,8" tier="1,2,3,4,5,6"/>
	</effect_group>

</item>

<item name="WerewolfHandsClothing">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="WerewolfHandsClothingDesc"/>
	<property name="EquipSlot" value="ClothingHands"/>
	<property name="CustomIcon" value="WerewolfHands"/>
	<property name="TraderStageTemplate" value="clothingTier1"/>
	<property name="Tags" value="clothingT1,WerewolfSet"/>
	<effect_group>
		<passive_effect name="HypothermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
	</effect_group>

<effect_group>
		<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Werewolfclaw"/>
		<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Werewolfclaw"/>
	</effect_group>

</item>

<item name="WerewolfFeetClothing">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="WerewolfFeetClothingDesc"/>
	<property name="EquipSlot" value="ClothingFeet"/>
	<property name="CustomIcon" value="WerewolfFeet"/>
	<property name="TraderStageTemplate" value="clothingTier1"/>
	<property name="Tags" value="clothingT1,WerewolfSet"/>
	<effect_group>
		<passive_effect name="HypothermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
    <requirement name="IsEquipped"/>
    <requirement name="HasBuff" buff="Werewolf"/>
    <passive_effect name="PhysicalDamageResist" operation="base_add" value="1,1.3,1.6,2,2.5,3" tier="1,2,3,4,5,6"/>
</effect_group>
</item> 

<!-- *** Human Clothing -->
<item name="HumanHeadClothing">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="HumanHeadClothingDesc"/>
	<property name="TraderStageTemplate" value="clothingTier1"/>
	<property name="CustomIcon" value="HumanHead"/>
	<property name="EquipSlot" value="ClothingHead"/>
	<property name="Tags" value="clothingT1,HumanSet"/>
	<effect_group>
		<passive_effect name="HypothermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
	 </effect_group>
</item>

<item name="HumanChestClothing">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="HumanChestClothingDesc"/>
	<property name="EquipSlot" value="ClothingChest"/>
	<property name="CustomIcon" value="HumanChest"/>
	<property name="TraderStageTemplate" value="clothingTier1"/>
	<property name="Tags" value="clothingT1,HumanSet"/>
	<effect_group>
		<passive_effect name="HypothermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
	</effect_group>

	<effect_group>
	<requirement name="IsEquipped"/>
    <requirement name="HasBuff" buff="HumanPredator"/>
	    <passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".05,.08,.1,.13,.16,.2" tier="1,2,3,4,5,6"/>
		<passive_effect name="CarryCapacity" operation="base_add" value="2,3,4,5,6,8" tier="1,2,3,4,5,6"/>
	</effect_group>


</item>

<item name="HumanHandsClothing">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="HumanHandsClothingDesc"/>
	<property name="EquipSlot" value="ClothingHands"/>
	<property name="CustomIcon" value="HumanHands"/>
	<property name="TraderStageTemplate" value="clothingTier1"/>
	<property name="Tags" value="clothingT1,HumanSet"/>
	<effect_group>
		<passive_effect name="HypothermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
	</effect_group>

		  	<effect_group>
	<requirement name="IsEquipped"/>
    <requirement name="HasBuff" buff="HumanPredator"/>
		<passive_effect name="StaminaMax" operation="base_add" value="5,10,15,20,25,35" tier="1,2,3,4,5,6"/>
	
		<effect_group>
		<passive_effect name="LockPickTime" operation="perc_add" value="-.02,-.04,-.06,-.08,-.1,-.2" tier="1,2,3,4,5,6"/>
		<passive_effect name="LockPickBreakChance" operation="perc_add" value="-.02,-.04,-.06,-.08,-.1,-.2" tier="1,2,3,4,5,6"/>
	</effect_group>
	
	</effect_group>

</item>

<item name="HumanFeetClothing">
	<property name="Extends" value="clothingMaster" param1="CustomIcon"/>
	<property name="DescriptionKey" value="HumanFeetClothingDesc"/>
	<property name="EquipSlot" value="ClothingFeet"/>
	<property name="CustomIcon" value="HumanFeet"/>
	<property name="TraderStageTemplate" value="clothingTier1"/>
	<property name="Tags" value="clothingT1,HumanSet"/>
	<effect_group>
		<passive_effect name="HypothermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="1,1.3,1.6,1.9,2.2,2.5" tier="1,2,3,4,5,6"/>
</effect_group>

<effect_group>
    <requirement name="IsEquipped"/>
    <requirement name="HasBuff" buff="HumanPredator"/>
    <passive_effect name="PhysicalDamageResist" operation="base_add" value="1,1.3,1.6,2,2.5,3" tier="1,2,3,4,5,6"/>
</effect_group>

</item> 


		<item name="resourcePolishingKit">
            <property name="Tags" value="resourcePolishingKit"/>
             <property name="DescriptionKey" value="resourcePolishingKitDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="CustomIcon" value="resourcePolishingKit"/>
			<property name="Material" value="MresourceLeather"/>
			<property name="SoundPickup" value="leather_grab"/>
			<property name="SoundPlace" value="leather_place"/>
			<property name="Weight" value="5"/>
			<property name="Stacknumber" value="1500"/>
			<property name="EconomicValue" value="110"/>
			<property name="Group" value="Resources"/>
			<property name="CraftingIngredientTime" value="0.2"/>
            
		</item>

<item name="ToolPartsCase">
    <property name="CustomIcon" value="ToolParts"/>
    <property name="Material" value="Mmetal"/>
    <property name="EconomicValue" value="150"/>
    <property name="DescriptionKey" value="ToolPartsCaseDesc"/>
    <property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Weight" value="1"/>
	<property name="Stacknumber" value="1500"/>
	<property name="SoundPickup" value="parts_grab"/>
	<property name="SoundPlace" value="parts_place"/>
</item>

<item name="WeaponPartsCase">
    <property name="Material" value="Mmetal"/>
    <property name="EconomicValue" value="150"/>
    <property name="DescriptionKey" value="WeaponPartsCaseDesc"/>
    <property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Weight" value="1"/>
	<property name="Stacknumber" value="1500"/>
	<property name="SoundPickup" value="parts_grab"/>
	<property name="SoundPlace" value="parts_place"/>
    <property name="CustomIcon" value="WeaponParts"/>
</item>

<item name="MeleePartsCase">
    <property name="Material" value="Mmetal"/>
    <property name="EconomicValue" value="150"/>
    <property name="DescriptionKey" value="MeleePartsCaseDesc"/>
    <property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Weight" value="1"/>
	<property name="Stacknumber" value="1500"/>
	<property name="SoundPickup" value="parts_grab"/>
	<property name="SoundPlace" value="parts_place"/>
    <property name="CustomIcon" value="MeleeParts"/>
</item>

<item name="MagazineBundle">
    <property name="Extends" value="masterSkillMagazine"/>
    <property name="Stacknumber" value="1500"/>
    <property name="CustomIcon" value="SkillsBundleBooks"/>
    <property name="DescriptionKey" value="SkillsBundleBooksDesc"/>

    <!-- ensure it consumes -->
    <property name="UseTimes" value="1"/>

    <property class="Action0">
        <property name="Class" value="Eat"/>
        <property name="Delay" value="1.0"/>
        <property name="Sound_start" value="ui_mag_read"/>
    </property>

    <!-- setup -->
    <effect_group tiered="false">
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="0"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
    </effect_group>

    <!-- 23 equal-chance outcomes using 1-in-N shrinking rolls -->

    <!-- 1/23 -->
    <effect_group tiered="false">
        <requirement name="CVarCompare" cvar="bundleAwarded" operation="EQ" value="0"/>
        <requirement name="RandomRoll" seed_type="Random" min_max="1,28" operation="LTE" value="4"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingWorkstations" level="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="1"/>
    </effect_group>

    <!-- 1/22 -->
    <effect_group tiered="false">
        <requirement name="CVarCompare" cvar="bundleAwarded" operation="EQ" value="0"/>
        <requirement name="RandomRoll" seed_type="Random" min_max="1,28" operation="LTE" value="7"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingVehicles" level="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="1"/>
    </effect_group>

    <!-- 1/21 -->
    <effect_group tiered="false">
        <requirement name="CVarCompare" cvar="bundleAwarded" operation="EQ" value="0"/>
        <requirement name="RandomRoll" seed_type="Random" min_max="1,28" operation="LTE" value="8"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingTraps" level="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="1"/>
    </effect_group>

    <!-- 1/20 -->
    <effect_group tiered="false">
        <requirement name="CVarCompare" cvar="bundleAwarded" operation="EQ" value="0"/>
        <requirement name="RandomRoll" seed_type="Random" min_max="1,28" operation="LTE" value="9"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingElectrician" level="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="1"/>
    </effect_group>

    <!-- 1/19 -->
    <effect_group tiered="false">
        <requirement name="CVarCompare" cvar="bundleAwarded" operation="EQ" value="0"/>
        <requirement name="RandomRoll" seed_type="Random" min_max="1,28" operation="LTE" value="10"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingSeeds" level="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="1"/>
    </effect_group>

    <!-- 1/18 -->
    <effect_group tiered="false">
        <requirement name="CVarCompare" cvar="bundleAwarded" operation="EQ" value="0"/>
        <requirement name="RandomRoll" seed_type="Random" min_max="1,28" operation="LTE" value="11"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingFood" level="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="1"/>
    </effect_group>

    <!-- 1/17 -->
    <effect_group tiered="false">
        <requirement name="CVarCompare" cvar="bundleAwarded" operation="EQ" value="0"/>
        <requirement name="RandomRoll" seed_type="Random" min_max="1,28" operation="LTE" value="12"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingMedical" level="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="1"/>
    </effect_group>

    <!-- 1/16 -->
    <effect_group tiered="false">
        <requirement name="CVarCompare" cvar="bundleAwarded" operation="EQ" value="0"/>
        <requirement name="RandomRoll" seed_type="Random" min_max="1,28" operation="LTE" value="13"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingArmor" level="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="1"/>
    </effect_group>

    <!-- 1/15 -->
    <effect_group tiered="false">
        <requirement name="CVarCompare" cvar="bundleAwarded" operation="EQ" value="0"/>
        <requirement name="RandomRoll" seed_type="Random" min_max="1,28" operation="LTE" value="14"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingRobotics" level="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="1"/>
    </effect_group>

    <!-- 1/14 -->
    <effect_group tiered="false">
        <requirement name="CVarCompare" cvar="bundleAwarded" operation="EQ" value="0"/>
        <requirement name="RandomRoll" seed_type="Random" min_max="1,28" operation="LTE" value="15"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingExplosives" level="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="1"/>
    </effect_group>

    <!-- 1/13 -->
    <effect_group tiered="false">
        <requirement name="CVarCompare" cvar="bundleAwarded" operation="EQ" value="0"/>
        <requirement name="RandomRoll" seed_type="Random" min_max="1,28" operation="LTE" value="16"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingMachineGuns" level="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="1"/>
    </effect_group>

    <!-- 1/12 -->
    <effect_group tiered="false">
        <requirement name="CVarCompare" cvar="bundleAwarded" operation="EQ" value="0"/>
        <requirement name="RandomRoll" seed_type="Random" min_max="1,28" operation="LTE" value="17"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingRifles" level="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="1"/>
    </effect_group>

    <!-- 1/11 -->
    <effect_group tiered="false">
        <requirement name="CVarCompare" cvar="bundleAwarded" operation="EQ" value="0"/>
        <requirement name="RandomRoll" seed_type="Random" min_max="1,28" operation="LTE" value="18"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingShotguns" level="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="1"/>
    </effect_group>

    <!-- 1/10 -->
    <effect_group tiered="false">
        <requirement name="CVarCompare" cvar="bundleAwarded" operation="EQ" value="0"/>
        <requirement name="RandomRoll" seed_type="Random" min_max="1,28" operation="LTE" value="19"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingHandguns" level="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="1"/>
    </effect_group>

    <!-- 1/9 -->
    <effect_group tiered="false">
        <requirement name="CVarCompare" cvar="bundleAwarded" operation="EQ" value="0"/>
        <requirement name="RandomRoll" seed_type="Random" min_max="1,28" operation="LTE" value="20"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingBows" level="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="1"/>
    </effect_group>

    <!-- 1/8 -->
    <effect_group tiered="false">
        <requirement name="CVarCompare" cvar="bundleAwarded" operation="EQ" value="0"/>
        <requirement name="RandomRoll" seed_type="Random" min_max="1,28" operation="LTE" value="21"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingSpears" level="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="1"/>
    </effect_group>

    <!-- 1/7 -->
    <effect_group tiered="false">
        <requirement name="CVarCompare" cvar="bundleAwarded" operation="EQ" value="0"/>
        <requirement name="RandomRoll" seed_type="Random" min_max="1,28" operation="LTE" value="22"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingSledgehammers" level="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="1"/>
    </effect_group>

    <!-- 1/6 -->
    <effect_group tiered="false">
        <requirement name="CVarCompare" cvar="bundleAwarded" operation="EQ" value="0"/>
        <requirement name="RandomRoll" seed_type="Random" min_max="1,28" operation="LTE" value="23"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingClubs" level="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="1"/>
    </effect_group>

    <!-- 1/5 -->
    <effect_group tiered="false">
        <requirement name="CVarCompare" cvar="bundleAwarded" operation="EQ" value="0"/>
        <requirement name="RandomRoll" seed_type="Random" min_max="1,28" operation="LTE" value="24"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingBlades" level="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="1"/>
    </effect_group>

    <!-- 1/4 -->
    <effect_group tiered="false">
        <requirement name="CVarCompare" cvar="bundleAwarded" operation="EQ" value="0"/>
        <requirement name="RandomRoll" seed_type="Random" min_max="1,28" operation="LTE" value="25"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingKnuckles" level="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="1"/>
    </effect_group>

    <!-- 1/3 -->
    <effect_group tiered="false">
        <requirement name="CVarCompare" cvar="bundleAwarded" operation="EQ" value="0"/>
        <requirement name="RandomRoll" seed_type="Random" min_max="1,28" operation="LTE" value="26"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingSalvageTools" level="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="1"/>
    </effect_group>

    <!-- 1/2 -->
    <effect_group tiered="false">
        <requirement name="CVarCompare" cvar="bundleAwarded" operation="EQ" value="0"/>
        <requirement name="RandomRoll" seed_type="Random" min_max="1,28" operation="LTE" value="27"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingRepairTools" level="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="1"/>
    </effect_group>

    <!-- last one (guaranteed if nothing hit): Harvesting Tools -->
    <effect_group tiered="false">
        <requirement name="CVarCompare" cvar="bundleAwarded" operation="EQ" value="0"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingHarvestingTools" level="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="bundleAwarded" operation="set" value="1"/>
    </effect_group>

    <!-- cleanup -->
    <effect_group tiered="false">
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveCVar" cvar="bundleAwarded"/>
    </effect_group>
</item>

<item name="VampireDrug">
  <property name="Extends" value="drugPainkillers"/>
  <property name="HoldType" value="86"/>
  <property name="Meshfile" value="@:Other/Items/Health/syringeMedical_01Prefab.prefab"/>
  <property name="SoundPickup" value="steroids_grab"/>
  <property name="SoundPlace" value="steroids_place"/>
  <property name="Stacknumber" value="50"/>
  <property name="CustomIcon" value="VampireDrug"/>
  <property name="DescriptionKey" value="VampireDrugDesc"/>
  <property name="DisplayType" value="VampireDrug"/>

  <property class="Action0">
    <property name="Class" value="Eat"/>
    <property name="Delay" value="3"/>
    <property name="Sound_start" value="player_syringe"/>
  </property>

<effect_group>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="Vampire"/>
 </effect_group>

  <effect_group tiered="false" name="VampireDrug">
  <requirement name="HasBuff" buff="Vampire"/>
    <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="DrugHp"/>
      <display_value name="dInstantHealth" value="25"/>
       <!-- Dysplay only/no effect -->
      <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar"
      cvar="dAwakeningPowerboost" operation="add" value=".3"/>
    <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar"
      cvar="Awakening" operation="add" value="30"/>
  </effect_group>

</item>

<item name="WerewolfDrug">
  <property name="Extends" value="drugPainkillers"/>
  <property name="HoldType" value="86"/>
  <property name="Meshfile" value="@:Other/Items/Health/syringeMedical_01Prefab.prefab"/>
  <property name="SoundPickup" value="steroids_grab"/>
  <property name="SoundPlace" value="steroids_place"/>
  <property name="Stacknumber" value="50"/>
  <property name="CustomIcon" value="WerewolfDrug"/>
  <property name="DescriptionKey" value="WerewolfDrugDesc"/>
  <property name="DisplayType" value="WerewolfDrug"/>

  <property class="Action0">
    <property name="Class" value="Eat"/>
    <property name="Delay" value="3"/>
    <property name="Sound_start" value="player_syringe"/>
  </property>

 <effect_group>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="Werewolf"/>
 </effect_group>

  <effect_group tiered="false" name="WerewolfDrug">
  <requirement name="HasBuff" buff="Werewolf"/>
    <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="DrugHp"/>
      <display_value name="dInstantHealth" value="25"/>
       <!-- Dysplay only/no effect -->
      <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar"
      cvar="dAwakeningPowerboost" operation="add" value=".3"/>
    <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar"
      cvar="Awakening" operation="add" value="30"/>
  </effect_group>

</item>

		<item name="HumanPredatorDrug">
			<property name="Extends" value="drugPainkillers"/>
			<property name="HoldType" value="86"/>
			<property name="Meshfile" value="@:Other/Items/Health/syringeMedical_01Prefab.prefab"/>
			<property name="SoundPickup" value="steroids_grab"/>
			<property name="SoundPlace" value="steroids_place"/>
			<property name="Stacknumber" value="50"/>
			<property name="CustomIcon" value="PredatorDrug"/>
			<property name="DescriptionKey" value="HumanPredatorDesc"/>
			<property name="DisplayType" value="HumanDrug"/>

			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="3"/>
				<property name="Sound_start" value="player_syringe"/>
			</property>

			  <effect_group tiered="false" name="HumanPredator">
  <requirement name="HasBuff" buff="HumanPredator"/>
    <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="DrugHp"/>
      <display_value name="dInstantHealth" value="25"/>
       <!-- Dysplay only/no effect -->
      <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar"
      cvar="dAwakeningPowerboost" operation="add" value=".3"/>
    <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar"
      cvar="Awakening" operation="add" value="30"/>
  </effect_group>

		</item>


<item name="medicalBloodBag">
	<property name="Tags" value="food,foodSkill,farmerFoodBonus"/>
	<property name="CustomIcon" value="medicalBloodbag"/>
	<property name="HoldType" value="3"/>
	<property name="DisplayType" value="medicalBloodbag"/>
	<property name="Meshfile" value="#@modfolder:Resources/dpitems.unity3d?Bloodbagg"/>
	<property name="DropMeshfile" value="#@modfolder:Resources/dpitems.unity3d?Bloodbagg"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="50"/> <!-- STK food -->
	<property name="EconomicValue" value="50"/>
	<property name="Group" value="Science,Medical,TCMedical"/>
	<property name="SoundPickup" value="bloodbag_grab"/>
	<property name="SoundPlace" value="bloodbag_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="4"/>
		<property name="Sound_start" value="player_drinking"/>
	</property>

<effect_group tiered="false" name="Drink Tier 1">

		<display_value name="dDysenteryRisk" value=".50"/>
		<display_value name="foodHealthAmount" value="-50"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDivineProtection">
					<requirement name="HasBuff" buff="buffDivineProtection" invert="true"/>
					<requirement name="HasBuff" buff="Vampire"/>
					<requirement name="ProgressionLevel" progression_name="perkSunweakness" operation="GTE" value="1"/>
				</triggered_effect>

				<!-- +5s for perk 1–4 -->
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="buffDivineProtectionCvar" operation="add" value="20">
					<requirement name="HasBuff" buff="Vampire"/>
					<requirement name="ProgressionLevel" progression_name="perkSunweakness" operation="GTE" value="1"/>
					<requirement name="ProgressionLevel" progression_name="perkSunweakness" operation="LT" value="3"/>
				</triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="buffDivineProtectionCvar" operation="add" value="30">
					<requirement name="HasBuff" buff="Vampire"/>
					<requirement name="ProgressionLevel" progression_name="perkSunweakness" operation="GTE" value="3"/>
					<requirement name="ProgressionLevel" progression_name="perkSunweakness" operation="LT" value="5"/>
				</triggered_effect>

				<!-- +10s for perk 5 -->
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="buffDivineProtectionCvar" operation="add" value="40">
					<requirement name="HasBuff" buff="Vampire"/>
					<requirement name="ProgressionLevel" progression_name="perkSunweakness" operation="Equals" value="5"/>
				</triggered_effect>
					

				<!-- BAD outcome: everyone else -->
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="-50">
					<requirement_group op="or">
						<requirement name="HasBuff" buff="Vampire" invert="true"/>
						<requirement name="ProgressionLevel" progression_name="perkSunweakness" operation="LT" value="1"/>
					</requirement_group>
				</triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchFood">
					<requirement_group op="or">
						<requirement name="HasBuff" buff="Vampire" invert="true"/>
						<requirement name="ProgressionLevel" progression_name="perkSunweakness" operation="LT" value="1"/>
					</requirement_group>
				</triggered_effect>
			</effect_group>

			<effect_group tiered="false">
				<requirement name="HasBuff" buff="buffIsOnFire"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
			</effect_group>


</item>



		<item name="drinkJarBlood">
            <property name="Tags" value="perkSunweakness"/>
			<property name="Group" value="Food/Cooking,Basics,drinks"/>
			<property name="HoldType" value="3"/>
			<property name="DescriptionKey" value="drinkJarBloodDesc"/>
			<property name="DisplayType" value="drinkJarBlood"/>
			<property name="Meshfile" value="@:Other/Items/Food/masonJarRedTeaPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mglass"/>
			<property name="Stacknumber" value="25"/>
			<property name="EconomicValue" value="100"/>
			<property name="UnlockedBy" value="perkSunweakness"/>
            <property name="CustomIcon" value="drinkJarBlood"/>
			<property name="SoundPickup" value="jars_grab"/>
			<property name="SoundPlace" value="jars_place"/>
			<property name="Smell" value="1"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="4"/>
				<property name="Sound_start" value="player_drinking"/>
				<property name="Create_item" value="drinkJarEmpty"/>
				<property name="Use_jar_refund" value="true"/>
				<property name="SmellUse" value="50"/>

	</property>
	        
			<effect_group tiered="false" name="Drink Tier 1">
		<display_value name="dSmell" value="1"/>
		<display_value name="dSmellUse" value="1"/>
		<display_value name="dDysenteryRisk" value=".50"/>
		<display_value name="foodHealthAmount" value="-25"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDivineProtection">
					<requirement name="HasBuff" buff="buffDivineProtection" invert="true"/>
					<requirement name="HasBuff" buff="Vampire"/>
					<requirement name="ProgressionLevel" progression_name="perkSunweakness" operation="GTE" value="1"/>
				</triggered_effect>

				<!-- +5s for perk 1–4 -->
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="buffDivineProtectionCvar" operation="add" value="10">
					<requirement name="HasBuff" buff="Vampire"/>
					<requirement name="ProgressionLevel" progression_name="perkSunweakness" operation="GTE" value="1"/>
					<requirement name="ProgressionLevel" progression_name="perkSunweakness" operation="LT" value="3"/>
				</triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="buffDivineProtectionCvar" operation="add" value="15">
					<requirement name="HasBuff" buff="Vampire"/>
					<requirement name="ProgressionLevel" progression_name="perkSunweakness" operation="GTE" value="3"/>
					<requirement name="ProgressionLevel" progression_name="perkSunweakness" operation="LT" value="5"/>
				</triggered_effect>

				<!-- +10s for perk 5 -->
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="buffDivineProtectionCvar" operation="add" value="20">
					<requirement name="HasBuff" buff="Vampire"/>
					<requirement name="ProgressionLevel" progression_name="perkSunweakness" operation="Equals" value="5"/>
				</triggered_effect>
					

				<!-- BAD outcome: everyone else -->
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="-25">
					<requirement_group op="or">
						<requirement name="HasBuff" buff="Vampire" invert="true"/>
						<requirement name="ProgressionLevel" progression_name="perkSunweakness" operation="LT" value="1"/>
					</requirement_group>
				</triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchFood">
					<requirement_group op="or">
						<requirement name="HasBuff" buff="Vampire" invert="true"/>
						<requirement name="ProgressionLevel" progression_name="perkSunweakness" operation="LT" value="1"/>
					</requirement_group>
				</triggered_effect>
			</effect_group>

			<effect_group tiered="false">
				<requirement name="HasBuff" buff="buffIsOnFire"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
			</effect_group>
		</item>


<item name="foodCompressedrawmeat">
	<property name="Tags" value="food,foodSkill,fitness,basic"/>
	<property name="HoldType" value="31"/>
    <property name="CustomIcon" value="foodCompressedrawmeat"/>
	<property name="DisplayType" value="foodRawMeat"/>
	<property name="Meshfile" value="@:Other/Items/Misc/raw_meatPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MfoodRawMeat"/>
	<property name="Stacknumber" value="50"/>
    <property name="Group" value="Food/Cooking,Basics"/>
	<property name="EconomicValue" value="100"/>
	<property name="CraftingIngredientTime" value="5"/>
	<property name="SoundPickup" value="meat_raw_grab"/>
	<property name="SoundPlace" value="meat_raw_place"/>
    <property name="UnlockedBy" value="perkMoonweakness"/>
	<property name="Smell" value="1"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_eating"/>
		<property name="SmellUse" value="50"/>
	</property>


	<effect_group tiered="false" name="Food Tier 0">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/>

		<!-- Ensure buff exists (Werewolf + perkMoonweakness >= 1) -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDivineProtection">
			<requirement name="HasBuff" buff="buffDivineProtection" invert="true"/>
			<requirement name="HasBuff" buff="Werewolf"/>
			<requirement name="ProgressionLevel" progression_name="perkMoonweakness" operation="GTE" value="1"/>
		</triggered_effect>

		<!-- +5s for perk 1–4 -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="buffDivineProtectionCvar" operation="add" value="10">
			<requirement name="HasBuff" buff="Werewolf"/>
			<requirement name="ProgressionLevel" progression_name="perkMoonweakness" operation="GTE" value="1"/>
			<requirement name="ProgressionLevel" progression_name="perkMoonweakness" operation="LT" value="3"/>
		</triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="buffDivineProtectionCvar" operation="add" value="15">
					<requirement name="HasBuff" buff="Werewolf"/>
					<requirement name="ProgressionLevel" progression_name="perkMoonweakness" operation="GTE" value="3"/>
					<requirement name="ProgressionLevel" progression_name="perkMoonweakness" operation="LT" value="5"/>
				</triggered_effect>

		<!-- +10s for perk 5 -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="buffDivineProtectionCvar" operation="add" value="20">
			<requirement name="HasBuff" buff="Werewolf"/>
			<requirement name="ProgressionLevel" progression_name="perkMoonweakness" operation="Equals" value="5"/>
		</triggered_effect>

		<!-- Health -5 (normal behavior unless Werewolf + perkMoonweakness >= 1) -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="-5">
			<requirement_group op="or">
				<requirement name="HasBuff" buff="Werewolf" invert="true"/>
				<requirement name="ProgressionLevel" progression_name="perkMoonweakness" operation="LT" value="1"/>
			</requirement_group>
		</triggered_effect>
		<display_value name="foodHealthAmount" value="-5"/>

		<!-- Stamina bonus -5 (left as-is; add the same gate if you also want to exempt werewolves) -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="-5"/>

		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>

		<!-- DiseaseRoll set (normal behavior unless Werewolf + perkMoonweakness >= 1) -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".DiseaseRoll" operation="set" value="50">
			<requirement_group op="or">
				<requirement name="HasBuff" buff="Werewolf" invert="true"/>
				<requirement name="ProgressionLevel" progression_name="perkMoonweakness" operation="LT" value="1"/>
			</requirement_group>
		</triggered_effect>
		<display_value name="dDysenteryRisk" value=".50"/>

		<!-- DiseaseRoll + metabolism (normal behavior unless Werewolf + perkMoonweakness >= 1) -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".DiseaseRoll" operation="add" value="@$MetabolismResist">
			<requirement_group op="or">
				<requirement name="HasBuff" buff="Werewolf" invert="true"/>
				<requirement name="ProgressionLevel" progression_name="perkMoonweakness" operation="LT" value="1"/>
			</requirement_group>
		</triggered_effect>

		<!-- Dysentery catch (normal behavior unless Werewolf + perkMoonweakness >= 1) -->
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchFood">
			<requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="@.DiseaseRoll"/>
			<requirement_group op="or">
				<requirement name="HasBuff" buff="Werewolf" invert="true"/>
				<requirement name="ProgressionLevel" progression_name="perkMoonweakness" operation="LT" value="1"/>
			</requirement_group>
		</triggered_effect>

		<display_value name="dSmell" value="1"/>
		<display_value name="dSmellUse" value="1"/>
	</effect_group>
</item>

<item name="foodCompressedrawmeatBundle">
	<property name="CustomIcon" value="foodCompressedrawmeatBundle"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="HoldType" value="31"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="50"/>
	<property name="EconomicValue" value="100"/>
	<property name="SellableToTrader" value="true"/>
	<property name="Group" value="Food/Cooking,Basics"/>
	<property name="SoundPickup" value="meat_raw_grab"/>
	<property name="SoundPlace" value="meat_raw_place"/>
	<property class="Action0">
		<property name="Class" value="OpenBundle"/>
		<property name="Delay" value="0"/>
		<property name="Sound_start" value="close_garbage"/>
		<property name="Create_item" value="foodCompressedrawmeat"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="drugVitaminsBottle">
    <property name="CustomIcon" value="VitaminsBottle"/>
	<property name="Tags" value="medical,medicalSkill,fitness"/>
	<property name="DisplayType" value="medicalVitamins"/>
	<property name="HoldType" value="16"/>
	<property name="Meshfile" value="@:Other/Items/Health/pillBottlePrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="EconomicValue" value="80"/>
	<property name="Stacknumber" value="150"/> <!-- STK loot -->
	<property name="Group" value="Science,CFChemicals,Medical,TCMedical"/>
	<property name="SoundPickup" value="drug_antibiotics_grab"/>
	<property name="SoundPlace" value="drug_antibiotics_place"/>
	<property class="Action0">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Sound_start" value="player_painkillers"/>
	</property>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffFatiguedTrigger"/>
		<display_value name="dStopsWeakness" value="1"/>
		<display_value name="dDiseaseResist" value="1"/>
		<display_value name="dDuration" value="720"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugVitaminsDuration" operation="add" value="723"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugVitaminsDuration" operation="set" value="2163">
			<requirement name="CVarCompare" cvar="$buffDrugVitaminsDuration" operation="GT" value="2163"/></triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugVitamins"/>
	</effect_group>
</item>

<item name="WrappedBloodJar">
	<property name="CustomIcon" value="WrappedBloodJar"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="HoldType" value="31"/>
	<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Morganic"/>
	<property name="Stacknumber" value="50"/>
	<property name="EconomicValue" value="100"/>
	<property name="SellableToTrader" value="true"/>
	<property name="Group" value="Food/Cooking,Basics,drinks"/>
    <property name="SoundPickup" value="jars_grab"/>
	<property name="SoundPlace" value="jars_place"/>
	<property class="Action0">
		<property name="Class" value="OpenBundle"/>
		<property name="Delay" value="0"/>
		<property name="Sound_start" value="close_garbage"/>
		<property name="Create_item" value="drinkJarBlood"/>
		<property name="Create_item_count" value="1"/>
	</property>
</item>

<item name="HumanPredatorStartUp">
	<property name="CustomIcon" value="HumanPredatorStartUp"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="HumanPredatorStartUpDesc"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="Stacknumber" value="1"/> <!-- STK ammobundle -->
	<property name="Weight" value="0"/>
	<property name="EconomicValue" value="0"/>
	<property name="Group" value="Weapons"/>
	<property name="SoundPickup" value="ammobox_grab"/>
	<property name="SoundPlace" value="ammobox_place"/>
	<property class="Action0">
		<property name="Class" value="OpenBundle"/>
		<property name="Delay" value="0"/>
		<property name="Sound_start" value="close_garbage"/>
		<property name="Create_item" value="AwakeningTrigger,meleeToolShovelT0StoneShovel,armorPrimitiveHelmet,armorPrimitiveOutfit,meleeToolRepairT0StoneAxe,armorPrimitiveGloves,armorPrimitiveBoots,meleeWpnClubT0WoodenClub,gunBowT0PrimitiveBow,ammoArrowStone"/>
		<property name="Create_item_count" value="1,1,1,1,1,1,1,1,1,10"/>
	</property>
</item>

<item name="VampireStartUp">
	<property name="CustomIcon" value="VampireStartup"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="VampireStartUpDesc"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="Stacknumber" value="1"/> <!-- STK ammobundle -->
	<property name="Weight" value="0"/>
	<property name="EconomicValue" value="0"/>
	<property name="Group" value="Weapons"/>
	<property name="SoundPickup" value="ammobox_grab"/>
	<property name="SoundPlace" value="ammobox_place"/>
	<property class="Action0">
		<property name="Class" value="OpenBundle"/>
		<property name="Delay" value="0"/>
		<property name="Sound_start" value="close_garbage"/>
		<property name="Create_item" value="AwakeningTrigger,medicalBloodBag,drinkJarBlood,VampireDrug,meleeToolShovelT0StoneShovel,meleeToolRepairT0StoneAxe,armorPrimitiveHelmet,armorPrimitiveOutfit,armorPrimitiveGloves,armorPrimitiveBoots,meleeWpnClubT0WoodenClub,gunBowT0PrimitiveBow,ammoArrowStone"/>
		<property name="Create_item_count" value="1,5,5,1,1,1,1,1,1,1,1,1,10"/>
	</property>
</item>

<item name="resourceCobaltSteel">
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceCobaltSteel"/>
	<property name="Stacknumber" value="50"/> <!-- STK resource -->
	<property name="EconomicValue" value="500"/>
	<property name="CraftingIngredientTime" value="60"/>
	<property name="RepairTime" value=".5"/>
	<property name="RepairAmount" value="270"/>
	<property name="Group" value="Resources"/>
	<property name="SoundPickup" value="forgedmetal_grab"/>
	<property name="SoundPlace" value="forgedmetal_place"/>
</item>




<item name="resourceCobalt">

    <property name="CustomIcon" value="Cobalt"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="MresourceCobalt"/>
	<property name="Stacknumber" value="50"/> <!-- STK resource -->
	<property name="EconomicValue" value="500"/>
	<property name="Group" value="Resources"/>
	<property name="CraftingIngredientTime" value="15"/>
	<property name="RepairTime" value="1"/>
	<property name="RepairAmount" value="400"/>
	<property name="SoundPickup" value="sand_grab"/>
	<property name="SoundPlace" value="sand_place"/>
	<property name="ScrapTimeOverride" value="10.0"/>
</item>

<item name="WerewolfStartUp">
	<property name="CustomIcon" value="WerewolfStartup"/>
	<property name="ItemTypeIcon" value="bundle"/>
	<property name="DescriptionKey" value="WerewolfStartUpDesc"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
	<property name="Material" value="Mmetal"/>
	<property name="Stacknumber" value="1"/> <!-- STK ammobundle -->
	<property name="Weight" value="0"/>
	<property name="EconomicValue" value="0"/>
	<property name="Group" value="Weapons"/>
	<property name="SoundPickup" value="ammobox_grab"/>
	<property name="SoundPlace" value="ammobox_place"/>
	<property class="Action0">
		<property name="Class" value="OpenBundle"/>
		<property name="Delay" value="0"/>
		<property name="Sound_start" value="close_garbage"/>
		<property name="Create_item" value="AwakeningTrigger,foodCompressedrawmeat,WerewolfDrug,meleeToolShovelT0StoneShovel,armorPrimitiveHelmet,meleeToolRepairT0StoneAxe,armorPrimitiveOutfit,armorPrimitiveGloves,armorPrimitiveBoots,meleeWpnClubT0WoodenClub,gunBowT0PrimitiveBow,ammoArrowStone"/>
		<property name="Create_item_count" value="1,10,1,1,1,1,1,1,1,1,1,10"/>
	</property>
</item>
	</append>
</configs>
